Struct InstanceFlags
pub struct InstanceFlags { /* private fields */ }Implementations§
§impl InstanceFlags
impl InstanceFlags
pub const USE_BAKED_LIGHT: InstanceFlags
pub const USE_BAKED_LIGHT: InstanceFlags
Godot enumerator name: INSTANCE_FLAG_USE_BAKED_LIGHT
pub const USE_DYNAMIC_GI: InstanceFlags
pub const USE_DYNAMIC_GI: InstanceFlags
Godot enumerator name: INSTANCE_FLAG_USE_DYNAMIC_GI
pub const DRAW_NEXT_FRAME_IF_VISIBLE: InstanceFlags
pub const DRAW_NEXT_FRAME_IF_VISIBLE: InstanceFlags
Godot enumerator name: INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE
pub const IGNORE_OCCLUSION_CULLING: InstanceFlags
pub const IGNORE_OCCLUSION_CULLING: InstanceFlags
Godot enumerator name: INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING
pub const MAX: InstanceFlags
pub const MAX: InstanceFlags
Godot enumerator name: INSTANCE_FLAG_MAX
Trait Implementations§
§impl Clone for InstanceFlags
impl Clone for InstanceFlags
§fn clone(&self) -> InstanceFlags
fn clone(&self) -> InstanceFlags
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl Debug for InstanceFlags
impl Debug for InstanceFlags
§impl EngineEnum for InstanceFlags
impl EngineEnum for InstanceFlags
fn try_from_ord(ord: i32) -> Option<InstanceFlags>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn values() -> &'static [InstanceFlags]
fn values() -> &'static [InstanceFlags]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<InstanceFlags>]
fn all_constants() -> &'static [EnumConstant<InstanceFlags>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl FromGodot for InstanceFlags
impl FromGodot for InstanceFlags
§fn try_from_godot(
via: <InstanceFlags as GodotConvert>::Via,
) -> Result<InstanceFlags, ConvertError>
fn try_from_godot( via: <InstanceFlags as GodotConvert>::Via, ) -> Result<InstanceFlags, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for InstanceFlags
impl GodotConvert for InstanceFlags
§fn godot_shape() -> GodotShape
fn godot_shape() -> GodotShape
Which “shape” this type has for property registration (e.g. builtin, enum, …). Read more
§impl Hash for InstanceFlags
impl Hash for InstanceFlags
§impl IndexEnum for InstanceFlags
impl IndexEnum for InstanceFlags
§impl PartialEq for InstanceFlags
impl PartialEq for InstanceFlags
§impl ToGodot for InstanceFlags
impl ToGodot for InstanceFlags
§fn to_godot(&self) -> <InstanceFlags as GodotConvert>::Via
fn to_godot(&self) -> <InstanceFlags as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
§impl Var for InstanceFlags
impl Var for InstanceFlags
§type PubType = InstanceFlags
type PubType = InstanceFlags
Type used in generated Rust getters/setters for
#[var(pub)].§fn var_get(field: &InstanceFlags) -> <InstanceFlags as GodotConvert>::Via
fn var_get(field: &InstanceFlags) -> <InstanceFlags as GodotConvert>::Via
Get property value via FFI-level
Via type. Called for internal (non-pub) getters registered with Godot.§fn var_set(
field: &mut InstanceFlags,
value: <InstanceFlags as GodotConvert>::Via,
)
fn var_set( field: &mut InstanceFlags, value: <InstanceFlags as GodotConvert>::Via, )
Set property value via FFI-level
Via type. Called for internal (non-pub) setters registered with Godot.§fn var_pub_get(field: &InstanceFlags) -> <InstanceFlags as Var>::PubType
fn var_pub_get(field: &InstanceFlags) -> <InstanceFlags as Var>::PubType
Get property value as
PubType. Called for #[var(pub)] getters exposed in Rust API.§fn var_pub_set(
field: &mut InstanceFlags,
value: <InstanceFlags as Var>::PubType,
)
fn var_pub_set( field: &mut InstanceFlags, value: <InstanceFlags as Var>::PubType, )
Set property value as
PubType. Called for #[var(pub)] setters exposed in Rust API.impl Copy for InstanceFlags
impl Element for InstanceFlags
impl Eq for InstanceFlags
impl Export for InstanceFlags
impl StructuralPartialEq for InstanceFlags
Auto Trait Implementations§
impl Freeze for InstanceFlags
impl RefUnwindSafe for InstanceFlags
impl Send for InstanceFlags
impl Sync for InstanceFlags
impl Unpin for InstanceFlags
impl UnsafeUnpin for InstanceFlags
impl UnwindSafe for InstanceFlags
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more