Struct RenderSceneBuffersRd
#[repr(C)]pub struct RenderSceneBuffersRd { /* private fields */ }
Expand description
Godot class RenderSceneBuffersRD.
Inherits RenderSceneBuffers
.
Related symbols:
render_scene_buffers_rd
: sidecar module with related enum/flag typesIRenderSceneBuffersRd
: virtual methods
See also Godot docs for RenderSceneBuffersRD
.
§Construction
This class is reference-counted. You can create a new instance using RenderSceneBuffersRd::new_gd()
.
Implementations§
§impl RenderSceneBuffersRd
impl RenderSceneBuffersRd
pub fn has_texture( &self, context: impl AsArg<StringName>, name: impl AsArg<StringName>, ) -> bool
pub fn create_texture( &mut self, context: impl AsArg<StringName>, name: impl AsArg<StringName>, data_format: DataFormat, usage_bits: u32, texture_samples: TextureSamples, size: Vector2i, layers: u32, mipmaps: u32, unique: bool, ) -> Rid
pub fn create_texture_from_format( &mut self, context: impl AsArg<StringName>, name: impl AsArg<StringName>, format: impl AsObjectArg<RdTextureFormat>, view: impl AsObjectArg<RdTextureView>, unique: bool, ) -> Rid
pub fn create_texture_view( &mut self, context: impl AsArg<StringName>, name: impl AsArg<StringName>, view_name: impl AsArg<StringName>, view: impl AsObjectArg<RdTextureView>, ) -> Rid
pub fn get_texture( &self, context: impl AsArg<StringName>, name: impl AsArg<StringName>, ) -> Rid
pub fn get_texture_format( &self, context: impl AsArg<StringName>, name: impl AsArg<StringName>, ) -> Option<Gd<RdTextureFormat>>
pub fn get_texture_slice( &mut self, context: impl AsArg<StringName>, name: impl AsArg<StringName>, layer: u32, mipmap: u32, layers: u32, mipmaps: u32, ) -> Rid
pub fn get_texture_slice_view( &mut self, context: impl AsArg<StringName>, name: impl AsArg<StringName>, layer: u32, mipmap: u32, layers: u32, mipmaps: u32, view: impl AsObjectArg<RdTextureView>, ) -> Rid
pub fn get_texture_slice_size( &mut self, context: impl AsArg<StringName>, name: impl AsArg<StringName>, mipmap: u32, ) -> Vector2i
pub fn clear_context(&mut self, context: impl AsArg<StringName>)
pub fn get_color_texture(&mut self) -> Rid
pub fn get_color_texture(&mut self) -> Rid
To set the default parameters, use Self::get_color_texture_ex
and its builder methods. See the book for detailed usage instructions.
pub fn get_color_texture_ex<'a>(&'a mut self) -> ExGetColorTexture<'a>
pub fn get_color_layer(&mut self, layer: u32) -> Rid
pub fn get_color_layer(&mut self, layer: u32) -> Rid
To set the default parameters, use Self::get_color_layer_ex
and its builder methods. See the book for detailed usage instructions.
pub fn get_color_layer_ex<'a>(&'a mut self, layer: u32) -> ExGetColorLayer<'a>
pub fn get_depth_texture(&mut self) -> Rid
pub fn get_depth_texture(&mut self) -> Rid
To set the default parameters, use Self::get_depth_texture_ex
and its builder methods. See the book for detailed usage instructions.
pub fn get_depth_texture_ex<'a>(&'a mut self) -> ExGetDepthTexture<'a>
pub fn get_depth_layer(&mut self, layer: u32) -> Rid
pub fn get_depth_layer(&mut self, layer: u32) -> Rid
To set the default parameters, use Self::get_depth_layer_ex
and its builder methods. See the book for detailed usage instructions.
pub fn get_depth_layer_ex<'a>(&'a mut self, layer: u32) -> ExGetDepthLayer<'a>
pub fn get_velocity_texture(&mut self) -> Rid
pub fn get_velocity_texture(&mut self) -> Rid
To set the default parameters, use Self::get_velocity_texture_ex
and its builder methods. See the book for detailed usage instructions.
pub fn get_velocity_texture_ex<'a>(&'a mut self) -> ExGetVelocityTexture<'a>
pub fn get_velocity_layer(&mut self, layer: u32) -> Rid
pub fn get_velocity_layer(&mut self, layer: u32) -> Rid
To set the default parameters, use Self::get_velocity_layer_ex
and its builder methods. See the book for detailed usage instructions.
pub fn get_velocity_layer_ex<'a>( &'a mut self, layer: u32, ) -> ExGetVelocityLayer<'a>
pub fn get_render_target(&self) -> Rid
pub fn get_view_count(&self) -> u32
pub fn get_internal_size(&self) -> Vector2i
pub fn get_target_size(&self) -> Vector2i
pub fn get_scaling_3d_mode(&self) -> ViewportScaling3DMode
pub fn get_fsr_sharpness(&self) -> f32
pub fn get_msaa_3d(&self) -> ViewportMsaa
pub fn get_texture_samples(&self) -> TextureSamples
pub fn get_screen_space_aa(&self) -> ViewportScreenSpaceAa
pub fn get_use_taa(&self) -> bool
pub fn get_use_debanding(&self) -> bool
Methods from Deref<Target = RenderSceneBuffers>§
pub fn configure( &mut self, config: impl AsObjectArg<RenderSceneBuffersConfiguration>, )
Methods from Deref<Target = RefCounted>§
pub fn get_reference_count(&self) -> i32
Methods from Deref<Target = Object>§
pub fn get_class(&self) -> GString
pub fn is_class(&self, class: impl AsArg<GString>) -> bool
pub fn set(&mut self, property: impl AsArg<StringName>, value: &Variant)
pub fn get(&self, property: impl AsArg<StringName>) -> Variant
pub fn set_indexed( &mut self, property_path: impl AsArg<NodePath>, value: &Variant, )
pub fn get_indexed(&self, property_path: impl AsArg<NodePath>) -> Variant
pub fn get_property_list(&self) -> Array<Dictionary>
pub fn get_method_list(&self) -> Array<Dictionary>
pub fn property_can_revert(&self, property: impl AsArg<StringName>) -> bool
pub fn property_get_revert(&self, property: impl AsArg<StringName>) -> Variant
pub fn set_script(&mut self, script: &Variant)
pub fn get_script(&self) -> Variant
pub fn set_meta(&mut self, name: impl AsArg<StringName>, value: &Variant)
pub fn remove_meta(&mut self, name: impl AsArg<StringName>)
pub fn get_meta(&self, name: impl AsArg<StringName>) -> Variant
pub fn get_meta(&self, name: impl AsArg<StringName>) -> Variant
To set the default parameters, use Self::get_meta_ex
and its builder methods. See the book for detailed usage instructions.
pub fn get_meta_ex<'a>( &'a self, name: impl AsArg<StringName> + 'a, ) -> ExGetMeta<'a>
pub fn has_meta(&self, name: impl AsArg<StringName>) -> bool
pub fn get_meta_list(&self) -> Array<StringName>
pub fn add_user_signal(&mut self, signal: impl AsArg<GString>)
pub fn add_user_signal(&mut self, signal: impl AsArg<GString>)
To set the default parameters, use Self::add_user_signal_ex
and its builder methods. See the book for detailed usage instructions.
pub fn add_user_signal_ex<'a>( &'a mut self, signal: impl AsArg<GString> + 'a, ) -> ExAddUserSignal<'a>
pub fn has_user_signal(&self, signal: impl AsArg<StringName>) -> bool
pub fn remove_user_signal(&mut self, signal: impl AsArg<StringName>)
pub fn emit_signal(
&mut self,
signal: impl AsArg<StringName>,
varargs: &[Variant],
) -> Error
pub fn emit_signal( &mut self, signal: impl AsArg<StringName>, varargs: &[Variant], ) -> Error
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_emit_signal(
&mut self,
signal: impl AsArg<StringName>,
varargs: &[Variant],
) -> Result<Error, CallError>
pub fn try_emit_signal( &mut self, signal: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Error, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn call(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Variant
pub fn call( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Variant
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_call(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Result<Variant, CallError>
pub fn try_call( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Variant, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn call_deferred(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Variant
pub fn call_deferred( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Variant
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_call_deferred(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Result<Variant, CallError>
pub fn try_call_deferred( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Variant, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn set_deferred( &mut self, property: impl AsArg<StringName>, value: &Variant, )
pub fn callv( &mut self, method: impl AsArg<StringName>, arg_array: &Array<Variant>, ) -> Variant
pub fn has_method(&self, method: impl AsArg<StringName>) -> bool
pub fn get_method_argument_count(&self, method: impl AsArg<StringName>) -> i32
pub fn has_signal(&self, signal: impl AsArg<StringName>) -> bool
pub fn get_signal_list(&self) -> Array<Dictionary>
pub fn get_signal_connection_list( &self, signal: impl AsArg<StringName>, ) -> Array<Dictionary>
pub fn get_incoming_connections(&self) -> Array<Dictionary>
pub fn connect(
&mut self,
signal: impl AsArg<StringName>,
callable: &Callable,
) -> Error
pub fn connect( &mut self, signal: impl AsArg<StringName>, callable: &Callable, ) -> Error
To set the default parameters, use Self::connect_ex
and its builder methods. See the book for detailed usage instructions.
pub fn connect_ex<'a>( &'a mut self, signal: impl AsArg<StringName> + 'a, callable: &'a Callable, ) -> ExConnect<'a>
pub fn disconnect( &mut self, signal: impl AsArg<StringName>, callable: &Callable, )
pub fn is_connected( &self, signal: impl AsArg<StringName>, callable: &Callable, ) -> bool
pub fn set_block_signals(&mut self, enable: bool)
pub fn is_blocking_signals(&self) -> bool
pub fn notify_property_list_changed(&mut self)
pub fn set_message_translation(&mut self, enable: bool)
pub fn can_translate_messages(&self) -> bool
pub fn tr(&self, message: impl AsArg<StringName>) -> GString
pub fn tr(&self, message: impl AsArg<StringName>) -> GString
To set the default parameters, use Self::tr_ex
and its builder methods. See the book for detailed usage instructions.
pub fn tr_ex<'a>(&'a self, message: impl AsArg<StringName> + 'a) -> ExTr<'a>
pub fn tr_n(
&self,
message: impl AsArg<StringName>,
plural_message: impl AsArg<StringName>,
n: i32,
) -> GString
pub fn tr_n( &self, message: impl AsArg<StringName>, plural_message: impl AsArg<StringName>, n: i32, ) -> GString
To set the default parameters, use Self::tr_n_ex
and its builder methods. See the book for detailed usage instructions.
pub fn tr_n_ex<'a>( &'a self, message: impl AsArg<StringName> + 'a, plural_message: impl AsArg<StringName> + 'a, n: i32, ) -> ExTrN<'a>
pub fn is_queued_for_deletion(&self) -> bool
pub fn cancel_free(&mut self)
pub fn notify(&mut self, what: ObjectNotification)
pub fn notify(&mut self, what: ObjectNotification)
⚠️ Sends a Godot notification to all classes inherited by the object.
Triggers calls to on_notification()
, and depending on the notification, also to Godot’s lifecycle callbacks such as ready()
.
Starts from the highest ancestor (the Object
class) and goes down the hierarchy.
See also Godot docs for Object::notification()
.
§Panics
If you call this method on a user-defined object while holding a GdRef
or GdMut
guard on the instance, you will encounter
a panic. The reason is that the receiving virtual method on_notification()
acquires a GdMut
lock dynamically, which must
be exclusive.
pub fn notify_reversed(&mut self, what: ObjectNotification)
pub fn notify_reversed(&mut self, what: ObjectNotification)
⚠️ Like Self::notify()
, but starts at the most-derived class and goes up the hierarchy.
See docs of that method, including the panics.
Trait Implementations§
§impl Bounds for RenderSceneBuffersRd
impl Bounds for RenderSceneBuffersRd
§type Memory = MemRefCounted
type Memory = MemRefCounted
§type Declarer = DeclEngine
type Declarer = DeclEngine
§impl Debug for RenderSceneBuffersRd
impl Debug for RenderSceneBuffersRd
§impl Deref for RenderSceneBuffersRd
impl Deref for RenderSceneBuffersRd
§type Target = RenderSceneBuffers
type Target = RenderSceneBuffers
§fn deref(&self) -> &<RenderSceneBuffersRd as Deref>::Target
fn deref(&self) -> &<RenderSceneBuffersRd as Deref>::Target
§impl DerefMut for RenderSceneBuffersRd
impl DerefMut for RenderSceneBuffersRd
§fn deref_mut(&mut self) -> &mut <RenderSceneBuffersRd as Deref>::Target
fn deref_mut(&mut self) -> &mut <RenderSceneBuffersRd as Deref>::Target
§impl GodotClass for RenderSceneBuffersRd
impl GodotClass for RenderSceneBuffersRd
§const INIT_LEVEL: InitLevel = crate::init::InitLevel::Scene
const INIT_LEVEL: InitLevel = crate::init::InitLevel::Scene
§type Base = RenderSceneBuffers
type Base = RenderSceneBuffers
T
. This is always a Godot engine class.