Struct ParticlesCollisionType
pub struct ParticlesCollisionType { /* private fields */ }Implementations§
§impl ParticlesCollisionType
impl ParticlesCollisionType
pub const SPHERE_ATTRACT: ParticlesCollisionType
pub const SPHERE_ATTRACT: ParticlesCollisionType
Godot enumerator name: PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT
pub const BOX_ATTRACT: ParticlesCollisionType
pub const BOX_ATTRACT: ParticlesCollisionType
Godot enumerator name: PARTICLES_COLLISION_TYPE_BOX_ATTRACT
pub const VECTOR_FIELD_ATTRACT: ParticlesCollisionType
pub const VECTOR_FIELD_ATTRACT: ParticlesCollisionType
Godot enumerator name: PARTICLES_COLLISION_TYPE_VECTOR_FIELD_ATTRACT
pub const SPHERE_COLLIDE: ParticlesCollisionType
pub const SPHERE_COLLIDE: ParticlesCollisionType
Godot enumerator name: PARTICLES_COLLISION_TYPE_SPHERE_COLLIDE
pub const BOX_COLLIDE: ParticlesCollisionType
pub const BOX_COLLIDE: ParticlesCollisionType
Godot enumerator name: PARTICLES_COLLISION_TYPE_BOX_COLLIDE
pub const SDF_COLLIDE: ParticlesCollisionType
pub const SDF_COLLIDE: ParticlesCollisionType
Godot enumerator name: PARTICLES_COLLISION_TYPE_SDF_COLLIDE
pub const HEIGHTFIELD_COLLIDE: ParticlesCollisionType
pub const HEIGHTFIELD_COLLIDE: ParticlesCollisionType
Godot enumerator name: PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE
Trait Implementations§
§impl Clone for ParticlesCollisionType
impl Clone for ParticlesCollisionType
§fn clone(&self) -> ParticlesCollisionType
fn clone(&self) -> ParticlesCollisionType
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl Debug for ParticlesCollisionType
impl Debug for ParticlesCollisionType
§impl EngineEnum for ParticlesCollisionType
impl EngineEnum for ParticlesCollisionType
fn try_from_ord(ord: i32) -> Option<ParticlesCollisionType>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn values() -> &'static [ParticlesCollisionType]
fn values() -> &'static [ParticlesCollisionType]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<ParticlesCollisionType>]
fn all_constants() -> &'static [EnumConstant<ParticlesCollisionType>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl FromGodot for ParticlesCollisionType
impl FromGodot for ParticlesCollisionType
§fn try_from_godot(
via: <ParticlesCollisionType as GodotConvert>::Via,
) -> Result<ParticlesCollisionType, ConvertError>
fn try_from_godot( via: <ParticlesCollisionType as GodotConvert>::Via, ) -> Result<ParticlesCollisionType, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for ParticlesCollisionType
impl GodotConvert for ParticlesCollisionType
§fn godot_shape() -> GodotShape
fn godot_shape() -> GodotShape
Which “shape” this type has for property registration (e.g. builtin, enum, …). Read more
§impl Hash for ParticlesCollisionType
impl Hash for ParticlesCollisionType
§impl PartialEq for ParticlesCollisionType
impl PartialEq for ParticlesCollisionType
§impl ToGodot for ParticlesCollisionType
impl ToGodot for ParticlesCollisionType
§fn to_godot(&self) -> <ParticlesCollisionType as GodotConvert>::Via
fn to_godot(&self) -> <ParticlesCollisionType as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
§impl Var for ParticlesCollisionType
impl Var for ParticlesCollisionType
§type PubType = ParticlesCollisionType
type PubType = ParticlesCollisionType
Type used in generated Rust getters/setters for
#[var(pub)].§fn var_get(
field: &ParticlesCollisionType,
) -> <ParticlesCollisionType as GodotConvert>::Via
fn var_get( field: &ParticlesCollisionType, ) -> <ParticlesCollisionType as GodotConvert>::Via
Get property value via FFI-level
Via type. Called for internal (non-pub) getters registered with Godot.§fn var_set(
field: &mut ParticlesCollisionType,
value: <ParticlesCollisionType as GodotConvert>::Via,
)
fn var_set( field: &mut ParticlesCollisionType, value: <ParticlesCollisionType as GodotConvert>::Via, )
Set property value via FFI-level
Via type. Called for internal (non-pub) setters registered with Godot.§fn var_pub_get(
field: &ParticlesCollisionType,
) -> <ParticlesCollisionType as Var>::PubType
fn var_pub_get( field: &ParticlesCollisionType, ) -> <ParticlesCollisionType as Var>::PubType
Get property value as
PubType. Called for #[var(pub)] getters exposed in Rust API.§fn var_pub_set(
field: &mut ParticlesCollisionType,
value: <ParticlesCollisionType as Var>::PubType,
)
fn var_pub_set( field: &mut ParticlesCollisionType, value: <ParticlesCollisionType as Var>::PubType, )
Set property value as
PubType. Called for #[var(pub)] setters exposed in Rust API.impl Copy for ParticlesCollisionType
impl Element for ParticlesCollisionType
impl Eq for ParticlesCollisionType
impl Export for ParticlesCollisionType
impl StructuralPartialEq for ParticlesCollisionType
Auto Trait Implementations§
impl Freeze for ParticlesCollisionType
impl RefUnwindSafe for ParticlesCollisionType
impl Send for ParticlesCollisionType
impl Sync for ParticlesCollisionType
impl Unpin for ParticlesCollisionType
impl UnsafeUnpin for ParticlesCollisionType
impl UnwindSafe for ParticlesCollisionType
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more