Struct ParticlesCollisionType
pub struct ParticlesCollisionType { /* private fields */ }
Implementations§
§impl ParticlesCollisionType
impl ParticlesCollisionType
pub const SPHERE_ATTRACT: ParticlesCollisionType = _
pub const SPHERE_ATTRACT: ParticlesCollisionType = _
Godot enumerator name: PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT
pub const BOX_ATTRACT: ParticlesCollisionType = _
pub const BOX_ATTRACT: ParticlesCollisionType = _
Godot enumerator name: PARTICLES_COLLISION_TYPE_BOX_ATTRACT
pub const VECTOR_FIELD_ATTRACT: ParticlesCollisionType = _
pub const VECTOR_FIELD_ATTRACT: ParticlesCollisionType = _
Godot enumerator name: PARTICLES_COLLISION_TYPE_VECTOR_FIELD_ATTRACT
pub const SPHERE_COLLIDE: ParticlesCollisionType = _
pub const SPHERE_COLLIDE: ParticlesCollisionType = _
Godot enumerator name: PARTICLES_COLLISION_TYPE_SPHERE_COLLIDE
pub const BOX_COLLIDE: ParticlesCollisionType = _
pub const BOX_COLLIDE: ParticlesCollisionType = _
Godot enumerator name: PARTICLES_COLLISION_TYPE_BOX_COLLIDE
pub const SDF_COLLIDE: ParticlesCollisionType = _
pub const SDF_COLLIDE: ParticlesCollisionType = _
Godot enumerator name: PARTICLES_COLLISION_TYPE_SDF_COLLIDE
pub const HEIGHTFIELD_COLLIDE: ParticlesCollisionType = _
pub const HEIGHTFIELD_COLLIDE: ParticlesCollisionType = _
Godot enumerator name: PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE
Trait Implementations§
§impl Clone for ParticlesCollisionType
impl Clone for ParticlesCollisionType
§fn clone(&self) -> ParticlesCollisionType
fn clone(&self) -> ParticlesCollisionType
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for ParticlesCollisionType
impl Debug for ParticlesCollisionType
§impl EngineEnum for ParticlesCollisionType
impl EngineEnum for ParticlesCollisionType
§impl FromGodot for ParticlesCollisionType
impl FromGodot for ParticlesCollisionType
§fn try_from_godot(
via: <ParticlesCollisionType as GodotConvert>::Via,
) -> Result<ParticlesCollisionType, ConvertError>
fn try_from_godot( via: <ParticlesCollisionType as GodotConvert>::Via, ) -> Result<ParticlesCollisionType, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for ParticlesCollisionType
impl GodotConvert for ParticlesCollisionType
§impl Hash for ParticlesCollisionType
impl Hash for ParticlesCollisionType
§impl PartialEq for ParticlesCollisionType
impl PartialEq for ParticlesCollisionType
§impl ToGodot for ParticlesCollisionType
impl ToGodot for ParticlesCollisionType
impl Copy for ParticlesCollisionType
impl Eq for ParticlesCollisionType
impl StructuralPartialEq for ParticlesCollisionType
Auto Trait Implementations§
impl Freeze for ParticlesCollisionType
impl RefUnwindSafe for ParticlesCollisionType
impl Send for ParticlesCollisionType
impl Sync for ParticlesCollisionType
impl Unpin for ParticlesCollisionType
impl UnwindSafe for ParticlesCollisionType
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more