godot::classes

Struct Animation

#[repr(C)]
pub struct Animation { /* private fields */ }
Expand description

Godot class Animation.

Inherits Resource.

Related symbols:

See also Godot docs for Animation.

§Construction

This class is reference-counted. You can create a new instance using Animation::new_gd().

Implementations§

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impl Animation

pub fn add_track(&mut self, type_: TrackType) -> i32

To set the default parameters, use Self::add_track_ex and its builder methods. See the book for detailed usage instructions.

pub fn add_track_ex<'a>(&'a mut self, type_: TrackType) -> ExAddTrack<'a>

pub fn remove_track(&mut self, track_idx: i32)

pub fn get_track_count(&self) -> i32

pub fn track_get_type(&self, track_idx: i32) -> TrackType

pub fn track_get_path(&self, track_idx: i32) -> NodePath

pub fn track_set_path(&mut self, track_idx: i32, path: impl AsArg<NodePath>)

pub fn find_track(&self, path: impl AsArg<NodePath>, type_: TrackType) -> i32

pub fn track_move_up(&mut self, track_idx: i32)

pub fn track_move_down(&mut self, track_idx: i32)

pub fn track_move_to(&mut self, track_idx: i32, to_idx: i32)

pub fn track_swap(&mut self, track_idx: i32, with_idx: i32)

pub fn track_set_imported(&mut self, track_idx: i32, imported: bool)

pub fn track_is_imported(&self, track_idx: i32) -> bool

pub fn track_set_enabled(&mut self, track_idx: i32, enabled: bool)

pub fn track_is_enabled(&self, track_idx: i32) -> bool

pub fn position_track_insert_key( &mut self, track_idx: i32, time: f64, position: Vector3, ) -> i32

pub fn rotation_track_insert_key( &mut self, track_idx: i32, time: f64, rotation: Quaternion, ) -> i32

pub fn scale_track_insert_key( &mut self, track_idx: i32, time: f64, scale: Vector3, ) -> i32

pub fn blend_shape_track_insert_key( &mut self, track_idx: i32, time: f64, amount: f32, ) -> i32

pub fn position_track_interpolate( &self, track_idx: i32, time_sec: f64, ) -> Vector3

To set the default parameters, use Self::position_track_interpolate_ex and its builder methods. See the book for detailed usage instructions.

pub fn position_track_interpolate_ex<'a>( &'a self, track_idx: i32, time_sec: f64, ) -> ExPositionTrackInterpolate<'a>

pub fn rotation_track_interpolate( &self, track_idx: i32, time_sec: f64, ) -> Quaternion

To set the default parameters, use Self::rotation_track_interpolate_ex and its builder methods. See the book for detailed usage instructions.

pub fn rotation_track_interpolate_ex<'a>( &'a self, track_idx: i32, time_sec: f64, ) -> ExRotationTrackInterpolate<'a>

pub fn scale_track_interpolate(&self, track_idx: i32, time_sec: f64) -> Vector3

To set the default parameters, use Self::scale_track_interpolate_ex and its builder methods. See the book for detailed usage instructions.

pub fn scale_track_interpolate_ex<'a>( &'a self, track_idx: i32, time_sec: f64, ) -> ExScaleTrackInterpolate<'a>

pub fn blend_shape_track_interpolate( &self, track_idx: i32, time_sec: f64, ) -> f32

To set the default parameters, use Self::blend_shape_track_interpolate_ex and its builder methods. See the book for detailed usage instructions.

pub fn blend_shape_track_interpolate_ex<'a>( &'a self, track_idx: i32, time_sec: f64, ) -> ExBlendShapeTrackInterpolate<'a>

pub fn track_insert_key( &mut self, track_idx: i32, time: f64, key: &Variant, ) -> i32

To set the default parameters, use Self::track_insert_key_ex and its builder methods. See the book for detailed usage instructions.

pub fn track_insert_key_ex<'a>( &'a mut self, track_idx: i32, time: f64, key: &'a Variant, ) -> ExTrackInsertKey<'a>

pub fn track_remove_key(&mut self, track_idx: i32, key_idx: i32)

pub fn track_remove_key_at_time(&mut self, track_idx: i32, time: f64)

pub fn track_set_key_value(&mut self, track_idx: i32, key: i32, value: &Variant)

pub fn track_set_key_transition( &mut self, track_idx: i32, key_idx: i32, transition: f32, )

pub fn track_set_key_time(&mut self, track_idx: i32, key_idx: i32, time: f64)

pub fn track_get_key_transition(&self, track_idx: i32, key_idx: i32) -> f32

pub fn track_get_key_count(&self, track_idx: i32) -> i32

pub fn track_get_key_value(&self, track_idx: i32, key_idx: i32) -> Variant

pub fn track_get_key_time(&self, track_idx: i32, key_idx: i32) -> f64

pub fn track_find_key(&self, track_idx: i32, time: f64) -> i32

To set the default parameters, use Self::track_find_key_ex and its builder methods. See the book for detailed usage instructions.

pub fn track_find_key_ex<'a>( &'a self, track_idx: i32, time: f64, ) -> ExTrackFindKey<'a>

pub fn track_set_interpolation_type( &mut self, track_idx: i32, interpolation: InterpolationType, )

pub fn track_get_interpolation_type(&self, track_idx: i32) -> InterpolationType

pub fn track_set_interpolation_loop_wrap( &mut self, track_idx: i32, interpolation: bool, )

pub fn track_get_interpolation_loop_wrap(&self, track_idx: i32) -> bool

pub fn track_is_compressed(&self, track_idx: i32) -> bool

pub fn value_track_set_update_mode(&mut self, track_idx: i32, mode: UpdateMode)

pub fn value_track_get_update_mode(&self, track_idx: i32) -> UpdateMode

pub fn value_track_interpolate(&self, track_idx: i32, time_sec: f64) -> Variant

To set the default parameters, use Self::value_track_interpolate_ex and its builder methods. See the book for detailed usage instructions.

pub fn value_track_interpolate_ex<'a>( &'a self, track_idx: i32, time_sec: f64, ) -> ExValueTrackInterpolate<'a>

pub fn method_track_get_name(&self, track_idx: i32, key_idx: i32) -> StringName

pub fn method_track_get_params( &self, track_idx: i32, key_idx: i32, ) -> Array<Variant>

pub fn bezier_track_insert_key( &mut self, track_idx: i32, time: f64, value: f32, ) -> i32

To set the default parameters, use Self::bezier_track_insert_key_ex and its builder methods. See the book for detailed usage instructions.

pub fn bezier_track_insert_key_ex<'a>( &'a mut self, track_idx: i32, time: f64, value: f32, ) -> ExBezierTrackInsertKey<'a>

pub fn bezier_track_set_key_value( &mut self, track_idx: i32, key_idx: i32, value: f32, )

pub fn bezier_track_set_key_in_handle( &mut self, track_idx: i32, key_idx: i32, in_handle: Vector2, )

To set the default parameters, use Self::bezier_track_set_key_in_handle_ex and its builder methods. See the book for detailed usage instructions.

pub fn bezier_track_set_key_in_handle_ex<'a>( &'a mut self, track_idx: i32, key_idx: i32, in_handle: Vector2, ) -> ExBezierTrackSetKeyInHandle<'a>

pub fn bezier_track_set_key_out_handle( &mut self, track_idx: i32, key_idx: i32, out_handle: Vector2, )

To set the default parameters, use Self::bezier_track_set_key_out_handle_ex and its builder methods. See the book for detailed usage instructions.

pub fn bezier_track_set_key_out_handle_ex<'a>( &'a mut self, track_idx: i32, key_idx: i32, out_handle: Vector2, ) -> ExBezierTrackSetKeyOutHandle<'a>

pub fn bezier_track_get_key_value(&self, track_idx: i32, key_idx: i32) -> f32

pub fn bezier_track_get_key_in_handle( &self, track_idx: i32, key_idx: i32, ) -> Vector2

pub fn bezier_track_get_key_out_handle( &self, track_idx: i32, key_idx: i32, ) -> Vector2

pub fn bezier_track_interpolate(&self, track_idx: i32, time: f64) -> f32

pub fn audio_track_insert_key( &mut self, track_idx: i32, time: f64, stream: impl AsObjectArg<Resource>, ) -> i32

To set the default parameters, use Self::audio_track_insert_key_ex and its builder methods. See the book for detailed usage instructions.

pub fn audio_track_insert_key_ex<'a>( &'a mut self, track_idx: i32, time: f64, stream: impl AsObjectArg<Resource>, ) -> ExAudioTrackInsertKey<'a>

pub fn audio_track_set_key_stream( &mut self, track_idx: i32, key_idx: i32, stream: impl AsObjectArg<Resource>, )

pub fn audio_track_set_key_start_offset( &mut self, track_idx: i32, key_idx: i32, offset: f32, )

pub fn audio_track_set_key_end_offset( &mut self, track_idx: i32, key_idx: i32, offset: f32, )

pub fn audio_track_get_key_stream( &self, track_idx: i32, key_idx: i32, ) -> Option<Gd<Resource>>

pub fn audio_track_get_key_start_offset( &self, track_idx: i32, key_idx: i32, ) -> f32

pub fn audio_track_get_key_end_offset( &self, track_idx: i32, key_idx: i32, ) -> f32

pub fn audio_track_set_use_blend(&mut self, track_idx: i32, enable: bool)

pub fn audio_track_is_use_blend(&self, track_idx: i32) -> bool

pub fn animation_track_insert_key( &mut self, track_idx: i32, time: f64, animation: impl AsArg<StringName>, ) -> i32

pub fn animation_track_set_key_animation( &mut self, track_idx: i32, key_idx: i32, animation: impl AsArg<StringName>, )

pub fn animation_track_get_key_animation( &self, track_idx: i32, key_idx: i32, ) -> StringName

pub fn set_length(&mut self, time_sec: f32)

pub fn get_length(&self) -> f32

pub fn set_loop_mode(&mut self, loop_mode: LoopMode)

pub fn get_loop_mode(&self) -> LoopMode

pub fn set_step(&mut self, size_sec: f32)

pub fn get_step(&self) -> f32

pub fn clear(&mut self)

pub fn copy_track( &mut self, track_idx: i32, to_animation: impl AsObjectArg<Animation>, )

pub fn compress(&mut self)

To set the default parameters, use Self::compress_ex and its builder methods. See the book for detailed usage instructions.

pub fn compress_ex<'a>(&'a mut self) -> ExCompress<'a>

pub fn is_capture_included(&self) -> bool

Methods from Deref<Target = Resource>§

pub fn set_path(&mut self, path: impl AsArg<GString>)

pub fn take_over_path(&mut self, path: impl AsArg<GString>)

pub fn get_path(&self) -> GString

pub fn set_name(&mut self, name: impl AsArg<GString>)

pub fn get_name(&self) -> GString

pub fn get_rid(&self) -> Rid

pub fn set_local_to_scene(&mut self, enable: bool)

pub fn is_local_to_scene(&self) -> bool

pub fn get_local_scene(&self) -> Option<Gd<Node>>

pub fn setup_local_to_scene(&mut self)

pub fn set_scene_unique_id(&mut self, id: impl AsArg<GString>)

pub fn get_scene_unique_id(&self) -> GString

pub fn emit_changed(&mut self)

pub fn duplicate(&self) -> Option<Gd<Resource>>

To set the default parameters, use Self::duplicate_ex and its builder methods. See the book for detailed usage instructions.

pub fn duplicate_ex<'a>(&'a self) -> ExDuplicate<'a>

Methods from Deref<Target = RefCounted>§

pub fn get_reference_count(&self) -> i32

Methods from Deref<Target = Object>§

pub fn get_class(&self) -> GString

pub fn is_class(&self, class: impl AsArg<GString>) -> bool

pub fn set(&mut self, property: impl AsArg<StringName>, value: &Variant)

pub fn get(&self, property: impl AsArg<StringName>) -> Variant

pub fn set_indexed( &mut self, property_path: impl AsArg<NodePath>, value: &Variant, )

pub fn get_indexed(&self, property_path: impl AsArg<NodePath>) -> Variant

pub fn get_property_list(&self) -> Array<Dictionary>

pub fn get_method_list(&self) -> Array<Dictionary>

pub fn property_can_revert(&self, property: impl AsArg<StringName>) -> bool

pub fn property_get_revert(&self, property: impl AsArg<StringName>) -> Variant

pub fn set_script(&mut self, script: &Variant)

pub fn get_script(&self) -> Variant

pub fn set_meta(&mut self, name: impl AsArg<StringName>, value: &Variant)

pub fn remove_meta(&mut self, name: impl AsArg<StringName>)

pub fn get_meta(&self, name: impl AsArg<StringName>) -> Variant

To set the default parameters, use Self::get_meta_ex and its builder methods. See the book for detailed usage instructions.

pub fn get_meta_ex<'a>( &'a self, name: impl AsArg<StringName> + 'a, ) -> ExGetMeta<'a>

pub fn has_meta(&self, name: impl AsArg<StringName>) -> bool

pub fn get_meta_list(&self) -> Array<StringName>

pub fn add_user_signal(&mut self, signal: impl AsArg<GString>)

To set the default parameters, use Self::add_user_signal_ex and its builder methods. See the book for detailed usage instructions.

pub fn add_user_signal_ex<'a>( &'a mut self, signal: impl AsArg<GString> + 'a, ) -> ExAddUserSignal<'a>

pub fn has_user_signal(&self, signal: impl AsArg<StringName>) -> bool

pub fn remove_user_signal(&mut self, signal: impl AsArg<StringName>)

pub fn emit_signal( &mut self, signal: impl AsArg<StringName>, varargs: &[Variant], ) -> Error

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

pub fn try_emit_signal( &mut self, signal: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Error, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

pub fn call( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Variant

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

pub fn try_call( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Variant, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

pub fn call_deferred( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Variant

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

pub fn try_call_deferred( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Variant, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

pub fn set_deferred( &mut self, property: impl AsArg<StringName>, value: &Variant, )

pub fn callv( &mut self, method: impl AsArg<StringName>, arg_array: &Array<Variant>, ) -> Variant

pub fn has_method(&self, method: impl AsArg<StringName>) -> bool

pub fn get_method_argument_count(&self, method: impl AsArg<StringName>) -> i32

pub fn has_signal(&self, signal: impl AsArg<StringName>) -> bool

pub fn get_signal_list(&self) -> Array<Dictionary>

pub fn get_signal_connection_list( &self, signal: impl AsArg<StringName>, ) -> Array<Dictionary>

pub fn get_incoming_connections(&self) -> Array<Dictionary>

pub fn connect( &mut self, signal: impl AsArg<StringName>, callable: &Callable, ) -> Error

To set the default parameters, use Self::connect_ex and its builder methods. See the book for detailed usage instructions.

pub fn connect_ex<'a>( &'a mut self, signal: impl AsArg<StringName> + 'a, callable: &'a Callable, ) -> ExConnect<'a>

pub fn disconnect( &mut self, signal: impl AsArg<StringName>, callable: &Callable, )

pub fn is_connected( &self, signal: impl AsArg<StringName>, callable: &Callable, ) -> bool

pub fn set_block_signals(&mut self, enable: bool)

pub fn is_blocking_signals(&self) -> bool

pub fn notify_property_list_changed(&mut self)

pub fn set_message_translation(&mut self, enable: bool)

pub fn can_translate_messages(&self) -> bool

pub fn tr(&self, message: impl AsArg<StringName>) -> GString

To set the default parameters, use Self::tr_ex and its builder methods. See the book for detailed usage instructions.

pub fn tr_ex<'a>(&'a self, message: impl AsArg<StringName> + 'a) -> ExTr<'a>

pub fn tr_n( &self, message: impl AsArg<StringName>, plural_message: impl AsArg<StringName>, n: i32, ) -> GString

To set the default parameters, use Self::tr_n_ex and its builder methods. See the book for detailed usage instructions.

pub fn tr_n_ex<'a>( &'a self, message: impl AsArg<StringName> + 'a, plural_message: impl AsArg<StringName> + 'a, n: i32, ) -> ExTrN<'a>

pub fn is_queued_for_deletion(&self) -> bool

pub fn cancel_free(&mut self)

pub fn notify(&mut self, what: ObjectNotification)

⚠️ Sends a Godot notification to all classes inherited by the object.

Triggers calls to on_notification(), and depending on the notification, also to Godot’s lifecycle callbacks such as ready().

Starts from the highest ancestor (the Object class) and goes down the hierarchy. See also Godot docs for Object::notification().

§Panics

If you call this method on a user-defined object while holding a GdRef or GdMut guard on the instance, you will encounter a panic. The reason is that the receiving virtual method on_notification() acquires a GdMut lock dynamically, which must be exclusive.

pub fn notify_reversed(&mut self, what: ObjectNotification)

⚠️ Like Self::notify(), but starts at the most-derived class and goes up the hierarchy.

See docs of that method, including the panics.

Trait Implementations§

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impl Bounds for Animation

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type Memory = MemRefCounted

Defines the memory strategy of the static type.
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type Declarer = DeclEngine

Whether this class is a core Godot class provided by the engine, or declared by the user as a Rust struct.
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impl Debug for Animation

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Deref for Animation

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type Target = Resource

The resulting type after dereferencing.
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fn deref(&self) -> &<Animation as Deref>::Target

Dereferences the value.
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impl DerefMut for Animation

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fn deref_mut(&mut self) -> &mut <Animation as Deref>::Target

Mutably dereferences the value.
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impl GodotClass for Animation

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const INIT_LEVEL: InitLevel = crate::init::InitLevel::Scene

Initialization level, during which this class should be initialized with Godot. Read more
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type Base = Resource

The immediate superclass of T. This is always a Godot engine class.
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fn class_name() -> ClassName

The name of the class, under which it is registered in Godot. Read more
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fn inherits<U>() -> bool
where U: GodotClass,

Returns whether Self inherits from U. Read more
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impl GodotDefault for Animation

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impl Inherits<Object> for Animation

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impl Inherits<RefCounted> for Animation

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impl Inherits<Resource> for Animation

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Gets the TypeId of self. Read more
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where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> NewGd for T
where T: GodotDefault<Memory = MemRefCounted> + Bounds,

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fn new_gd() -> Gd<T>

Return a new, ref-counted Gd containing a default-constructed instance. Read more
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impl<P, T> Receiver for P
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type Target = T

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where U: Into<T>,

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type Error = Infallible

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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> Inherits<T> for T
where T: GodotClass,