Struct Mode
pub struct Mode { /* private fields */ }
Implementations§
§impl Mode
impl Mode
pub const CANVAS_ITEM: Mode = _
pub const CANVAS_ITEM: Mode = _
Godot enumerator name: MODE_CANVAS_ITEM
Trait Implementations§
§impl EngineEnum for Mode
impl EngineEnum for Mode
§impl FromGodot for Mode
impl FromGodot for Mode
§fn try_from_godot(
via: <Mode as GodotConvert>::Via,
) -> Result<Mode, ConvertError>
fn try_from_godot( via: <Mode as GodotConvert>::Via, ) -> Result<Mode, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
impl Copy for Mode
impl Eq for Mode
impl StructuralPartialEq for Mode
Auto Trait Implementations§
impl Freeze for Mode
impl RefUnwindSafe for Mode
impl Send for Mode
impl Sync for Mode
impl Unpin for Mode
impl UnwindSafe for Mode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more