Struct NavigationMesh
pub struct NavigationMesh { /* private fields */ }experimental-godot-api only.Expand description
Godot class NavigationMesh.
Inherits Resource.
Related symbols:
navigation_mesh: sidecar module with related enum/flag typesINavigationMesh: virtual methods
See also Godot docs for NavigationMesh.
§Construction
This class is reference-counted. You can create a new instance using NavigationMesh::new_gd().
Implementations§
pub fn set_sample_partition_type( &mut self, sample_partition_type: SamplePartitionType, )
pub fn get_sample_partition_type(&self) -> SamplePartitionType
pub fn set_parsed_geometry_type(&mut self, geometry_type: ParsedGeometryType)
pub fn get_parsed_geometry_type(&self) -> ParsedGeometryType
pub fn set_collision_mask(&mut self, mask: u32)
pub fn get_collision_mask(&self) -> u32
pub fn set_collision_mask_value(&mut self, layer_number: i32, value: bool)
pub fn get_collision_mask_value(&self, layer_number: i32) -> bool
pub fn set_source_geometry_mode(&mut self, mask: SourceGeometryMode)
pub fn get_source_geometry_mode(&self) -> SourceGeometryMode
pub fn set_source_group_name(&mut self, mask: impl AsArg<StringName>)
pub fn get_source_group_name(&self) -> StringName
pub fn set_cell_size(&mut self, cell_size: f32)
pub fn get_cell_size(&self) -> f32
pub fn set_cell_height(&mut self, cell_height: f32)
pub fn get_cell_height(&self) -> f32
pub fn set_border_size(&mut self, border_size: f32)
pub fn get_border_size(&self) -> f32
pub fn set_agent_height(&mut self, agent_height: f32)
pub fn get_agent_height(&self) -> f32
pub fn set_agent_radius(&mut self, agent_radius: f32)
pub fn get_agent_radius(&mut self) -> f32
pub fn set_agent_max_climb(&mut self, agent_max_climb: f32)
pub fn get_agent_max_climb(&self) -> f32
pub fn set_agent_max_slope(&mut self, agent_max_slope: f32)
pub fn get_agent_max_slope(&self) -> f32
pub fn set_region_min_size(&mut self, region_min_size: f32)
pub fn get_region_min_size(&self) -> f32
pub fn set_region_merge_size(&mut self, region_merge_size: f32)
pub fn get_region_merge_size(&self) -> f32
pub fn set_edge_max_length(&mut self, edge_max_length: f32)
pub fn get_edge_max_length(&self) -> f32
pub fn set_edge_max_error(&mut self, edge_max_error: f32)
pub fn get_edge_max_error(&self) -> f32
pub fn set_vertices_per_polygon(&mut self, vertices_per_polygon: f32)
pub fn get_vertices_per_polygon(&self) -> f32
pub fn set_detail_sample_distance(&mut self, detail_sample_dist: f32)
pub fn get_detail_sample_distance(&self) -> f32
pub fn set_detail_sample_max_error(&mut self, detail_sample_max_error: f32)
pub fn get_detail_sample_max_error(&self) -> f32
pub fn set_filter_low_hanging_obstacles( &mut self, filter_low_hanging_obstacles: bool, )
pub fn get_filter_low_hanging_obstacles(&self) -> bool
pub fn set_filter_ledge_spans(&mut self, filter_ledge_spans: bool)
pub fn get_filter_ledge_spans(&self) -> bool
pub fn set_filter_walkable_low_height_spans( &mut self, filter_walkable_low_height_spans: bool, )
pub fn get_filter_walkable_low_height_spans(&self) -> bool
pub fn set_filter_baking_aabb(&mut self, baking_aabb: Aabb)
pub fn get_filter_baking_aabb(&self) -> Aabb
pub fn set_filter_baking_aabb_offset(&mut self, baking_aabb_offset: Vector3)
pub fn get_filter_baking_aabb_offset(&self) -> Vector3
pub fn set_vertices(&mut self, vertices: &PackedArray<Vector3>)
pub fn get_vertices(&self) -> PackedArray<Vector3>
pub fn add_polygon(&mut self, polygon: &PackedArray<i32>)
pub fn get_polygon_count(&self) -> i32
pub fn get_polygon(&mut self, idx: i32) -> PackedArray<i32>
pub fn clear_polygons(&mut self)
pub fn create_from_mesh(&mut self, mesh: impl AsArg<Option<Gd<Mesh>>>)
pub fn clear(&mut self)
Methods from Deref<Target = Resource>§
pub fn set_path(&mut self, path: impl AsArg<GString>)
pub fn take_over_path(&mut self, path: impl AsArg<GString>)
pub fn get_path(&self) -> GString
pub fn set_path_cache(&mut self, path: impl AsArg<GString>)
pub fn set_name(&mut self, name: impl AsArg<GString>)
pub fn get_name(&self) -> GString
pub fn get_rid(&self) -> Rid
pub fn set_local_to_scene(&mut self, enable: bool)
pub fn is_local_to_scene(&self) -> bool
pub fn get_local_scene(&self) -> Option<Gd<Node>>
pub fn setup_local_to_scene(&mut self)
pub fn reset_state(&mut self)
pub fn set_id_for_path( &mut self, path: impl AsArg<GString>, id: impl AsArg<GString>, )
pub fn get_id_for_path(&self, path: impl AsArg<GString>) -> GString
pub fn is_built_in(&self) -> bool
pub fn set_scene_unique_id(&mut self, id: impl AsArg<GString>)
pub fn get_scene_unique_id(&self) -> GString
pub fn emit_changed(&mut self)
pub fn duplicate(&self) -> Option<Gd<Resource>>
pub fn duplicate(&self) -> Option<Gd<Resource>>
To set the default parameters, use Self::duplicate_ex and its builder methods. See the book for detailed usage instructions.
pub fn duplicate_ex<'a>(&'a self) -> ExDuplicate<'a>
pub fn duplicate_deep(&self) -> Option<Gd<Resource>>
pub fn duplicate_deep(&self) -> Option<Gd<Resource>>
To set the default parameters, use Self::duplicate_deep_ex and its builder methods. See the book for detailed usage instructions.
pub fn duplicate_deep_ex<'a>(&'a self) -> ExDuplicateDeep<'a>
Methods from Deref<Target = RefCounted>§
pub fn get_reference_count(&self) -> i32
Methods from Deref<Target = Object>§
pub fn get_script(&self) -> Option<Gd<Script>>
pub fn set_script(&mut self, script: impl AsArg<Option<Gd<Script>>>)
pub fn connect( &mut self, signal: impl AsArg<StringName>, callable: &Callable, ) -> Error
pub fn connect_flags( &mut self, signal: impl AsArg<StringName>, callable: &Callable, flags: ConnectFlags, ) -> Error
pub fn get_class(&self) -> GString
pub fn is_class(&self, class: impl AsArg<GString>) -> bool
pub fn set(&mut self, property: impl AsArg<StringName>, value: &Variant)
pub fn get(&self, property: impl AsArg<StringName>) -> Variant
pub fn set_indexed( &mut self, property_path: impl AsArg<NodePath>, value: &Variant, )
pub fn get_indexed(&self, property_path: impl AsArg<NodePath>) -> Variant
pub fn get_property_list(&self) -> Array<Dictionary>
pub fn get_method_list(&self) -> Array<Dictionary>
pub fn property_can_revert(&self, property: impl AsArg<StringName>) -> bool
pub fn property_get_revert(&self, property: impl AsArg<StringName>) -> Variant
pub fn set_meta(&mut self, name: impl AsArg<StringName>, value: &Variant)
pub fn remove_meta(&mut self, name: impl AsArg<StringName>)
pub fn get_meta(&self, name: impl AsArg<StringName>) -> Variant
pub fn get_meta(&self, name: impl AsArg<StringName>) -> Variant
To set the default parameters, use Self::get_meta_ex and its builder methods. See the book for detailed usage instructions.
pub fn get_meta_ex<'a>( &'a self, name: impl AsArg<StringName> + 'a, ) -> ExGetMeta<'a>
pub fn has_meta(&self, name: impl AsArg<StringName>) -> bool
pub fn get_meta_list(&self) -> Array<StringName>
pub fn add_user_signal(&mut self, signal: impl AsArg<GString>)
pub fn add_user_signal(&mut self, signal: impl AsArg<GString>)
To set the default parameters, use Self::add_user_signal_ex and its builder methods. See the book for detailed usage instructions.
pub fn add_user_signal_ex<'a>( &'a mut self, signal: impl AsArg<GString> + 'a, ) -> ExAddUserSignal<'a>
pub fn has_user_signal(&self, signal: impl AsArg<StringName>) -> bool
pub fn remove_user_signal(&mut self, signal: impl AsArg<StringName>)
pub fn emit_signal(
&mut self,
signal: impl AsArg<StringName>,
varargs: &[Variant],
) -> Error
pub fn emit_signal( &mut self, signal: impl AsArg<StringName>, varargs: &[Variant], ) -> Error
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant.
It can detect call failures and will panic in such a case.
pub fn try_emit_signal(
&mut self,
signal: impl AsArg<StringName>,
varargs: &[Variant],
) -> Result<Error, CallError>
pub fn try_emit_signal( &mut self, signal: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Error, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant.
It can detect call failures and will return Err in such a case.
pub fn call(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Variant
pub fn call( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Variant
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant.
It can detect call failures and will panic in such a case.
pub fn try_call(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Result<Variant, CallError>
pub fn try_call( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Variant, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant.
It can detect call failures and will return Err in such a case.
pub fn call_deferred(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Variant
pub fn call_deferred( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Variant
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant.
It can detect call failures and will panic in such a case.
pub fn try_call_deferred(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Result<Variant, CallError>
pub fn try_call_deferred( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Variant, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant.
It can detect call failures and will return Err in such a case.
pub fn set_deferred( &mut self, property: impl AsArg<StringName>, value: &Variant, )
pub fn callv( &mut self, method: impl AsArg<StringName>, arg_array: &Array<Variant>, ) -> Variant
pub fn has_method(&self, method: impl AsArg<StringName>) -> bool
pub fn get_method_argument_count(&self, method: impl AsArg<StringName>) -> i32
pub fn has_signal(&self, signal: impl AsArg<StringName>) -> bool
pub fn get_signal_list(&self) -> Array<Dictionary>
pub fn get_signal_connection_list( &self, signal: impl AsArg<StringName>, ) -> Array<Dictionary>
pub fn get_incoming_connections(&self) -> Array<Dictionary>
pub fn disconnect( &mut self, signal: impl AsArg<StringName>, callable: &Callable, )
pub fn is_connected( &self, signal: impl AsArg<StringName>, callable: &Callable, ) -> bool
pub fn has_connections(&self, signal: impl AsArg<StringName>) -> bool
pub fn set_block_signals(&mut self, enable: bool)
pub fn is_blocking_signals(&self) -> bool
pub fn notify_property_list_changed(&mut self)
pub fn set_message_translation(&mut self, enable: bool)
pub fn can_translate_messages(&self) -> bool
pub fn tr(&self, message: impl AsArg<StringName>) -> GString
pub fn tr(&self, message: impl AsArg<StringName>) -> GString
To set the default parameters, use Self::tr_ex and its builder methods. See the book for detailed usage instructions.
pub fn tr_ex<'a>(&'a self, message: impl AsArg<StringName> + 'a) -> ExTr<'a>
pub fn tr_n(
&self,
message: impl AsArg<StringName>,
plural_message: impl AsArg<StringName>,
n: i32,
) -> GString
pub fn tr_n( &self, message: impl AsArg<StringName>, plural_message: impl AsArg<StringName>, n: i32, ) -> GString
To set the default parameters, use Self::tr_n_ex and its builder methods. See the book for detailed usage instructions.
pub fn tr_n_ex<'a>( &'a self, message: impl AsArg<StringName> + 'a, plural_message: impl AsArg<StringName> + 'a, n: i32, ) -> ExTrN<'a>
pub fn get_translation_domain(&self) -> StringName
pub fn set_translation_domain(&mut self, domain: impl AsArg<StringName>)
pub fn is_queued_for_deletion(&self) -> bool
pub fn cancel_free(&mut self)
pub fn notify(&mut self, what: ObjectNotification)
pub fn notify(&mut self, what: ObjectNotification)
⚠️ Sends a Godot notification to all classes inherited by the object.
Triggers calls to on_notification(), and depending on the notification, also to Godot’s lifecycle callbacks such as ready().
Starts from the highest ancestor (the Object class) and goes down the hierarchy.
See also Godot docs for Object::notification().
§Panics
If you call this method on a user-defined object while holding a GdRef or GdMut guard on the instance, you will encounter
a panic. The reason is that the receiving virtual method on_notification() acquires a GdMut lock dynamically, which must
be exclusive.
pub fn notify_reversed(&mut self, what: ObjectNotification)
pub fn notify_reversed(&mut self, what: ObjectNotification)
⚠️ Like Self::notify(), but starts at the most-derived class and goes up the hierarchy.
See docs of that method, including the panics.
Trait Implementations§
§type Memory = MemRefCounted
type Memory = MemRefCounted
§type Declarer = DeclEngine
type Declarer = DeclEngine
§fn deref_mut(&mut self) -> &mut <NavigationMesh as Deref>::Target
fn deref_mut(&mut self) -> &mut <NavigationMesh as Deref>::Target
§const INIT_LEVEL: InitLevel = crate::init::InitLevel::Scene
const INIT_LEVEL: InitLevel = crate::init::InitLevel::Scene
§fn class_id() -> ClassId
fn class_id() -> ClassId
§fn class_name() -> ClassId
fn class_name() -> ClassId
class_id()§fn inherits<Base>() -> boolwhere
Base: GodotClass,
fn inherits<Base>() -> boolwhere
Base: GodotClass,
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§type SignalCollection<'c, C: WithSignals> = SignalsOfResource<'c, C>
type SignalCollection<'c, C: WithSignals> = SignalsOfResource<'c, C>
Auto Trait Implementations§
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
§impl<T> Inherits<T> for Twhere
T: GodotClass,
impl<T> Inherits<T> for Twhere
T: GodotClass,
§const IS_SAME_CLASS: bool = true
const IS_SAME_CLASS: bool = true
Self == Base. Read more