Struct BoneAxis
pub struct BoneAxis { /* private fields */ }Implementations§
Trait Implementations§
§impl EngineEnum for BoneAxis
impl EngineEnum for BoneAxis
§impl Export for BoneAxis
impl Export for BoneAxis
§fn export_hint() -> PropertyHintInfo
fn export_hint() -> PropertyHintInfo
The export info to use for an exported field of this type, if no other export info is specified.
§impl FromGodot for BoneAxis
impl FromGodot for BoneAxis
§fn try_from_godot(
via: <BoneAxis as GodotConvert>::Via,
) -> Result<BoneAxis, ConvertError>
fn try_from_godot( via: <BoneAxis as GodotConvert>::Via, ) -> Result<BoneAxis, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl ToGodot for BoneAxis
impl ToGodot for BoneAxis
§fn to_godot(&self) -> <BoneAxis as GodotConvert>::Via
fn to_godot(&self) -> <BoneAxis as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
§impl Var for BoneAxis
impl Var for BoneAxis
§fn var_get(field: &BoneAxis) -> <BoneAxis as GodotConvert>::Via
fn var_get(field: &BoneAxis) -> <BoneAxis as GodotConvert>::Via
Get property value. Called when reading a property from Godot.
§fn var_set(field: &mut BoneAxis, value: <BoneAxis as GodotConvert>::Via)
fn var_set(field: &mut BoneAxis, value: <BoneAxis as GodotConvert>::Via)
Set property value. Called when writing a property from Godot.
§fn var_pub_get(field: &BoneAxis) -> <BoneAxis as Var>::PubType
fn var_pub_get(field: &BoneAxis) -> <BoneAxis as Var>::PubType
Get property value in a Rust auto-generated getter, for fields annotated with
#[var(pub)].§fn var_pub_set(field: &mut BoneAxis, value: <BoneAxis as Var>::PubType)
fn var_pub_set(field: &mut BoneAxis, value: <BoneAxis as Var>::PubType)
Set property value in a Rust auto-generated setter, for fields annotated with
#[var(pub)].§fn var_hint() -> PropertyHintInfo
fn var_hint() -> PropertyHintInfo
Specific property hints. Only override if they deviate from
GodotType::property_info, e.g. for enums/newtypes.impl Copy for BoneAxis
impl Eq for BoneAxis
impl StructuralPartialEq for BoneAxis
Auto Trait Implementations§
impl Freeze for BoneAxis
impl RefUnwindSafe for BoneAxis
impl Send for BoneAxis
impl Sync for BoneAxis
impl Unpin for BoneAxis
impl UnwindSafe for BoneAxis
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more