Struct ParticlesCollisionHeightfieldResolution
pub struct ParticlesCollisionHeightfieldResolution { /* private fields */ }
Implementations§
§impl ParticlesCollisionHeightfieldResolution
impl ParticlesCollisionHeightfieldResolution
pub const RESOLUTION_256: ParticlesCollisionHeightfieldResolution
pub const RESOLUTION_256: ParticlesCollisionHeightfieldResolution
Godot enumerator name: PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_256
pub const RESOLUTION_512: ParticlesCollisionHeightfieldResolution
pub const RESOLUTION_512: ParticlesCollisionHeightfieldResolution
Godot enumerator name: PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_512
pub const RESOLUTION_1024: ParticlesCollisionHeightfieldResolution
pub const RESOLUTION_1024: ParticlesCollisionHeightfieldResolution
Godot enumerator name: PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_1024
pub const RESOLUTION_2048: ParticlesCollisionHeightfieldResolution
pub const RESOLUTION_2048: ParticlesCollisionHeightfieldResolution
Godot enumerator name: PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_2048
pub const RESOLUTION_4096: ParticlesCollisionHeightfieldResolution
pub const RESOLUTION_4096: ParticlesCollisionHeightfieldResolution
Godot enumerator name: PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_4096
pub const RESOLUTION_8192: ParticlesCollisionHeightfieldResolution
pub const RESOLUTION_8192: ParticlesCollisionHeightfieldResolution
Godot enumerator name: PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_8192
pub const MAX: ParticlesCollisionHeightfieldResolution
pub const MAX: ParticlesCollisionHeightfieldResolution
Godot enumerator name: PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_MAX
Trait Implementations§
§impl Clone for ParticlesCollisionHeightfieldResolution
impl Clone for ParticlesCollisionHeightfieldResolution
§fn clone(&self) -> ParticlesCollisionHeightfieldResolution
fn clone(&self) -> ParticlesCollisionHeightfieldResolution
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl EngineEnum for ParticlesCollisionHeightfieldResolution
impl EngineEnum for ParticlesCollisionHeightfieldResolution
fn try_from_ord(ord: i32) -> Option<ParticlesCollisionHeightfieldResolution>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn godot_name(&self) -> &'static str
fn godot_name(&self) -> &'static str
👎Deprecated: Moved to introspection API, see
EngineEnum::all_constants()
and EnumConstant::godot_name()
The equivalent name of the enumerator, as specified in Godot. Read more
§fn values() -> &'static [ParticlesCollisionHeightfieldResolution]
fn values() -> &'static [ParticlesCollisionHeightfieldResolution]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<ParticlesCollisionHeightfieldResolution>]
fn all_constants() -> &'static [EnumConstant<ParticlesCollisionHeightfieldResolution>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl FromGodot for ParticlesCollisionHeightfieldResolution
impl FromGodot for ParticlesCollisionHeightfieldResolution
§fn try_from_godot(
via: <ParticlesCollisionHeightfieldResolution as GodotConvert>::Via,
) -> Result<ParticlesCollisionHeightfieldResolution, ConvertError>
fn try_from_godot( via: <ParticlesCollisionHeightfieldResolution as GodotConvert>::Via, ) -> Result<ParticlesCollisionHeightfieldResolution, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl PartialEq for ParticlesCollisionHeightfieldResolution
impl PartialEq for ParticlesCollisionHeightfieldResolution
§fn eq(&self, other: &ParticlesCollisionHeightfieldResolution) -> bool
fn eq(&self, other: &ParticlesCollisionHeightfieldResolution) -> bool
Tests for
self
and other
values to be equal, and is used by ==
.§impl ToGodot for ParticlesCollisionHeightfieldResolution
impl ToGodot for ParticlesCollisionHeightfieldResolution
§fn to_godot(
&self,
) -> <ParticlesCollisionHeightfieldResolution as GodotConvert>::Via
fn to_godot( &self, ) -> <ParticlesCollisionHeightfieldResolution as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for ParticlesCollisionHeightfieldResolution
impl Eq for ParticlesCollisionHeightfieldResolution
impl StructuralPartialEq for ParticlesCollisionHeightfieldResolution
Auto Trait Implementations§
impl Freeze for ParticlesCollisionHeightfieldResolution
impl RefUnwindSafe for ParticlesCollisionHeightfieldResolution
impl Send for ParticlesCollisionHeightfieldResolution
impl Sync for ParticlesCollisionHeightfieldResolution
impl Unpin for ParticlesCollisionHeightfieldResolution
impl UnwindSafe for ParticlesCollisionHeightfieldResolution
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more