Struct LightDirectionalShadowMode
pub struct LightDirectionalShadowMode { /* private fields */ }Implementations§
§impl LightDirectionalShadowMode
impl LightDirectionalShadowMode
pub const ORTHOGONAL: LightDirectionalShadowMode
pub const ORTHOGONAL: LightDirectionalShadowMode
Godot enumerator name: LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL
pub const PARALLEL_2_SPLITS: LightDirectionalShadowMode
pub const PARALLEL_2_SPLITS: LightDirectionalShadowMode
Godot enumerator name: LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS
pub const PARALLEL_4_SPLITS: LightDirectionalShadowMode
pub const PARALLEL_4_SPLITS: LightDirectionalShadowMode
Godot enumerator name: LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS
Trait Implementations§
§impl Clone for LightDirectionalShadowMode
impl Clone for LightDirectionalShadowMode
§fn clone(&self) -> LightDirectionalShadowMode
fn clone(&self) -> LightDirectionalShadowMode
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl Debug for LightDirectionalShadowMode
impl Debug for LightDirectionalShadowMode
§impl EngineEnum for LightDirectionalShadowMode
impl EngineEnum for LightDirectionalShadowMode
fn try_from_ord(ord: i32) -> Option<LightDirectionalShadowMode>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn values() -> &'static [LightDirectionalShadowMode]
fn values() -> &'static [LightDirectionalShadowMode]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<LightDirectionalShadowMode>]
fn all_constants() -> &'static [EnumConstant<LightDirectionalShadowMode>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl FromGodot for LightDirectionalShadowMode
impl FromGodot for LightDirectionalShadowMode
§fn try_from_godot(
via: <LightDirectionalShadowMode as GodotConvert>::Via,
) -> Result<LightDirectionalShadowMode, ConvertError>
fn try_from_godot( via: <LightDirectionalShadowMode as GodotConvert>::Via, ) -> Result<LightDirectionalShadowMode, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for LightDirectionalShadowMode
impl GodotConvert for LightDirectionalShadowMode
§fn godot_shape() -> GodotShape
fn godot_shape() -> GodotShape
Which “shape” this type has for property registration (e.g. builtin, enum, …). Read more
§impl Hash for LightDirectionalShadowMode
impl Hash for LightDirectionalShadowMode
§impl PartialEq for LightDirectionalShadowMode
impl PartialEq for LightDirectionalShadowMode
§impl ToGodot for LightDirectionalShadowMode
impl ToGodot for LightDirectionalShadowMode
§fn to_godot(&self) -> <LightDirectionalShadowMode as GodotConvert>::Via
fn to_godot(&self) -> <LightDirectionalShadowMode as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
§impl Var for LightDirectionalShadowMode
impl Var for LightDirectionalShadowMode
§type PubType = LightDirectionalShadowMode
type PubType = LightDirectionalShadowMode
Type used in generated Rust getters/setters for
#[var(pub)].§fn var_get(
field: &LightDirectionalShadowMode,
) -> <LightDirectionalShadowMode as GodotConvert>::Via
fn var_get( field: &LightDirectionalShadowMode, ) -> <LightDirectionalShadowMode as GodotConvert>::Via
Get property value via FFI-level
Via type. Called for internal (non-pub) getters registered with Godot.§fn var_set(
field: &mut LightDirectionalShadowMode,
value: <LightDirectionalShadowMode as GodotConvert>::Via,
)
fn var_set( field: &mut LightDirectionalShadowMode, value: <LightDirectionalShadowMode as GodotConvert>::Via, )
Set property value via FFI-level
Via type. Called for internal (non-pub) setters registered with Godot.§fn var_pub_get(
field: &LightDirectionalShadowMode,
) -> <LightDirectionalShadowMode as Var>::PubType
fn var_pub_get( field: &LightDirectionalShadowMode, ) -> <LightDirectionalShadowMode as Var>::PubType
Get property value as
PubType. Called for #[var(pub)] getters exposed in Rust API.§fn var_pub_set(
field: &mut LightDirectionalShadowMode,
value: <LightDirectionalShadowMode as Var>::PubType,
)
fn var_pub_set( field: &mut LightDirectionalShadowMode, value: <LightDirectionalShadowMode as Var>::PubType, )
Set property value as
PubType. Called for #[var(pub)] setters exposed in Rust API.impl Copy for LightDirectionalShadowMode
impl Element for LightDirectionalShadowMode
impl Eq for LightDirectionalShadowMode
impl Export for LightDirectionalShadowMode
impl StructuralPartialEq for LightDirectionalShadowMode
Auto Trait Implementations§
impl Freeze for LightDirectionalShadowMode
impl RefUnwindSafe for LightDirectionalShadowMode
impl Send for LightDirectionalShadowMode
impl Sync for LightDirectionalShadowMode
impl Unpin for LightDirectionalShadowMode
impl UnsafeUnpin for LightDirectionalShadowMode
impl UnwindSafe for LightDirectionalShadowMode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more