Struct PhysicsDirectBodyState3D
#[repr(C)]pub struct PhysicsDirectBodyState3D { /* private fields */ }
Expand description
Godot class PhysicsDirectBodyState3D.
Inherits Object
.
Related symbols:
physics_direct_body_state_3d
: sidecar module with related enum/flag typesIPhysicsDirectBodyState3D
: virtual methods
See also Godot docs for PhysicsDirectBodyState3D
.
§Not instantiable
This class cannot be constructed. Obtain Gd<PhysicsDirectBodyState3D>
instances via Godot APIs.
Implementations§
§impl PhysicsDirectBodyState3D
impl PhysicsDirectBodyState3D
pub fn get_total_gravity(&self) -> Vector3
pub fn get_total_linear_damp(&self) -> f32
pub fn get_total_angular_damp(&self) -> f32
pub fn get_center_of_mass(&self) -> Vector3
pub fn get_center_of_mass_local(&self) -> Vector3
pub fn get_principal_inertia_axes(&self) -> Basis
pub fn get_inverse_mass(&self) -> f32
pub fn get_inverse_inertia(&self) -> Vector3
pub fn get_inverse_inertia_tensor(&self) -> Basis
pub fn set_linear_velocity(&mut self, velocity: Vector3)
pub fn get_linear_velocity(&self) -> Vector3
pub fn set_angular_velocity(&mut self, velocity: Vector3)
pub fn get_angular_velocity(&self) -> Vector3
pub fn set_transform(&mut self, transform: Transform3D)
pub fn get_transform(&self) -> Transform3D
pub fn get_velocity_at_local_position(&self, local_position: Vector3) -> Vector3
pub fn apply_central_impulse(&mut self)
pub fn apply_central_impulse(&mut self)
To set the default parameters, use Self::apply_central_impulse_ex
and its builder methods. See the book for detailed usage instructions.
pub fn apply_central_impulse_ex<'a>(&'a mut self) -> ExApplyCentralImpulse<'a>
pub fn apply_impulse(&mut self, impulse: Vector3)
pub fn apply_impulse(&mut self, impulse: Vector3)
To set the default parameters, use Self::apply_impulse_ex
and its builder methods. See the book for detailed usage instructions.
pub fn apply_impulse_ex<'a>( &'a mut self, impulse: Vector3, ) -> ExApplyImpulse<'a>
pub fn apply_torque_impulse(&mut self, impulse: Vector3)
pub fn apply_central_force(&mut self)
pub fn apply_central_force(&mut self)
To set the default parameters, use Self::apply_central_force_ex
and its builder methods. See the book for detailed usage instructions.
pub fn apply_central_force_ex<'a>(&'a mut self) -> ExApplyCentralForce<'a>
pub fn apply_force(&mut self, force: Vector3)
pub fn apply_force(&mut self, force: Vector3)
To set the default parameters, use Self::apply_force_ex
and its builder methods. See the book for detailed usage instructions.
pub fn apply_force_ex<'a>(&'a mut self, force: Vector3) -> ExApplyForce<'a>
pub fn apply_torque(&mut self, torque: Vector3)
pub fn add_constant_central_force(&mut self)
pub fn add_constant_central_force(&mut self)
To set the default parameters, use Self::add_constant_central_force_ex
and its builder methods. See the book for detailed usage instructions.
pub fn add_constant_central_force_ex<'a>( &'a mut self, ) -> ExAddConstantCentralForce<'a>
pub fn add_constant_force(&mut self, force: Vector3)
pub fn add_constant_force(&mut self, force: Vector3)
To set the default parameters, use Self::add_constant_force_ex
and its builder methods. See the book for detailed usage instructions.
pub fn add_constant_force_ex<'a>( &'a mut self, force: Vector3, ) -> ExAddConstantForce<'a>
pub fn add_constant_torque(&mut self, torque: Vector3)
pub fn set_constant_force(&mut self, force: Vector3)
pub fn get_constant_force(&self) -> Vector3
pub fn set_constant_torque(&mut self, torque: Vector3)
pub fn get_constant_torque(&self) -> Vector3
pub fn set_sleep_state(&mut self, enabled: bool)
pub fn is_sleeping(&self) -> bool
pub fn get_contact_count(&self) -> i32
pub fn get_contact_local_position(&self, contact_idx: i32) -> Vector3
pub fn get_contact_local_normal(&self, contact_idx: i32) -> Vector3
pub fn get_contact_impulse(&self, contact_idx: i32) -> Vector3
pub fn get_contact_local_shape(&self, contact_idx: i32) -> i32
pub fn get_contact_local_velocity_at_position( &self, contact_idx: i32, ) -> Vector3
pub fn get_contact_collider(&self, contact_idx: i32) -> Rid
pub fn get_contact_collider_position(&self, contact_idx: i32) -> Vector3
pub fn get_contact_collider_id(&self, contact_idx: i32) -> u64
pub fn get_contact_collider_object( &self, contact_idx: i32, ) -> Option<Gd<Object>>
pub fn get_contact_collider_shape(&self, contact_idx: i32) -> i32
pub fn get_contact_collider_velocity_at_position( &self, contact_idx: i32, ) -> Vector3
pub fn get_step(&self) -> f32
pub fn integrate_forces(&mut self)
pub fn get_space_state(&mut self) -> Option<Gd<PhysicsDirectSpaceState3D>>
Methods from Deref<Target = Object>§
pub fn get_class(&self) -> GString
pub fn is_class(&self, class: impl AsArg<GString>) -> bool
pub fn set(&mut self, property: impl AsArg<StringName>, value: &Variant)
pub fn get(&self, property: impl AsArg<StringName>) -> Variant
pub fn set_indexed( &mut self, property_path: impl AsArg<NodePath>, value: &Variant, )
pub fn get_indexed(&self, property_path: impl AsArg<NodePath>) -> Variant
pub fn get_property_list(&self) -> Array<Dictionary>
pub fn get_method_list(&self) -> Array<Dictionary>
pub fn property_can_revert(&self, property: impl AsArg<StringName>) -> bool
pub fn property_get_revert(&self, property: impl AsArg<StringName>) -> Variant
pub fn set_script(&mut self, script: &Variant)
pub fn get_script(&self) -> Variant
pub fn set_meta(&mut self, name: impl AsArg<StringName>, value: &Variant)
pub fn remove_meta(&mut self, name: impl AsArg<StringName>)
pub fn get_meta(&self, name: impl AsArg<StringName>) -> Variant
pub fn get_meta(&self, name: impl AsArg<StringName>) -> Variant
To set the default parameters, use Self::get_meta_ex
and its builder methods. See the book for detailed usage instructions.
pub fn get_meta_ex<'a>( &'a self, name: impl AsArg<StringName> + 'a, ) -> ExGetMeta<'a>
pub fn has_meta(&self, name: impl AsArg<StringName>) -> bool
pub fn get_meta_list(&self) -> Array<StringName>
pub fn add_user_signal(&mut self, signal: impl AsArg<GString>)
pub fn add_user_signal(&mut self, signal: impl AsArg<GString>)
To set the default parameters, use Self::add_user_signal_ex
and its builder methods. See the book for detailed usage instructions.
pub fn add_user_signal_ex<'a>( &'a mut self, signal: impl AsArg<GString> + 'a, ) -> ExAddUserSignal<'a>
pub fn has_user_signal(&self, signal: impl AsArg<StringName>) -> bool
pub fn remove_user_signal(&mut self, signal: impl AsArg<StringName>)
pub fn emit_signal(
&mut self,
signal: impl AsArg<StringName>,
varargs: &[Variant],
) -> Error
pub fn emit_signal( &mut self, signal: impl AsArg<StringName>, varargs: &[Variant], ) -> Error
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_emit_signal(
&mut self,
signal: impl AsArg<StringName>,
varargs: &[Variant],
) -> Result<Error, CallError>
pub fn try_emit_signal( &mut self, signal: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Error, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn call(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Variant
pub fn call( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Variant
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_call(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Result<Variant, CallError>
pub fn try_call( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Variant, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn call_deferred(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Variant
pub fn call_deferred( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Variant
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_call_deferred(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Result<Variant, CallError>
pub fn try_call_deferred( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Variant, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn set_deferred( &mut self, property: impl AsArg<StringName>, value: &Variant, )
pub fn callv( &mut self, method: impl AsArg<StringName>, arg_array: &Array<Variant>, ) -> Variant
pub fn has_method(&self, method: impl AsArg<StringName>) -> bool
pub fn get_method_argument_count(&self, method: impl AsArg<StringName>) -> i32
pub fn has_signal(&self, signal: impl AsArg<StringName>) -> bool
pub fn get_signal_list(&self) -> Array<Dictionary>
pub fn get_signal_connection_list( &self, signal: impl AsArg<StringName>, ) -> Array<Dictionary>
pub fn get_incoming_connections(&self) -> Array<Dictionary>
pub fn connect(
&mut self,
signal: impl AsArg<StringName>,
callable: &Callable,
) -> Error
pub fn connect( &mut self, signal: impl AsArg<StringName>, callable: &Callable, ) -> Error
To set the default parameters, use Self::connect_ex
and its builder methods. See the book for detailed usage instructions.
pub fn connect_ex<'a>( &'a mut self, signal: impl AsArg<StringName> + 'a, callable: &'a Callable, ) -> ExConnect<'a>
pub fn disconnect( &mut self, signal: impl AsArg<StringName>, callable: &Callable, )
pub fn is_connected( &self, signal: impl AsArg<StringName>, callable: &Callable, ) -> bool
pub fn set_block_signals(&mut self, enable: bool)
pub fn is_blocking_signals(&self) -> bool
pub fn notify_property_list_changed(&mut self)
pub fn set_message_translation(&mut self, enable: bool)
pub fn can_translate_messages(&self) -> bool
pub fn tr(&self, message: impl AsArg<StringName>) -> GString
pub fn tr(&self, message: impl AsArg<StringName>) -> GString
To set the default parameters, use Self::tr_ex
and its builder methods. See the book for detailed usage instructions.
pub fn tr_ex<'a>(&'a self, message: impl AsArg<StringName> + 'a) -> ExTr<'a>
pub fn tr_n(
&self,
message: impl AsArg<StringName>,
plural_message: impl AsArg<StringName>,
n: i32,
) -> GString
pub fn tr_n( &self, message: impl AsArg<StringName>, plural_message: impl AsArg<StringName>, n: i32, ) -> GString
To set the default parameters, use Self::tr_n_ex
and its builder methods. See the book for detailed usage instructions.
pub fn tr_n_ex<'a>( &'a self, message: impl AsArg<StringName> + 'a, plural_message: impl AsArg<StringName> + 'a, n: i32, ) -> ExTrN<'a>
pub fn is_queued_for_deletion(&self) -> bool
pub fn cancel_free(&mut self)
pub fn notify(&mut self, what: ObjectNotification)
pub fn notify(&mut self, what: ObjectNotification)
⚠️ Sends a Godot notification to all classes inherited by the object.
Triggers calls to on_notification()
, and depending on the notification, also to Godot’s lifecycle callbacks such as ready()
.
Starts from the highest ancestor (the Object
class) and goes down the hierarchy.
See also Godot docs for Object::notification()
.
§Panics
If you call this method on a user-defined object while holding a GdRef
or GdMut
guard on the instance, you will encounter
a panic. The reason is that the receiving virtual method on_notification()
acquires a GdMut
lock dynamically, which must
be exclusive.
pub fn notify_reversed(&mut self, what: ObjectNotification)
pub fn notify_reversed(&mut self, what: ObjectNotification)
⚠️ Like Self::notify()
, but starts at the most-derived class and goes up the hierarchy.
See docs of that method, including the panics.