Struct ShaderMode
pub struct ShaderMode { /* private fields */ }
Implementations§
§impl ShaderMode
impl ShaderMode
pub const SPATIAL: ShaderMode
pub const SPATIAL: ShaderMode
Godot enumerator name: SHADER_SPATIAL
pub const CANVAS_ITEM: ShaderMode
pub const CANVAS_ITEM: ShaderMode
Godot enumerator name: SHADER_CANVAS_ITEM
pub const PARTICLES: ShaderMode
pub const PARTICLES: ShaderMode
Godot enumerator name: SHADER_PARTICLES
pub const SKY: ShaderMode
pub const SKY: ShaderMode
Godot enumerator name: SHADER_SKY
pub const FOG: ShaderMode
pub const FOG: ShaderMode
Godot enumerator name: SHADER_FOG
pub const MAX: ShaderMode
pub const MAX: ShaderMode
Godot enumerator name: SHADER_MAX
Trait Implementations§
§impl Clone for ShaderMode
impl Clone for ShaderMode
§fn clone(&self) -> ShaderMode
fn clone(&self) -> ShaderMode
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for ShaderMode
impl Debug for ShaderMode
§impl EngineEnum for ShaderMode
impl EngineEnum for ShaderMode
fn try_from_ord(ord: i32) -> Option<ShaderMode>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn godot_name(&self) -> &'static str
fn godot_name(&self) -> &'static str
👎Deprecated: Moved to introspection API, see
EngineEnum::all_constants()
and EnumConstant::godot_name()
The equivalent name of the enumerator, as specified in Godot. Read more
§fn values() -> &'static [ShaderMode]
fn values() -> &'static [ShaderMode]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<ShaderMode>]
fn all_constants() -> &'static [EnumConstant<ShaderMode>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl FromGodot for ShaderMode
impl FromGodot for ShaderMode
§fn try_from_godot(
via: <ShaderMode as GodotConvert>::Via,
) -> Result<ShaderMode, ConvertError>
fn try_from_godot( via: <ShaderMode as GodotConvert>::Via, ) -> Result<ShaderMode, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for ShaderMode
impl GodotConvert for ShaderMode
§impl Hash for ShaderMode
impl Hash for ShaderMode
§impl IndexEnum for ShaderMode
impl IndexEnum for ShaderMode
§impl PartialEq for ShaderMode
impl PartialEq for ShaderMode
§impl ToGodot for ShaderMode
impl ToGodot for ShaderMode
impl Copy for ShaderMode
impl Eq for ShaderMode
impl StructuralPartialEq for ShaderMode
Auto Trait Implementations§
impl Freeze for ShaderMode
impl RefUnwindSafe for ShaderMode
impl Send for ShaderMode
impl Sync for ShaderMode
impl Unpin for ShaderMode
impl UnwindSafe for ShaderMode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more