Struct MultimeshTransformFormat
pub struct MultimeshTransformFormat { /* private fields */ }Implementations§
§impl MultimeshTransformFormat
impl MultimeshTransformFormat
pub const TRANSFORM_2D: MultimeshTransformFormat
pub const TRANSFORM_2D: MultimeshTransformFormat
Godot enumerator name: MULTIMESH_TRANSFORM_2D
pub const TRANSFORM_3D: MultimeshTransformFormat
pub const TRANSFORM_3D: MultimeshTransformFormat
Godot enumerator name: MULTIMESH_TRANSFORM_3D
Trait Implementations§
§impl Clone for MultimeshTransformFormat
impl Clone for MultimeshTransformFormat
§fn clone(&self) -> MultimeshTransformFormat
fn clone(&self) -> MultimeshTransformFormat
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl Debug for MultimeshTransformFormat
impl Debug for MultimeshTransformFormat
§impl EngineEnum for MultimeshTransformFormat
impl EngineEnum for MultimeshTransformFormat
fn try_from_ord(ord: i32) -> Option<MultimeshTransformFormat>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn values() -> &'static [MultimeshTransformFormat]
fn values() -> &'static [MultimeshTransformFormat]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<MultimeshTransformFormat>]
fn all_constants() -> &'static [EnumConstant<MultimeshTransformFormat>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl Export for MultimeshTransformFormat
impl Export for MultimeshTransformFormat
§fn export_hint() -> PropertyHintInfo
fn export_hint() -> PropertyHintInfo
The export info to use for an exported field of this type, if no other export info is specified.
§impl FromGodot for MultimeshTransformFormat
impl FromGodot for MultimeshTransformFormat
§fn try_from_godot(
via: <MultimeshTransformFormat as GodotConvert>::Via,
) -> Result<MultimeshTransformFormat, ConvertError>
fn try_from_godot( via: <MultimeshTransformFormat as GodotConvert>::Via, ) -> Result<MultimeshTransformFormat, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for MultimeshTransformFormat
impl GodotConvert for MultimeshTransformFormat
§impl Hash for MultimeshTransformFormat
impl Hash for MultimeshTransformFormat
§impl PartialEq for MultimeshTransformFormat
impl PartialEq for MultimeshTransformFormat
§impl ToGodot for MultimeshTransformFormat
impl ToGodot for MultimeshTransformFormat
§fn to_godot(&self) -> <MultimeshTransformFormat as GodotConvert>::Via
fn to_godot(&self) -> <MultimeshTransformFormat as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
§impl Var for MultimeshTransformFormat
impl Var for MultimeshTransformFormat
§type PubType = MultimeshTransformFormat
type PubType = MultimeshTransformFormat
Type used in generated Rust getters/setters for
#[var(pub)].§fn var_get(
field: &MultimeshTransformFormat,
) -> <MultimeshTransformFormat as GodotConvert>::Via
fn var_get( field: &MultimeshTransformFormat, ) -> <MultimeshTransformFormat as GodotConvert>::Via
Get property value. Called when reading a property from Godot.
§fn var_set(
field: &mut MultimeshTransformFormat,
value: <MultimeshTransformFormat as GodotConvert>::Via,
)
fn var_set( field: &mut MultimeshTransformFormat, value: <MultimeshTransformFormat as GodotConvert>::Via, )
Set property value. Called when writing a property from Godot.
§fn var_pub_get(
field: &MultimeshTransformFormat,
) -> <MultimeshTransformFormat as Var>::PubType
fn var_pub_get( field: &MultimeshTransformFormat, ) -> <MultimeshTransformFormat as Var>::PubType
Get property value in a Rust auto-generated getter, for fields annotated with
#[var(pub)].§fn var_pub_set(
field: &mut MultimeshTransformFormat,
value: <MultimeshTransformFormat as Var>::PubType,
)
fn var_pub_set( field: &mut MultimeshTransformFormat, value: <MultimeshTransformFormat as Var>::PubType, )
Set property value in a Rust auto-generated setter, for fields annotated with
#[var(pub)].§fn var_hint() -> PropertyHintInfo
fn var_hint() -> PropertyHintInfo
Specific property hints. Only override if they deviate from
GodotType::property_info, e.g. for enums/newtypes.impl Copy for MultimeshTransformFormat
impl Eq for MultimeshTransformFormat
impl StructuralPartialEq for MultimeshTransformFormat
Auto Trait Implementations§
impl Freeze for MultimeshTransformFormat
impl RefUnwindSafe for MultimeshTransformFormat
impl Send for MultimeshTransformFormat
impl Sync for MultimeshTransformFormat
impl Unpin for MultimeshTransformFormat
impl UnwindSafe for MultimeshTransformFormat
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more