Struct PhysicsDirectSpaceState2DExtension
#[repr(C)]pub struct PhysicsDirectSpaceState2DExtension { /* private fields */ }
Expand description
Godot class PhysicsDirectSpaceState2DExtension.
Inherits PhysicsDirectSpaceState2D
.
Related symbols:
IPhysicsDirectSpaceState2DExtension
: virtual methods
See also Godot docs for PhysicsDirectSpaceState2DExtension
.
§Construction
This class is manually managed. You can create a new instance using PhysicsDirectSpaceState2DExtension::new_alloc()
.
Do not forget to call free()
or hand over ownership to Godot.
Implementations§
§impl PhysicsDirectSpaceState2DExtension
impl PhysicsDirectSpaceState2DExtension
pub fn is_body_excluded_from_query(&self, body: Rid) -> bool
Methods from Deref<Target = PhysicsDirectSpaceState2D>§
pub fn intersect_point(
&mut self,
parameters: impl AsObjectArg<PhysicsPointQueryParameters2D>,
) -> Array<Dictionary>
pub fn intersect_point( &mut self, parameters: impl AsObjectArg<PhysicsPointQueryParameters2D>, ) -> Array<Dictionary>
To set the default parameters, use Self::intersect_point_ex
and its builder methods. See the book for detailed usage instructions.
pub fn intersect_point_ex<'a>( &'a mut self, parameters: impl AsObjectArg<PhysicsPointQueryParameters2D>, ) -> ExIntersectPoint<'a>
pub fn intersect_ray( &mut self, parameters: impl AsObjectArg<PhysicsRayQueryParameters2D>, ) -> Dictionary
pub fn intersect_shape(
&mut self,
parameters: impl AsObjectArg<PhysicsShapeQueryParameters2D>,
) -> Array<Dictionary>
pub fn intersect_shape( &mut self, parameters: impl AsObjectArg<PhysicsShapeQueryParameters2D>, ) -> Array<Dictionary>
To set the default parameters, use Self::intersect_shape_ex
and its builder methods. See the book for detailed usage instructions.
pub fn intersect_shape_ex<'a>( &'a mut self, parameters: impl AsObjectArg<PhysicsShapeQueryParameters2D>, ) -> ExIntersectShape<'a>
pub fn cast_motion( &mut self, parameters: impl AsObjectArg<PhysicsShapeQueryParameters2D>, ) -> PackedFloat32Array
pub fn collide_shape(
&mut self,
parameters: impl AsObjectArg<PhysicsShapeQueryParameters2D>,
) -> Array<Vector2>
pub fn collide_shape( &mut self, parameters: impl AsObjectArg<PhysicsShapeQueryParameters2D>, ) -> Array<Vector2>
To set the default parameters, use Self::collide_shape_ex
and its builder methods. See the book for detailed usage instructions.
pub fn collide_shape_ex<'a>( &'a mut self, parameters: impl AsObjectArg<PhysicsShapeQueryParameters2D>, ) -> ExCollideShape<'a>
pub fn get_rest_info( &mut self, parameters: impl AsObjectArg<PhysicsShapeQueryParameters2D>, ) -> Dictionary
Methods from Deref<Target = Object>§
pub fn get_class(&self) -> GString
pub fn is_class(&self, class: impl AsArg<GString>) -> bool
pub fn set(&mut self, property: impl AsArg<StringName>, value: &Variant)
pub fn get(&self, property: impl AsArg<StringName>) -> Variant
pub fn set_indexed( &mut self, property_path: impl AsArg<NodePath>, value: &Variant, )
pub fn get_indexed(&self, property_path: impl AsArg<NodePath>) -> Variant
pub fn get_property_list(&self) -> Array<Dictionary>
pub fn get_method_list(&self) -> Array<Dictionary>
pub fn property_can_revert(&self, property: impl AsArg<StringName>) -> bool
pub fn property_get_revert(&self, property: impl AsArg<StringName>) -> Variant
pub fn set_script(&mut self, script: &Variant)
pub fn get_script(&self) -> Variant
pub fn set_meta(&mut self, name: impl AsArg<StringName>, value: &Variant)
pub fn remove_meta(&mut self, name: impl AsArg<StringName>)
pub fn get_meta(&self, name: impl AsArg<StringName>) -> Variant
pub fn get_meta(&self, name: impl AsArg<StringName>) -> Variant
To set the default parameters, use Self::get_meta_ex
and its builder methods. See the book for detailed usage instructions.
pub fn get_meta_ex<'a>( &'a self, name: impl AsArg<StringName> + 'a, ) -> ExGetMeta<'a>
pub fn has_meta(&self, name: impl AsArg<StringName>) -> bool
pub fn get_meta_list(&self) -> Array<StringName>
pub fn add_user_signal(&mut self, signal: impl AsArg<GString>)
pub fn add_user_signal(&mut self, signal: impl AsArg<GString>)
To set the default parameters, use Self::add_user_signal_ex
and its builder methods. See the book for detailed usage instructions.
pub fn add_user_signal_ex<'a>( &'a mut self, signal: impl AsArg<GString> + 'a, ) -> ExAddUserSignal<'a>
pub fn has_user_signal(&self, signal: impl AsArg<StringName>) -> bool
pub fn remove_user_signal(&mut self, signal: impl AsArg<StringName>)
pub fn emit_signal(
&mut self,
signal: impl AsArg<StringName>,
varargs: &[Variant],
) -> Error
pub fn emit_signal( &mut self, signal: impl AsArg<StringName>, varargs: &[Variant], ) -> Error
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_emit_signal(
&mut self,
signal: impl AsArg<StringName>,
varargs: &[Variant],
) -> Result<Error, CallError>
pub fn try_emit_signal( &mut self, signal: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Error, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn call(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Variant
pub fn call( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Variant
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_call(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Result<Variant, CallError>
pub fn try_call( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Variant, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn call_deferred(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Variant
pub fn call_deferred( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Variant
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_call_deferred(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Result<Variant, CallError>
pub fn try_call_deferred( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Variant, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn set_deferred( &mut self, property: impl AsArg<StringName>, value: &Variant, )
pub fn callv( &mut self, method: impl AsArg<StringName>, arg_array: &Array<Variant>, ) -> Variant
pub fn has_method(&self, method: impl AsArg<StringName>) -> bool
pub fn get_method_argument_count(&self, method: impl AsArg<StringName>) -> i32
pub fn has_signal(&self, signal: impl AsArg<StringName>) -> bool
pub fn get_signal_list(&self) -> Array<Dictionary>
pub fn get_signal_connection_list( &self, signal: impl AsArg<StringName>, ) -> Array<Dictionary>
pub fn get_incoming_connections(&self) -> Array<Dictionary>
pub fn connect(
&mut self,
signal: impl AsArg<StringName>,
callable: &Callable,
) -> Error
pub fn connect( &mut self, signal: impl AsArg<StringName>, callable: &Callable, ) -> Error
To set the default parameters, use Self::connect_ex
and its builder methods. See the book for detailed usage instructions.
pub fn connect_ex<'a>( &'a mut self, signal: impl AsArg<StringName> + 'a, callable: &'a Callable, ) -> ExConnect<'a>
pub fn disconnect( &mut self, signal: impl AsArg<StringName>, callable: &Callable, )
pub fn is_connected( &self, signal: impl AsArg<StringName>, callable: &Callable, ) -> bool
pub fn set_block_signals(&mut self, enable: bool)
pub fn is_blocking_signals(&self) -> bool
pub fn notify_property_list_changed(&mut self)
pub fn set_message_translation(&mut self, enable: bool)
pub fn can_translate_messages(&self) -> bool
pub fn tr(&self, message: impl AsArg<StringName>) -> GString
pub fn tr(&self, message: impl AsArg<StringName>) -> GString
To set the default parameters, use Self::tr_ex
and its builder methods. See the book for detailed usage instructions.
pub fn tr_ex<'a>(&'a self, message: impl AsArg<StringName> + 'a) -> ExTr<'a>
pub fn tr_n(
&self,
message: impl AsArg<StringName>,
plural_message: impl AsArg<StringName>,
n: i32,
) -> GString
pub fn tr_n( &self, message: impl AsArg<StringName>, plural_message: impl AsArg<StringName>, n: i32, ) -> GString
To set the default parameters, use Self::tr_n_ex
and its builder methods. See the book for detailed usage instructions.
pub fn tr_n_ex<'a>( &'a self, message: impl AsArg<StringName> + 'a, plural_message: impl AsArg<StringName> + 'a, n: i32, ) -> ExTrN<'a>
pub fn is_queued_for_deletion(&self) -> bool
pub fn cancel_free(&mut self)
pub fn notify(&mut self, what: ObjectNotification)
pub fn notify(&mut self, what: ObjectNotification)
⚠️ Sends a Godot notification to all classes inherited by the object.
Triggers calls to on_notification()
, and depending on the notification, also to Godot’s lifecycle callbacks such as ready()
.
Starts from the highest ancestor (the Object
class) and goes down the hierarchy.
See also Godot docs for Object::notification()
.
§Panics
If you call this method on a user-defined object while holding a GdRef
or GdMut
guard on the instance, you will encounter
a panic. The reason is that the receiving virtual method on_notification()
acquires a GdMut
lock dynamically, which must
be exclusive.
pub fn notify_reversed(&mut self, what: ObjectNotification)
pub fn notify_reversed(&mut self, what: ObjectNotification)
⚠️ Like Self::notify()
, but starts at the most-derived class and goes up the hierarchy.
See docs of that method, including the panics.
Trait Implementations§
§impl Debug for PhysicsDirectSpaceState2DExtension
impl Debug for PhysicsDirectSpaceState2DExtension
§impl Deref for PhysicsDirectSpaceState2DExtension
impl Deref for PhysicsDirectSpaceState2DExtension
§type Target = PhysicsDirectSpaceState2D
type Target = PhysicsDirectSpaceState2D
§fn deref(&self) -> &<PhysicsDirectSpaceState2DExtension as Deref>::Target
fn deref(&self) -> &<PhysicsDirectSpaceState2DExtension as Deref>::Target
§impl DerefMut for PhysicsDirectSpaceState2DExtension
impl DerefMut for PhysicsDirectSpaceState2DExtension
§fn deref_mut(
&mut self,
) -> &mut <PhysicsDirectSpaceState2DExtension as Deref>::Target
fn deref_mut( &mut self, ) -> &mut <PhysicsDirectSpaceState2DExtension as Deref>::Target
§impl GodotClass for PhysicsDirectSpaceState2DExtension
impl GodotClass for PhysicsDirectSpaceState2DExtension
§const INIT_LEVEL: InitLevel = crate::init::InitLevel::Servers
const INIT_LEVEL: InitLevel = crate::init::InitLevel::Servers
§type Base = PhysicsDirectSpaceState2D
type Base = PhysicsDirectSpaceState2D
T
. This is always a Godot engine class.