Struct LightBakeMode
pub struct LightBakeMode { /* private fields */ }
Implementations§
§impl LightBakeMode
impl LightBakeMode
pub const DISABLED: LightBakeMode
pub const DISABLED: LightBakeMode
Godot enumerator name: LIGHT_BAKE_DISABLED
pub const STATIC: LightBakeMode
pub const STATIC: LightBakeMode
Godot enumerator name: LIGHT_BAKE_STATIC
pub const DYNAMIC: LightBakeMode
pub const DYNAMIC: LightBakeMode
Godot enumerator name: LIGHT_BAKE_DYNAMIC
Trait Implementations§
§impl Clone for LightBakeMode
impl Clone for LightBakeMode
§fn clone(&self) -> LightBakeMode
fn clone(&self) -> LightBakeMode
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for LightBakeMode
impl Debug for LightBakeMode
§impl EngineEnum for LightBakeMode
impl EngineEnum for LightBakeMode
fn try_from_ord(ord: i32) -> Option<LightBakeMode>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn godot_name(&self) -> &'static str
fn godot_name(&self) -> &'static str
👎Deprecated: Moved to introspection API, see
EngineEnum::all_constants()
and EnumConstant::godot_name()
The equivalent name of the enumerator, as specified in Godot. Read more
§fn values() -> &'static [LightBakeMode]
fn values() -> &'static [LightBakeMode]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<LightBakeMode>]
fn all_constants() -> &'static [EnumConstant<LightBakeMode>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl FromGodot for LightBakeMode
impl FromGodot for LightBakeMode
§fn try_from_godot(
via: <LightBakeMode as GodotConvert>::Via,
) -> Result<LightBakeMode, ConvertError>
fn try_from_godot( via: <LightBakeMode as GodotConvert>::Via, ) -> Result<LightBakeMode, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for LightBakeMode
impl GodotConvert for LightBakeMode
§impl Hash for LightBakeMode
impl Hash for LightBakeMode
§impl PartialEq for LightBakeMode
impl PartialEq for LightBakeMode
§impl ToGodot for LightBakeMode
impl ToGodot for LightBakeMode
impl Copy for LightBakeMode
impl Eq for LightBakeMode
impl StructuralPartialEq for LightBakeMode
Auto Trait Implementations§
impl Freeze for LightBakeMode
impl RefUnwindSafe for LightBakeMode
impl Send for LightBakeMode
impl Sync for LightBakeMode
impl Unpin for LightBakeMode
impl UnwindSafe for LightBakeMode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more