Struct RenderSceneBuffersRd
#[repr(C)]pub struct RenderSceneBuffersRd { /* private fields */ }
Expand description
Godot class RenderSceneBuffersRD.
Inherits RenderSceneBuffers
.
Related symbols:
render_scene_buffers_rd
: sidecar module with related enum/flag typesIRenderSceneBuffersRd
: virtual methods
See also Godot docs for RenderSceneBuffersRD
.
§Construction
This class is reference-counted. You can create a new instance using RenderSceneBuffersRd::new_gd()
.
Implementations§
§impl RenderSceneBuffersRd
impl RenderSceneBuffersRd
pub fn has_texture( &self, context: impl AsArg<StringName>, name: impl AsArg<StringName>, ) -> bool
pub fn create_texture( &mut self, context: impl AsArg<StringName>, name: impl AsArg<StringName>, data_format: DataFormat, usage_bits: u32, texture_samples: TextureSamples, size: Vector2i, layers: u32, mipmaps: u32, unique: bool, discardable: bool, ) -> Rid
pub fn create_texture_from_format( &mut self, context: impl AsArg<StringName>, name: impl AsArg<StringName>, format: impl AsArg<Option<Gd<RdTextureFormat>>>, view: impl AsArg<Option<Gd<RdTextureView>>>, unique: bool, ) -> Rid
pub fn create_texture_view( &mut self, context: impl AsArg<StringName>, name: impl AsArg<StringName>, view_name: impl AsArg<StringName>, view: impl AsArg<Option<Gd<RdTextureView>>>, ) -> Rid
pub fn get_texture( &self, context: impl AsArg<StringName>, name: impl AsArg<StringName>, ) -> Rid
pub fn get_texture_format( &self, context: impl AsArg<StringName>, name: impl AsArg<StringName>, ) -> Option<Gd<RdTextureFormat>>
pub fn get_texture_slice( &mut self, context: impl AsArg<StringName>, name: impl AsArg<StringName>, layer: u32, mipmap: u32, layers: u32, mipmaps: u32, ) -> Rid
pub fn get_texture_slice_view( &mut self, context: impl AsArg<StringName>, name: impl AsArg<StringName>, layer: u32, mipmap: u32, layers: u32, mipmaps: u32, view: impl AsArg<Option<Gd<RdTextureView>>>, ) -> Rid
pub fn get_texture_slice_size( &mut self, context: impl AsArg<StringName>, name: impl AsArg<StringName>, mipmap: u32, ) -> Vector2i
pub fn clear_context(&mut self, context: impl AsArg<StringName>)
pub fn get_color_texture(&mut self) -> Rid
pub fn get_color_texture(&mut self) -> Rid
To set the default parameters, use Self::get_color_texture_ex
and its builder methods. See the book for detailed usage instructions.
pub fn get_color_texture_ex<'a>(&'a mut self) -> ExGetColorTexture<'a>
pub fn get_color_layer(&mut self, layer: u32) -> Rid
pub fn get_color_layer(&mut self, layer: u32) -> Rid
To set the default parameters, use Self::get_color_layer_ex
and its builder methods. See the book for detailed usage instructions.
pub fn get_color_layer_ex<'a>(&'a mut self, layer: u32) -> ExGetColorLayer<'a>
pub fn get_depth_texture(&mut self) -> Rid
pub fn get_depth_texture(&mut self) -> Rid
To set the default parameters, use Self::get_depth_texture_ex
and its builder methods. See the book for detailed usage instructions.
pub fn get_depth_texture_ex<'a>(&'a mut self) -> ExGetDepthTexture<'a>
pub fn get_depth_layer(&mut self, layer: u32) -> Rid
pub fn get_depth_layer(&mut self, layer: u32) -> Rid
To set the default parameters, use Self::get_depth_layer_ex
and its builder methods. See the book for detailed usage instructions.
pub fn get_depth_layer_ex<'a>(&'a mut self, layer: u32) -> ExGetDepthLayer<'a>
pub fn get_velocity_texture(&mut self) -> Rid
pub fn get_velocity_texture(&mut self) -> Rid
To set the default parameters, use Self::get_velocity_texture_ex
and its builder methods. See the book for detailed usage instructions.
pub fn get_velocity_texture_ex<'a>(&'a mut self) -> ExGetVelocityTexture<'a>
pub fn get_velocity_layer(&mut self, layer: u32) -> Rid
pub fn get_velocity_layer(&mut self, layer: u32) -> Rid
To set the default parameters, use Self::get_velocity_layer_ex
and its builder methods. See the book for detailed usage instructions.
pub fn get_velocity_layer_ex<'a>( &'a mut self, layer: u32, ) -> ExGetVelocityLayer<'a>
pub fn get_render_target(&self) -> Rid
pub fn get_view_count(&self) -> u32
pub fn get_internal_size(&self) -> Vector2i
pub fn get_target_size(&self) -> Vector2i
pub fn get_scaling_3d_mode(&self) -> ViewportScaling3DMode
pub fn get_fsr_sharpness(&self) -> f32
pub fn get_msaa_3d(&self) -> ViewportMsaa
pub fn get_texture_samples(&self) -> TextureSamples
pub fn get_screen_space_aa(&self) -> ViewportScreenSpaceAa
pub fn get_use_taa(&self) -> bool
pub fn get_use_debanding(&self) -> bool
Methods from Deref<Target = RenderSceneBuffers>§
pub fn configure( &mut self, config: impl AsArg<Option<Gd<RenderSceneBuffersConfiguration>>>, )
Methods from Deref<Target = RefCounted>§
pub fn get_reference_count(&self) -> i32
Methods from Deref<Target = Object>§
pub fn get_script(&self) -> Option<Gd<Script>>
pub fn set_script(&mut self, script: impl AsArg<Option<Gd<Script>>>)
pub fn connect( &mut self, signal: impl AsArg<StringName>, callable: &Callable, ) -> Error
pub fn connect_flags( &mut self, signal: impl AsArg<StringName>, callable: &Callable, flags: ConnectFlags, ) -> Error
pub fn get_class(&self) -> GString
pub fn is_class(&self, class: impl AsArg<GString>) -> bool
pub fn set(&mut self, property: impl AsArg<StringName>, value: &Variant)
pub fn get(&self, property: impl AsArg<StringName>) -> Variant
pub fn set_indexed( &mut self, property_path: impl AsArg<NodePath>, value: &Variant, )
pub fn get_indexed(&self, property_path: impl AsArg<NodePath>) -> Variant
pub fn get_property_list(&self) -> Array<Dictionary>
pub fn get_method_list(&self) -> Array<Dictionary>
pub fn property_can_revert(&self, property: impl AsArg<StringName>) -> bool
pub fn property_get_revert(&self, property: impl AsArg<StringName>) -> Variant
pub fn set_meta(&mut self, name: impl AsArg<StringName>, value: &Variant)
pub fn remove_meta(&mut self, name: impl AsArg<StringName>)
pub fn get_meta(&self, name: impl AsArg<StringName>) -> Variant
pub fn get_meta(&self, name: impl AsArg<StringName>) -> Variant
To set the default parameters, use Self::get_meta_ex
and its builder methods. See the book for detailed usage instructions.
pub fn get_meta_ex<'a>( &'a self, name: impl AsArg<StringName> + 'a, ) -> ExGetMeta<'a>
pub fn has_meta(&self, name: impl AsArg<StringName>) -> bool
pub fn get_meta_list(&self) -> Array<StringName>
pub fn add_user_signal(&mut self, signal: impl AsArg<GString>)
pub fn add_user_signal(&mut self, signal: impl AsArg<GString>)
To set the default parameters, use Self::add_user_signal_ex
and its builder methods. See the book for detailed usage instructions.
pub fn add_user_signal_ex<'a>( &'a mut self, signal: impl AsArg<GString> + 'a, ) -> ExAddUserSignal<'a>
pub fn has_user_signal(&self, signal: impl AsArg<StringName>) -> bool
pub fn remove_user_signal(&mut self, signal: impl AsArg<StringName>)
pub fn emit_signal(
&mut self,
signal: impl AsArg<StringName>,
varargs: &[Variant],
) -> Error
pub fn emit_signal( &mut self, signal: impl AsArg<StringName>, varargs: &[Variant], ) -> Error
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_emit_signal(
&mut self,
signal: impl AsArg<StringName>,
varargs: &[Variant],
) -> Result<Error, CallError>
pub fn try_emit_signal( &mut self, signal: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Error, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn call(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Variant
pub fn call( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Variant
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_call(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Result<Variant, CallError>
pub fn try_call( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Variant, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn call_deferred(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Variant
pub fn call_deferred( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Variant
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_call_deferred(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Result<Variant, CallError>
pub fn try_call_deferred( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Variant, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn set_deferred( &mut self, property: impl AsArg<StringName>, value: &Variant, )
pub fn callv( &mut self, method: impl AsArg<StringName>, arg_array: &Array<Variant>, ) -> Variant
pub fn has_method(&self, method: impl AsArg<StringName>) -> bool
pub fn get_method_argument_count(&self, method: impl AsArg<StringName>) -> i32
pub fn has_signal(&self, signal: impl AsArg<StringName>) -> bool
pub fn get_signal_list(&self) -> Array<Dictionary>
pub fn get_signal_connection_list( &self, signal: impl AsArg<StringName>, ) -> Array<Dictionary>
pub fn get_incoming_connections(&self) -> Array<Dictionary>
pub fn disconnect( &mut self, signal: impl AsArg<StringName>, callable: &Callable, )
pub fn is_connected( &self, signal: impl AsArg<StringName>, callable: &Callable, ) -> bool
pub fn has_connections(&self, signal: impl AsArg<StringName>) -> bool
pub fn set_block_signals(&mut self, enable: bool)
pub fn is_blocking_signals(&self) -> bool
pub fn notify_property_list_changed(&mut self)
pub fn set_message_translation(&mut self, enable: bool)
pub fn can_translate_messages(&self) -> bool
pub fn tr(&self, message: impl AsArg<StringName>) -> GString
pub fn tr(&self, message: impl AsArg<StringName>) -> GString
To set the default parameters, use Self::tr_ex
and its builder methods. See the book for detailed usage instructions.
pub fn tr_ex<'a>(&'a self, message: impl AsArg<StringName> + 'a) -> ExTr<'a>
pub fn tr_n(
&self,
message: impl AsArg<StringName>,
plural_message: impl AsArg<StringName>,
n: i32,
) -> GString
pub fn tr_n( &self, message: impl AsArg<StringName>, plural_message: impl AsArg<StringName>, n: i32, ) -> GString
To set the default parameters, use Self::tr_n_ex
and its builder methods. See the book for detailed usage instructions.
pub fn tr_n_ex<'a>( &'a self, message: impl AsArg<StringName> + 'a, plural_message: impl AsArg<StringName> + 'a, n: i32, ) -> ExTrN<'a>
pub fn get_translation_domain(&self) -> StringName
pub fn set_translation_domain(&mut self, domain: impl AsArg<StringName>)
pub fn is_queued_for_deletion(&self) -> bool
pub fn cancel_free(&mut self)
pub fn notify(&mut self, what: ObjectNotification)
pub fn notify(&mut self, what: ObjectNotification)
⚠️ Sends a Godot notification to all classes inherited by the object.
Triggers calls to on_notification()
, and depending on the notification, also to Godot’s lifecycle callbacks such as ready()
.
Starts from the highest ancestor (the Object
class) and goes down the hierarchy.
See also Godot docs for Object::notification()
.
§Panics
If you call this method on a user-defined object while holding a GdRef
or GdMut
guard on the instance, you will encounter
a panic. The reason is that the receiving virtual method on_notification()
acquires a GdMut
lock dynamically, which must
be exclusive.
pub fn notify_reversed(&mut self, what: ObjectNotification)
pub fn notify_reversed(&mut self, what: ObjectNotification)
⚠️ Like Self::notify()
, but starts at the most-derived class and goes up the hierarchy.
See docs of that method, including the panics.
Trait Implementations§
§impl Bounds for RenderSceneBuffersRd
impl Bounds for RenderSceneBuffersRd
§type Memory = MemRefCounted
type Memory = MemRefCounted
§type Declarer = DeclEngine
type Declarer = DeclEngine
§impl Debug for RenderSceneBuffersRd
impl Debug for RenderSceneBuffersRd
§impl Deref for RenderSceneBuffersRd
impl Deref for RenderSceneBuffersRd
§type Target = RenderSceneBuffers
type Target = RenderSceneBuffers
§fn deref(&self) -> &<RenderSceneBuffersRd as Deref>::Target
fn deref(&self) -> &<RenderSceneBuffersRd as Deref>::Target
§impl DerefMut for RenderSceneBuffersRd
impl DerefMut for RenderSceneBuffersRd
§fn deref_mut(&mut self) -> &mut <RenderSceneBuffersRd as Deref>::Target
fn deref_mut(&mut self) -> &mut <RenderSceneBuffersRd as Deref>::Target
§impl GodotClass for RenderSceneBuffersRd
impl GodotClass for RenderSceneBuffersRd
§const INIT_LEVEL: InitLevel = crate::init::InitLevel::Scene
const INIT_LEVEL: InitLevel = crate::init::InitLevel::Scene
§type Base = RenderSceneBuffers
type Base = RenderSceneBuffers
T
. This is always a Godot engine class.§fn class_id() -> ClassId
fn class_id() -> ClassId
§fn class_name() -> ClassId
fn class_name() -> ClassId
class_id()
§fn inherits<Base>() -> boolwhere
Base: GodotClass,
fn inherits<Base>() -> boolwhere
Base: GodotClass,
§impl Inherits<Object> for RenderSceneBuffersRd
impl Inherits<Object> for RenderSceneBuffersRd
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<RefCounted> for RenderSceneBuffersRd
impl Inherits<RefCounted> for RenderSceneBuffersRd
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<RenderSceneBuffers> for RenderSceneBuffersRd
impl Inherits<RenderSceneBuffers> for RenderSceneBuffersRd
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl WithSignals for RenderSceneBuffersRd
impl WithSignals for RenderSceneBuffersRd
§type SignalCollection<'c, C: WithSignals> = SignalsOfObject<'c, C>
type SignalCollection<'c, C: WithSignals> = SignalsOfObject<'c, C>
impl GodotDefault for RenderSceneBuffersRd
Auto Trait Implementations§
impl Freeze for RenderSceneBuffersRd
impl RefUnwindSafe for RenderSceneBuffersRd
impl !Send for RenderSceneBuffersRd
impl !Sync for RenderSceneBuffersRd
impl Unpin for RenderSceneBuffersRd
impl UnwindSafe for RenderSceneBuffersRd
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
§impl<T> Inherits<T> for Twhere
T: GodotClass,
impl<T> Inherits<T> for Twhere
T: GodotClass,
§const IS_SAME_CLASS: bool = true
const IS_SAME_CLASS: bool = true
Self == Base
. Read more