Struct EnvironmentSdfgiRayCount
pub struct EnvironmentSdfgiRayCount { /* private fields */ }
Expand description
Godot enum name: EnvironmentSDFGIRayCount
.
Implementations§
§impl EnvironmentSdfgiRayCount
impl EnvironmentSdfgiRayCount
pub const COUNT_4: EnvironmentSdfgiRayCount = _
pub const COUNT_4: EnvironmentSdfgiRayCount = _
Godot enumerator name: ENV_SDFGI_RAY_COUNT_4
pub const COUNT_8: EnvironmentSdfgiRayCount = _
pub const COUNT_8: EnvironmentSdfgiRayCount = _
Godot enumerator name: ENV_SDFGI_RAY_COUNT_8
pub const COUNT_16: EnvironmentSdfgiRayCount = _
pub const COUNT_16: EnvironmentSdfgiRayCount = _
Godot enumerator name: ENV_SDFGI_RAY_COUNT_16
pub const COUNT_32: EnvironmentSdfgiRayCount = _
pub const COUNT_32: EnvironmentSdfgiRayCount = _
Godot enumerator name: ENV_SDFGI_RAY_COUNT_32
pub const COUNT_64: EnvironmentSdfgiRayCount = _
pub const COUNT_64: EnvironmentSdfgiRayCount = _
Godot enumerator name: ENV_SDFGI_RAY_COUNT_64
pub const COUNT_96: EnvironmentSdfgiRayCount = _
pub const COUNT_96: EnvironmentSdfgiRayCount = _
Godot enumerator name: ENV_SDFGI_RAY_COUNT_96
pub const COUNT_128: EnvironmentSdfgiRayCount = _
pub const COUNT_128: EnvironmentSdfgiRayCount = _
Godot enumerator name: ENV_SDFGI_RAY_COUNT_128
pub const MAX: EnvironmentSdfgiRayCount = _
pub const MAX: EnvironmentSdfgiRayCount = _
Godot enumerator name: ENV_SDFGI_RAY_COUNT_MAX
Trait Implementations§
§impl Clone for EnvironmentSdfgiRayCount
impl Clone for EnvironmentSdfgiRayCount
§fn clone(&self) -> EnvironmentSdfgiRayCount
fn clone(&self) -> EnvironmentSdfgiRayCount
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for EnvironmentSdfgiRayCount
impl Debug for EnvironmentSdfgiRayCount
§impl EngineEnum for EnvironmentSdfgiRayCount
impl EngineEnum for EnvironmentSdfgiRayCount
§impl FromGodot for EnvironmentSdfgiRayCount
impl FromGodot for EnvironmentSdfgiRayCount
§fn try_from_godot(
via: <EnvironmentSdfgiRayCount as GodotConvert>::Via,
) -> Result<EnvironmentSdfgiRayCount, ConvertError>
fn try_from_godot( via: <EnvironmentSdfgiRayCount as GodotConvert>::Via, ) -> Result<EnvironmentSdfgiRayCount, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for EnvironmentSdfgiRayCount
impl GodotConvert for EnvironmentSdfgiRayCount
§impl Hash for EnvironmentSdfgiRayCount
impl Hash for EnvironmentSdfgiRayCount
§impl IndexEnum for EnvironmentSdfgiRayCount
impl IndexEnum for EnvironmentSdfgiRayCount
§impl PartialEq for EnvironmentSdfgiRayCount
impl PartialEq for EnvironmentSdfgiRayCount
§impl ToGodot for EnvironmentSdfgiRayCount
impl ToGodot for EnvironmentSdfgiRayCount
impl Copy for EnvironmentSdfgiRayCount
impl Eq for EnvironmentSdfgiRayCount
impl StructuralPartialEq for EnvironmentSdfgiRayCount
Auto Trait Implementations§
impl Freeze for EnvironmentSdfgiRayCount
impl RefUnwindSafe for EnvironmentSdfgiRayCount
impl Send for EnvironmentSdfgiRayCount
impl Sync for EnvironmentSdfgiRayCount
impl Unpin for EnvironmentSdfgiRayCount
impl UnwindSafe for EnvironmentSdfgiRayCount
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more