Struct InputEventMagnifyGesture
#[repr(C)]pub struct InputEventMagnifyGesture { /* private fields */ }
Expand description
Godot class InputEventMagnifyGesture.
Inherits InputEventGesture
.
Related symbols:
IInputEventMagnifyGesture
: virtual methods
See also Godot docs for InputEventMagnifyGesture
.
§Construction
This class is reference-counted. You can create a new instance using InputEventMagnifyGesture::new_gd()
.
Implementations§
§impl InputEventMagnifyGesture
impl InputEventMagnifyGesture
pub fn set_factor(&mut self, factor: f32)
pub fn get_factor(&self) -> f32
Methods from Deref<Target = InputEventGesture>§
pub fn set_position(&mut self, position: Vector2)
pub fn get_position(&self) -> Vector2
Methods from Deref<Target = InputEventWithModifiers>§
pub fn set_command_or_control_autoremap(&mut self, enable: bool)
pub fn is_command_or_control_autoremap(&self) -> bool
pub fn is_command_or_control_pressed(&self) -> bool
pub fn set_alt_pressed(&mut self, pressed: bool)
pub fn is_alt_pressed(&self) -> bool
pub fn set_shift_pressed(&mut self, pressed: bool)
pub fn is_shift_pressed(&self) -> bool
pub fn set_ctrl_pressed(&mut self, pressed: bool)
pub fn is_ctrl_pressed(&self) -> bool
pub fn set_meta_pressed(&mut self, pressed: bool)
pub fn is_meta_pressed(&self) -> bool
pub fn get_modifiers_mask(&self) -> KeyModifierMask
Methods from Deref<Target = InputEventFromWindow>§
pub fn set_window_id(&mut self, id: i64)
pub fn get_window_id(&self) -> i64
Methods from Deref<Target = InputEvent>§
pub const DEVICE_ID_EMULATION: i32 = -1i32
pub fn set_device(&mut self, device: i32)
pub fn get_device(&self) -> i32
pub fn is_action(&self, action: impl AsArg<StringName>) -> bool
pub fn is_action(&self, action: impl AsArg<StringName>) -> bool
To set the default parameters, use Self::is_action_ex
and its builder methods. See the book for detailed usage instructions.
pub fn is_action_ex<'a>( &'a self, action: impl AsArg<StringName> + 'a, ) -> ExIsAction<'a>
pub fn is_action_pressed(&self, action: impl AsArg<StringName>) -> bool
pub fn is_action_pressed(&self, action: impl AsArg<StringName>) -> bool
To set the default parameters, use Self::is_action_pressed_ex
and its builder methods. See the book for detailed usage instructions.
pub fn is_action_pressed_ex<'a>( &'a self, action: impl AsArg<StringName> + 'a, ) -> ExIsActionPressed<'a>
pub fn is_action_released(&self, action: impl AsArg<StringName>) -> bool
pub fn is_action_released(&self, action: impl AsArg<StringName>) -> bool
To set the default parameters, use Self::is_action_released_ex
and its builder methods. See the book for detailed usage instructions.
pub fn is_action_released_ex<'a>( &'a self, action: impl AsArg<StringName> + 'a, ) -> ExIsActionReleased<'a>
pub fn get_action_strength(&self, action: impl AsArg<StringName>) -> f32
pub fn get_action_strength(&self, action: impl AsArg<StringName>) -> f32
To set the default parameters, use Self::get_action_strength_ex
and its builder methods. See the book for detailed usage instructions.
pub fn get_action_strength_ex<'a>( &'a self, action: impl AsArg<StringName> + 'a, ) -> ExGetActionStrength<'a>
pub fn is_canceled(&self) -> bool
pub fn is_pressed(&self) -> bool
pub fn is_released(&self) -> bool
pub fn is_echo(&self) -> bool
pub fn as_text(&self) -> GString
pub fn is_match(&self, event: impl AsArg<Option<Gd<InputEvent>>>) -> bool
pub fn is_match(&self, event: impl AsArg<Option<Gd<InputEvent>>>) -> bool
To set the default parameters, use Self::is_match_ex
and its builder methods. See the book for detailed usage instructions.
pub fn is_match_ex<'a>( &'a self, event: impl AsArg<Option<Gd<InputEvent>>> + 'a, ) -> ExIsMatch<'a>
pub fn is_action_type(&self) -> bool
pub fn accumulate( &mut self, with_event: impl AsArg<Option<Gd<InputEvent>>>, ) -> bool
pub fn xformed_by(&self, xform: Transform2D) -> Option<Gd<InputEvent>>
pub fn xformed_by(&self, xform: Transform2D) -> Option<Gd<InputEvent>>
To set the default parameters, use Self::xformed_by_ex
and its builder methods. See the book for detailed usage instructions.
pub fn xformed_by_ex<'a>(&'a self, xform: Transform2D) -> ExXformedBy<'a>
Methods from Deref<Target = Resource>§
pub fn set_path(&mut self, path: impl AsArg<GString>)
pub fn take_over_path(&mut self, path: impl AsArg<GString>)
pub fn get_path(&self) -> GString
pub fn set_path_cache(&mut self, path: impl AsArg<GString>)
pub fn set_name(&mut self, name: impl AsArg<GString>)
pub fn get_name(&self) -> GString
pub fn get_rid(&self) -> Rid
pub fn set_local_to_scene(&mut self, enable: bool)
pub fn is_local_to_scene(&self) -> bool
pub fn get_local_scene(&self) -> Option<Gd<Node>>
pub fn setup_local_to_scene(&mut self)
pub fn reset_state(&mut self)
pub fn set_id_for_path( &mut self, path: impl AsArg<GString>, id: impl AsArg<GString>, )
pub fn get_id_for_path(&self, path: impl AsArg<GString>) -> GString
pub fn is_built_in(&self) -> bool
pub fn set_scene_unique_id(&mut self, id: impl AsArg<GString>)
pub fn get_scene_unique_id(&self) -> GString
pub fn emit_changed(&mut self)
pub fn duplicate(&self) -> Option<Gd<Resource>>
pub fn duplicate(&self) -> Option<Gd<Resource>>
To set the default parameters, use Self::duplicate_ex
and its builder methods. See the book for detailed usage instructions.
pub fn duplicate_ex<'a>(&'a self) -> ExDuplicate<'a>
Methods from Deref<Target = RefCounted>§
pub fn get_reference_count(&self) -> i32
Methods from Deref<Target = Object>§
pub fn get_script(&self) -> Option<Gd<Script>>
pub fn set_script(&mut self, script: impl AsArg<Option<Gd<Script>>>)
pub fn connect( &mut self, signal: impl AsArg<StringName>, callable: &Callable, ) -> Error
pub fn connect_flags( &mut self, signal: impl AsArg<StringName>, callable: &Callable, flags: ConnectFlags, ) -> Error
pub fn get_class(&self) -> GString
pub fn is_class(&self, class: impl AsArg<GString>) -> bool
pub fn set(&mut self, property: impl AsArg<StringName>, value: &Variant)
pub fn get(&self, property: impl AsArg<StringName>) -> Variant
pub fn set_indexed( &mut self, property_path: impl AsArg<NodePath>, value: &Variant, )
pub fn get_indexed(&self, property_path: impl AsArg<NodePath>) -> Variant
pub fn get_property_list(&self) -> Array<Dictionary>
pub fn get_method_list(&self) -> Array<Dictionary>
pub fn property_can_revert(&self, property: impl AsArg<StringName>) -> bool
pub fn property_get_revert(&self, property: impl AsArg<StringName>) -> Variant
pub fn set_meta(&mut self, name: impl AsArg<StringName>, value: &Variant)
pub fn remove_meta(&mut self, name: impl AsArg<StringName>)
pub fn get_meta(&self, name: impl AsArg<StringName>) -> Variant
pub fn get_meta(&self, name: impl AsArg<StringName>) -> Variant
To set the default parameters, use Self::get_meta_ex
and its builder methods. See the book for detailed usage instructions.
pub fn get_meta_ex<'a>( &'a self, name: impl AsArg<StringName> + 'a, ) -> ExGetMeta<'a>
pub fn has_meta(&self, name: impl AsArg<StringName>) -> bool
pub fn get_meta_list(&self) -> Array<StringName>
pub fn add_user_signal(&mut self, signal: impl AsArg<GString>)
pub fn add_user_signal(&mut self, signal: impl AsArg<GString>)
To set the default parameters, use Self::add_user_signal_ex
and its builder methods. See the book for detailed usage instructions.
pub fn add_user_signal_ex<'a>( &'a mut self, signal: impl AsArg<GString> + 'a, ) -> ExAddUserSignal<'a>
pub fn has_user_signal(&self, signal: impl AsArg<StringName>) -> bool
pub fn remove_user_signal(&mut self, signal: impl AsArg<StringName>)
pub fn emit_signal(
&mut self,
signal: impl AsArg<StringName>,
varargs: &[Variant],
) -> Error
pub fn emit_signal( &mut self, signal: impl AsArg<StringName>, varargs: &[Variant], ) -> Error
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_emit_signal(
&mut self,
signal: impl AsArg<StringName>,
varargs: &[Variant],
) -> Result<Error, CallError>
pub fn try_emit_signal( &mut self, signal: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Error, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn call(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Variant
pub fn call( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Variant
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_call(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Result<Variant, CallError>
pub fn try_call( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Variant, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn call_deferred(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Variant
pub fn call_deferred( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Variant
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_call_deferred(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Result<Variant, CallError>
pub fn try_call_deferred( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Variant, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn set_deferred( &mut self, property: impl AsArg<StringName>, value: &Variant, )
pub fn callv( &mut self, method: impl AsArg<StringName>, arg_array: &Array<Variant>, ) -> Variant
pub fn has_method(&self, method: impl AsArg<StringName>) -> bool
pub fn get_method_argument_count(&self, method: impl AsArg<StringName>) -> i32
pub fn has_signal(&self, signal: impl AsArg<StringName>) -> bool
pub fn get_signal_list(&self) -> Array<Dictionary>
pub fn get_signal_connection_list( &self, signal: impl AsArg<StringName>, ) -> Array<Dictionary>
pub fn get_incoming_connections(&self) -> Array<Dictionary>
pub fn disconnect( &mut self, signal: impl AsArg<StringName>, callable: &Callable, )
pub fn is_connected( &self, signal: impl AsArg<StringName>, callable: &Callable, ) -> bool
pub fn has_connections(&self, signal: impl AsArg<StringName>) -> bool
pub fn set_block_signals(&mut self, enable: bool)
pub fn is_blocking_signals(&self) -> bool
pub fn notify_property_list_changed(&mut self)
pub fn set_message_translation(&mut self, enable: bool)
pub fn can_translate_messages(&self) -> bool
pub fn tr(&self, message: impl AsArg<StringName>) -> GString
pub fn tr(&self, message: impl AsArg<StringName>) -> GString
To set the default parameters, use Self::tr_ex
and its builder methods. See the book for detailed usage instructions.
pub fn tr_ex<'a>(&'a self, message: impl AsArg<StringName> + 'a) -> ExTr<'a>
pub fn tr_n(
&self,
message: impl AsArg<StringName>,
plural_message: impl AsArg<StringName>,
n: i32,
) -> GString
pub fn tr_n( &self, message: impl AsArg<StringName>, plural_message: impl AsArg<StringName>, n: i32, ) -> GString
To set the default parameters, use Self::tr_n_ex
and its builder methods. See the book for detailed usage instructions.
pub fn tr_n_ex<'a>( &'a self, message: impl AsArg<StringName> + 'a, plural_message: impl AsArg<StringName> + 'a, n: i32, ) -> ExTrN<'a>
pub fn get_translation_domain(&self) -> StringName
pub fn set_translation_domain(&mut self, domain: impl AsArg<StringName>)
pub fn is_queued_for_deletion(&self) -> bool
pub fn cancel_free(&mut self)
pub fn notify(&mut self, what: ObjectNotification)
pub fn notify(&mut self, what: ObjectNotification)
⚠️ Sends a Godot notification to all classes inherited by the object.
Triggers calls to on_notification()
, and depending on the notification, also to Godot’s lifecycle callbacks such as ready()
.
Starts from the highest ancestor (the Object
class) and goes down the hierarchy.
See also Godot docs for Object::notification()
.
§Panics
If you call this method on a user-defined object while holding a GdRef
or GdMut
guard on the instance, you will encounter
a panic. The reason is that the receiving virtual method on_notification()
acquires a GdMut
lock dynamically, which must
be exclusive.
pub fn notify_reversed(&mut self, what: ObjectNotification)
pub fn notify_reversed(&mut self, what: ObjectNotification)
⚠️ Like Self::notify()
, but starts at the most-derived class and goes up the hierarchy.
See docs of that method, including the panics.
Trait Implementations§
§impl Bounds for InputEventMagnifyGesture
impl Bounds for InputEventMagnifyGesture
§type Memory = MemRefCounted
type Memory = MemRefCounted
§type Declarer = DeclEngine
type Declarer = DeclEngine
§impl Debug for InputEventMagnifyGesture
impl Debug for InputEventMagnifyGesture
§impl Deref for InputEventMagnifyGesture
impl Deref for InputEventMagnifyGesture
§type Target = InputEventGesture
type Target = InputEventGesture
§fn deref(&self) -> &<InputEventMagnifyGesture as Deref>::Target
fn deref(&self) -> &<InputEventMagnifyGesture as Deref>::Target
§impl DerefMut for InputEventMagnifyGesture
impl DerefMut for InputEventMagnifyGesture
§fn deref_mut(&mut self) -> &mut <InputEventMagnifyGesture as Deref>::Target
fn deref_mut(&mut self) -> &mut <InputEventMagnifyGesture as Deref>::Target
§impl GodotClass for InputEventMagnifyGesture
impl GodotClass for InputEventMagnifyGesture
§const INIT_LEVEL: InitLevel = crate::init::InitLevel::Scene
const INIT_LEVEL: InitLevel = crate::init::InitLevel::Scene
§type Base = InputEventGesture
type Base = InputEventGesture
T
. This is always a Godot engine class.§fn class_id() -> ClassId
fn class_id() -> ClassId
§fn class_name() -> ClassId
fn class_name() -> ClassId
class_id()
§fn inherits<Base>() -> boolwhere
Base: GodotClass,
fn inherits<Base>() -> boolwhere
Base: GodotClass,
§impl Inherits<InputEvent> for InputEventMagnifyGesture
impl Inherits<InputEvent> for InputEventMagnifyGesture
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<InputEventFromWindow> for InputEventMagnifyGesture
impl Inherits<InputEventFromWindow> for InputEventMagnifyGesture
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<InputEventGesture> for InputEventMagnifyGesture
impl Inherits<InputEventGesture> for InputEventMagnifyGesture
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<InputEventWithModifiers> for InputEventMagnifyGesture
impl Inherits<InputEventWithModifiers> for InputEventMagnifyGesture
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<Object> for InputEventMagnifyGesture
impl Inherits<Object> for InputEventMagnifyGesture
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<RefCounted> for InputEventMagnifyGesture
impl Inherits<RefCounted> for InputEventMagnifyGesture
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<Resource> for InputEventMagnifyGesture
impl Inherits<Resource> for InputEventMagnifyGesture
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl WithSignals for InputEventMagnifyGesture
impl WithSignals for InputEventMagnifyGesture
§type SignalCollection<'c, C: WithSignals> = SignalsOfResource<'c, C>
type SignalCollection<'c, C: WithSignals> = SignalsOfResource<'c, C>
impl GodotDefault for InputEventMagnifyGesture
Auto Trait Implementations§
impl Freeze for InputEventMagnifyGesture
impl RefUnwindSafe for InputEventMagnifyGesture
impl !Send for InputEventMagnifyGesture
impl !Sync for InputEventMagnifyGesture
impl Unpin for InputEventMagnifyGesture
impl UnwindSafe for InputEventMagnifyGesture
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
§impl<T> Inherits<T> for Twhere
T: GodotClass,
impl<T> Inherits<T> for Twhere
T: GodotClass,
§const IS_SAME_CLASS: bool = true
const IS_SAME_CLASS: bool = true
Self == Base
. Read more