Struct LightParam
pub struct LightParam { /* private fields */ }
Implementations§
§impl LightParam
impl LightParam
pub const ENERGY: LightParam = _
pub const ENERGY: LightParam = _
Godot enumerator name: LIGHT_PARAM_ENERGY
pub const INDIRECT_ENERGY: LightParam = _
pub const INDIRECT_ENERGY: LightParam = _
Godot enumerator name: LIGHT_PARAM_INDIRECT_ENERGY
pub const VOLUMETRIC_FOG_ENERGY: LightParam = _
pub const VOLUMETRIC_FOG_ENERGY: LightParam = _
Godot enumerator name: LIGHT_PARAM_VOLUMETRIC_FOG_ENERGY
pub const SPECULAR: LightParam = _
pub const SPECULAR: LightParam = _
Godot enumerator name: LIGHT_PARAM_SPECULAR
pub const RANGE: LightParam = _
pub const RANGE: LightParam = _
Godot enumerator name: LIGHT_PARAM_RANGE
pub const SIZE: LightParam = _
pub const SIZE: LightParam = _
Godot enumerator name: LIGHT_PARAM_SIZE
pub const ATTENUATION: LightParam = _
pub const ATTENUATION: LightParam = _
Godot enumerator name: LIGHT_PARAM_ATTENUATION
pub const SPOT_ANGLE: LightParam = _
pub const SPOT_ANGLE: LightParam = _
Godot enumerator name: LIGHT_PARAM_SPOT_ANGLE
pub const SPOT_ATTENUATION: LightParam = _
pub const SPOT_ATTENUATION: LightParam = _
Godot enumerator name: LIGHT_PARAM_SPOT_ATTENUATION
pub const SHADOW_MAX_DISTANCE: LightParam = _
pub const SHADOW_MAX_DISTANCE: LightParam = _
Godot enumerator name: LIGHT_PARAM_SHADOW_MAX_DISTANCE
pub const SHADOW_SPLIT_1_OFFSET: LightParam = _
pub const SHADOW_SPLIT_1_OFFSET: LightParam = _
Godot enumerator name: LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET
pub const SHADOW_SPLIT_2_OFFSET: LightParam = _
pub const SHADOW_SPLIT_2_OFFSET: LightParam = _
Godot enumerator name: LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET
pub const SHADOW_SPLIT_3_OFFSET: LightParam = _
pub const SHADOW_SPLIT_3_OFFSET: LightParam = _
Godot enumerator name: LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET
pub const SHADOW_FADE_START: LightParam = _
pub const SHADOW_FADE_START: LightParam = _
Godot enumerator name: LIGHT_PARAM_SHADOW_FADE_START
pub const SHADOW_NORMAL_BIAS: LightParam = _
pub const SHADOW_NORMAL_BIAS: LightParam = _
Godot enumerator name: LIGHT_PARAM_SHADOW_NORMAL_BIAS
pub const SHADOW_BIAS: LightParam = _
pub const SHADOW_BIAS: LightParam = _
Godot enumerator name: LIGHT_PARAM_SHADOW_BIAS
pub const SHADOW_PANCAKE_SIZE: LightParam = _
pub const SHADOW_PANCAKE_SIZE: LightParam = _
Godot enumerator name: LIGHT_PARAM_SHADOW_PANCAKE_SIZE
pub const SHADOW_OPACITY: LightParam = _
pub const SHADOW_OPACITY: LightParam = _
Godot enumerator name: LIGHT_PARAM_SHADOW_OPACITY
pub const SHADOW_BLUR: LightParam = _
pub const SHADOW_BLUR: LightParam = _
Godot enumerator name: LIGHT_PARAM_SHADOW_BLUR
pub const TRANSMITTANCE_BIAS: LightParam = _
pub const TRANSMITTANCE_BIAS: LightParam = _
Godot enumerator name: LIGHT_PARAM_TRANSMITTANCE_BIAS
pub const INTENSITY: LightParam = _
pub const INTENSITY: LightParam = _
Godot enumerator name: LIGHT_PARAM_INTENSITY
pub const MAX: LightParam = _
pub const MAX: LightParam = _
Godot enumerator name: LIGHT_PARAM_MAX
Trait Implementations§
§impl Clone for LightParam
impl Clone for LightParam
§fn clone(&self) -> LightParam
fn clone(&self) -> LightParam
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read more§impl Debug for LightParam
impl Debug for LightParam
§impl EngineEnum for LightParam
impl EngineEnum for LightParam
§impl FromGodot for LightParam
impl FromGodot for LightParam
§fn try_from_godot(
via: <LightParam as GodotConvert>::Via,
) -> Result<LightParam, ConvertError>
fn try_from_godot( via: <LightParam as GodotConvert>::Via, ) -> Result<LightParam, ConvertError>
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Variant
, returning Err
on failure.