Struct Status
pub struct Status { /* private fields */ }Implementations§
Trait Implementations§
§impl EngineEnum for Status
impl EngineEnum for Status
§impl FromGodot for Status
impl FromGodot for Status
§fn try_from_godot(
via: <Status as GodotConvert>::Via,
) -> Result<Status, ConvertError>
fn try_from_godot( via: <Status as GodotConvert>::Via, ) -> Result<Status, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for Status
impl GodotConvert for Status
§fn godot_shape() -> GodotShape
fn godot_shape() -> GodotShape
Which “shape” this type has for property registration (e.g. builtin, enum, …). Read more
§impl ToGodot for Status
impl ToGodot for Status
§fn to_godot(&self) -> <Status as GodotConvert>::Via
fn to_godot(&self) -> <Status as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
§impl Var for Status
impl Var for Status
§fn var_get(field: &Status) -> <Status as GodotConvert>::Via
fn var_get(field: &Status) -> <Status as GodotConvert>::Via
Get property value via FFI-level
Via type. Called for internal (non-pub) getters registered with Godot.§fn var_set(field: &mut Status, value: <Status as GodotConvert>::Via)
fn var_set(field: &mut Status, value: <Status as GodotConvert>::Via)
Set property value via FFI-level
Via type. Called for internal (non-pub) setters registered with Godot.impl Copy for Status
impl Element for Status
impl Eq for Status
impl Export for Status
impl StructuralPartialEq for Status
Auto Trait Implementations§
impl Freeze for Status
impl RefUnwindSafe for Status
impl Send for Status
impl Sync for Status
impl Unpin for Status
impl UnsafeUnpin for Status
impl UnwindSafe for Status
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more