Struct MultiplayerApi
pub struct MultiplayerApi { /* private fields */ }Expand description
Godot class MultiplayerAPI.
Inherits RefCounted.
Related symbols:
multiplayer_api: sidecar module with related enum/flag typesSignalsOfMultiplayerApi: signal collection
See also Godot docs for MultiplayerAPI.
§Not instantiable
This class cannot be constructed. Obtain Gd<MultiplayerApi> instances via Godot APIs.
§Final class
This class is final, meaning you cannot inherit from it, and it comes without I* interface trait. It is still possible that other Godot classes inherit from it, but that is limited to the engine itself.
Implementations§
§impl MultiplayerApi
impl MultiplayerApi
pub fn has_multiplayer_peer(&mut self) -> bool
pub fn get_multiplayer_peer(&mut self) -> Option<Gd<MultiplayerPeer>>
pub fn set_multiplayer_peer( &mut self, peer: impl AsArg<Option<Gd<MultiplayerPeer>>>, )
pub fn get_unique_id(&mut self) -> i32
pub fn is_server(&mut self) -> bool
pub fn get_remote_sender_id(&mut self) -> i32
pub fn poll(&mut self) -> Error
pub fn rpc(
&mut self,
peer: i32,
object: impl AsArg<Option<Gd<Object>>>,
method: impl AsArg<StringName>,
) -> Error
pub fn rpc( &mut self, peer: i32, object: impl AsArg<Option<Gd<Object>>>, method: impl AsArg<StringName>, ) -> Error
To set the default parameters, use Self::rpc_ex and its builder methods. See the book for detailed usage instructions.
pub fn rpc_ex<'a>( &'a mut self, peer: i32, object: impl AsArg<Option<Gd<Object>>> + 'a, method: impl AsArg<StringName> + 'a, ) -> ExRpc<'a>
pub fn object_configuration_add( &mut self, object: impl AsArg<Option<Gd<Object>>>, configuration: &Variant, ) -> Error
pub fn object_configuration_remove( &mut self, object: impl AsArg<Option<Gd<Object>>>, configuration: &Variant, ) -> Error
pub fn get_peers(&mut self) -> PackedArray<i32>
pub fn set_default_interface(interface_name: impl AsArg<StringName>)
pub fn get_default_interface() -> StringName
pub fn create_default_interface() -> Option<Gd<MultiplayerApi>>
Methods from Deref<Target = RefCounted>§
pub fn get_reference_count(&self) -> i32
Methods from Deref<Target = Object>§
pub fn get_script(&self) -> Option<Gd<Script>>
pub fn set_script(&mut self, script: impl AsArg<Option<Gd<Script>>>)
pub fn connect( &mut self, signal: impl AsArg<StringName>, callable: &Callable, ) -> Error
pub fn connect_flags( &mut self, signal: impl AsArg<StringName>, callable: &Callable, flags: ConnectFlags, ) -> Error
pub fn get_class(&self) -> GString
pub fn is_class(&self, class: impl AsArg<GString>) -> bool
pub fn set(&mut self, property: impl AsArg<StringName>, value: &Variant)
pub fn get(&self, property: impl AsArg<StringName>) -> Variant
pub fn set_indexed( &mut self, property_path: impl AsArg<NodePath>, value: &Variant, )
pub fn get_indexed(&self, property_path: impl AsArg<NodePath>) -> Variant
pub fn get_property_list(&self) -> Array<Dictionary>
pub fn get_method_list(&self) -> Array<Dictionary>
pub fn property_can_revert(&self, property: impl AsArg<StringName>) -> bool
pub fn property_get_revert(&self, property: impl AsArg<StringName>) -> Variant
pub fn set_meta(&mut self, name: impl AsArg<StringName>, value: &Variant)
pub fn remove_meta(&mut self, name: impl AsArg<StringName>)
pub fn get_meta(&self, name: impl AsArg<StringName>) -> Variant
pub fn get_meta(&self, name: impl AsArg<StringName>) -> Variant
To set the default parameters, use Self::get_meta_ex and its builder methods. See the book for detailed usage instructions.
pub fn get_meta_ex<'a>( &'a self, name: impl AsArg<StringName> + 'a, ) -> ExGetMeta<'a>
pub fn has_meta(&self, name: impl AsArg<StringName>) -> bool
pub fn get_meta_list(&self) -> Array<StringName>
pub fn add_user_signal(&mut self, signal: impl AsArg<GString>)
pub fn add_user_signal(&mut self, signal: impl AsArg<GString>)
To set the default parameters, use Self::add_user_signal_ex and its builder methods. See the book for detailed usage instructions.
pub fn add_user_signal_ex<'a>( &'a mut self, signal: impl AsArg<GString> + 'a, ) -> ExAddUserSignal<'a>
pub fn has_user_signal(&self, signal: impl AsArg<StringName>) -> bool
pub fn remove_user_signal(&mut self, signal: impl AsArg<StringName>)
pub fn emit_signal(
&mut self,
signal: impl AsArg<StringName>,
varargs: &[Variant],
) -> Error
pub fn emit_signal( &mut self, signal: impl AsArg<StringName>, varargs: &[Variant], ) -> Error
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant.
It can detect call failures and will panic in such a case.
pub fn try_emit_signal(
&mut self,
signal: impl AsArg<StringName>,
varargs: &[Variant],
) -> Result<Error, CallError>
pub fn try_emit_signal( &mut self, signal: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Error, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant.
It can detect call failures and will return Err in such a case.
pub fn call(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Variant
pub fn call( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Variant
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant.
It can detect call failures and will panic in such a case.
pub fn try_call(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Result<Variant, CallError>
pub fn try_call( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Variant, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant.
It can detect call failures and will return Err in such a case.
pub fn call_deferred(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Variant
pub fn call_deferred( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Variant
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant.
It can detect call failures and will panic in such a case.
pub fn try_call_deferred(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Result<Variant, CallError>
pub fn try_call_deferred( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Variant, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant.
It can detect call failures and will return Err in such a case.
pub fn set_deferred( &mut self, property: impl AsArg<StringName>, value: &Variant, )
pub fn callv( &mut self, method: impl AsArg<StringName>, arg_array: &Array<Variant>, ) -> Variant
pub fn has_method(&self, method: impl AsArg<StringName>) -> bool
pub fn get_method_argument_count(&self, method: impl AsArg<StringName>) -> i32
pub fn has_signal(&self, signal: impl AsArg<StringName>) -> bool
pub fn get_signal_list(&self) -> Array<Dictionary>
pub fn get_signal_connection_list( &self, signal: impl AsArg<StringName>, ) -> Array<Dictionary>
pub fn get_incoming_connections(&self) -> Array<Dictionary>
pub fn disconnect( &mut self, signal: impl AsArg<StringName>, callable: &Callable, )
pub fn is_connected( &self, signal: impl AsArg<StringName>, callable: &Callable, ) -> bool
pub fn has_connections(&self, signal: impl AsArg<StringName>) -> bool
pub fn set_block_signals(&mut self, enable: bool)
pub fn is_blocking_signals(&self) -> bool
pub fn notify_property_list_changed(&mut self)
pub fn set_message_translation(&mut self, enable: bool)
pub fn can_translate_messages(&self) -> bool
pub fn tr(&self, message: impl AsArg<StringName>) -> GString
pub fn tr(&self, message: impl AsArg<StringName>) -> GString
To set the default parameters, use Self::tr_ex and its builder methods. See the book for detailed usage instructions.
pub fn tr_ex<'a>(&'a self, message: impl AsArg<StringName> + 'a) -> ExTr<'a>
pub fn tr_n(
&self,
message: impl AsArg<StringName>,
plural_message: impl AsArg<StringName>,
n: i32,
) -> GString
pub fn tr_n( &self, message: impl AsArg<StringName>, plural_message: impl AsArg<StringName>, n: i32, ) -> GString
To set the default parameters, use Self::tr_n_ex and its builder methods. See the book for detailed usage instructions.
pub fn tr_n_ex<'a>( &'a self, message: impl AsArg<StringName> + 'a, plural_message: impl AsArg<StringName> + 'a, n: i32, ) -> ExTrN<'a>
pub fn get_translation_domain(&self) -> StringName
pub fn set_translation_domain(&mut self, domain: impl AsArg<StringName>)
pub fn is_queued_for_deletion(&self) -> bool
pub fn cancel_free(&mut self)
pub fn notify(&mut self, what: ObjectNotification)
pub fn notify(&mut self, what: ObjectNotification)
⚠️ Sends a Godot notification to all classes inherited by the object.
Triggers calls to on_notification(), and depending on the notification, also to Godot’s lifecycle callbacks such as ready().
Starts from the highest ancestor (the Object class) and goes down the hierarchy.
See also Godot docs for Object::notification().
§Panics
If you call this method on a user-defined object while holding a GdRef or GdMut guard on the instance, you will encounter
a panic. The reason is that the receiving virtual method on_notification() acquires a GdMut lock dynamically, which must
be exclusive.
pub fn notify_reversed(&mut self, what: ObjectNotification)
pub fn notify_reversed(&mut self, what: ObjectNotification)
⚠️ Like Self::notify(), but starts at the most-derived class and goes up the hierarchy.
See docs of that method, including the panics.
Trait Implementations§
§impl Bounds for MultiplayerApi
impl Bounds for MultiplayerApi
§type Memory = MemRefCounted
type Memory = MemRefCounted
§type Declarer = DeclEngine
type Declarer = DeclEngine
§impl Debug for MultiplayerApi
impl Debug for MultiplayerApi
§impl Deref for MultiplayerApi
impl Deref for MultiplayerApi
§type Target = RefCounted
type Target = RefCounted
§fn deref(&self) -> &<MultiplayerApi as Deref>::Target
fn deref(&self) -> &<MultiplayerApi as Deref>::Target
§impl DerefMut for MultiplayerApi
impl DerefMut for MultiplayerApi
§fn deref_mut(&mut self) -> &mut <MultiplayerApi as Deref>::Target
fn deref_mut(&mut self) -> &mut <MultiplayerApi as Deref>::Target
§impl GodotClass for MultiplayerApi
impl GodotClass for MultiplayerApi
§const INIT_LEVEL: InitLevel = crate::init::InitLevel::Scene
const INIT_LEVEL: InitLevel = crate::init::InitLevel::Scene
§type Base = RefCounted
type Base = RefCounted
T. This is always a Godot engine class.§fn class_id() -> ClassId
fn class_id() -> ClassId
§fn class_name() -> ClassId
fn class_name() -> ClassId
class_id()§fn inherits<Base>() -> boolwhere
Base: GodotClass,
fn inherits<Base>() -> boolwhere
Base: GodotClass,
§impl Inherits<MultiplayerApi> for MultiplayerApiExtension
impl Inherits<MultiplayerApi> for MultiplayerApiExtension
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<MultiplayerApi> for SceneMultiplayer
impl Inherits<MultiplayerApi> for SceneMultiplayer
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<Object> for MultiplayerApi
impl Inherits<Object> for MultiplayerApi
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<RefCounted> for MultiplayerApi
impl Inherits<RefCounted> for MultiplayerApi
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl WithSignals for MultiplayerApi
impl WithSignals for MultiplayerApi
§type SignalCollection<'c, C: WithSignals> = SignalsOfMultiplayerApi<'c, C>
type SignalCollection<'c, C: WithSignals> = SignalsOfMultiplayerApi<'c, C>
Auto Trait Implementations§
impl Freeze for MultiplayerApi
impl RefUnwindSafe for MultiplayerApi
impl !Send for MultiplayerApi
impl !Sync for MultiplayerApi
impl Unpin for MultiplayerApi
impl UnwindSafe for MultiplayerApi
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
§impl<T> Inherits<T> for Twhere
T: GodotClass,
impl<T> Inherits<T> for Twhere
T: GodotClass,
§const IS_SAME_CLASS: bool = true
const IS_SAME_CLASS: bool = true
Self == Base. Read more