Struct SignalsInSkeleton3D
pub struct SignalsInSkeleton3D<'c> { /* private fields */ }
Expand description
A collection of signals for the Skeleton3D
class.
Implementations§
§impl<'c> SignalsInSkeleton3D<'c>
impl<'c> SignalsInSkeleton3D<'c>
pub fn rest_updated(&mut self) -> SigRestUpdated<'c>
pub fn rest_updated(&mut self) -> SigRestUpdated<'c>
Signature: ()
pub fn pose_updated(&mut self) -> SigPoseUpdated<'c>
pub fn pose_updated(&mut self) -> SigPoseUpdated<'c>
Signature: ()
pub fn skeleton_updated(&mut self) -> SigSkeletonUpdated<'c>
pub fn skeleton_updated(&mut self) -> SigSkeletonUpdated<'c>
Signature: ()
pub fn bone_enabled_changed(&mut self) -> SigBoneEnabledChanged<'c>
pub fn bone_enabled_changed(&mut self) -> SigBoneEnabledChanged<'c>
Signature: (bone_idx: i64)
pub fn bone_list_changed(&mut self) -> SigBoneListChanged<'c>
pub fn bone_list_changed(&mut self) -> SigBoneListChanged<'c>
Signature: ()
pub fn show_rest_only_changed(&mut self) -> SigShowRestOnlyChanged<'c>
pub fn show_rest_only_changed(&mut self) -> SigShowRestOnlyChanged<'c>
Signature: ()
Auto Trait Implementations§
impl<'c> Freeze for SignalsInSkeleton3D<'c>
impl<'c> RefUnwindSafe for SignalsInSkeleton3D<'c>
impl<'c> !Send for SignalsInSkeleton3D<'c>
impl<'c> !Sync for SignalsInSkeleton3D<'c>
impl<'c> Unpin for SignalsInSkeleton3D<'c>
impl<'c> !UnwindSafe for SignalsInSkeleton3D<'c>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more