Struct VisualShaderNode
pub struct VisualShaderNode { /* private fields */ }Expand description
Godot class VisualShaderNode.
Inherits Resource.
Related symbols:
visual_shader_node: sidecar module with related enum/flag types
See also Godot docs for VisualShaderNode.
§Not instantiable
This class cannot be constructed. Obtain Gd<VisualShaderNode> instances via Godot APIs.
§Final class
This class is final, meaning you cannot inherit from it, and it comes without I* interface trait. It is still possible that other Godot classes inherit from it, but that is limited to the engine itself.
Implementations§
§impl VisualShaderNode
impl VisualShaderNode
pub fn get_default_input_port(&self, type_: PortType) -> i32
pub fn set_output_port_for_preview(&mut self, port: i32)
pub fn get_output_port_for_preview(&self) -> i32
pub fn set_input_port_default_value(&mut self, port: i32, value: &Variant)
pub fn set_input_port_default_value(&mut self, port: i32, value: &Variant)
To set the default parameters, use Self::set_input_port_default_value_ex and its builder methods. See the book for detailed usage instructions.
pub fn set_input_port_default_value_ex<'a>( &'a mut self, port: i32, value: &'a Variant, ) -> ExSetInputPortDefaultValue<'a>
pub fn get_input_port_default_value(&self, port: i32) -> Variant
pub fn remove_input_port_default_value(&mut self, port: i32)
pub fn clear_default_input_values(&mut self)
pub fn set_default_input_values(&mut self, values: &Array<Variant>)
pub fn get_default_input_values(&self) -> Array<Variant>
pub fn set_frame(&mut self, frame: i32)
pub fn get_frame(&self) -> i32
Methods from Deref<Target = Resource>§
pub fn set_path(&mut self, path: impl AsArg<GString>)
pub fn take_over_path(&mut self, path: impl AsArg<GString>)
pub fn get_path(&self) -> GString
pub fn set_path_cache(&mut self, path: impl AsArg<GString>)
pub fn set_name(&mut self, name: impl AsArg<GString>)
pub fn get_name(&self) -> GString
pub fn get_rid(&self) -> Rid
pub fn set_local_to_scene(&mut self, enable: bool)
pub fn is_local_to_scene(&self) -> bool
pub fn get_local_scene(&self) -> Option<Gd<Node>>
pub fn setup_local_to_scene(&mut self)
pub fn reset_state(&mut self)
pub fn set_id_for_path( &mut self, path: impl AsArg<GString>, id: impl AsArg<GString>, )
pub fn get_id_for_path(&self, path: impl AsArg<GString>) -> GString
pub fn is_built_in(&self) -> bool
pub fn set_scene_unique_id(&mut self, id: impl AsArg<GString>)
pub fn get_scene_unique_id(&self) -> GString
pub fn emit_changed(&mut self)
pub fn duplicate(&self) -> Option<Gd<Resource>>
pub fn duplicate(&self) -> Option<Gd<Resource>>
To set the default parameters, use Self::duplicate_ex and its builder methods. See the book for detailed usage instructions.
pub fn duplicate_ex<'a>(&'a self) -> ExDuplicate<'a>
pub fn duplicate_deep(&self) -> Option<Gd<Resource>>
pub fn duplicate_deep(&self) -> Option<Gd<Resource>>
To set the default parameters, use Self::duplicate_deep_ex and its builder methods. See the book for detailed usage instructions.
pub fn duplicate_deep_ex<'a>(&'a self) -> ExDuplicateDeep<'a>
Methods from Deref<Target = RefCounted>§
pub fn get_reference_count(&self) -> i32
Methods from Deref<Target = Object>§
pub fn get_script(&self) -> Option<Gd<Script>>
pub fn set_script(&mut self, script: impl AsArg<Option<Gd<Script>>>)
pub fn connect( &mut self, signal: impl AsArg<StringName>, callable: &Callable, ) -> Error
pub fn connect_flags( &mut self, signal: impl AsArg<StringName>, callable: &Callable, flags: ConnectFlags, ) -> Error
pub fn get_class(&self) -> GString
pub fn is_class(&self, class: impl AsArg<GString>) -> bool
pub fn set(&mut self, property: impl AsArg<StringName>, value: &Variant)
pub fn get(&self, property: impl AsArg<StringName>) -> Variant
pub fn set_indexed( &mut self, property_path: impl AsArg<NodePath>, value: &Variant, )
pub fn get_indexed(&self, property_path: impl AsArg<NodePath>) -> Variant
pub fn get_property_list(&self) -> Array<Dictionary>
pub fn get_method_list(&self) -> Array<Dictionary>
pub fn property_can_revert(&self, property: impl AsArg<StringName>) -> bool
pub fn property_get_revert(&self, property: impl AsArg<StringName>) -> Variant
pub fn set_meta(&mut self, name: impl AsArg<StringName>, value: &Variant)
pub fn remove_meta(&mut self, name: impl AsArg<StringName>)
pub fn get_meta(&self, name: impl AsArg<StringName>) -> Variant
pub fn get_meta(&self, name: impl AsArg<StringName>) -> Variant
To set the default parameters, use Self::get_meta_ex and its builder methods. See the book for detailed usage instructions.
pub fn get_meta_ex<'a>( &'a self, name: impl AsArg<StringName> + 'a, ) -> ExGetMeta<'a>
pub fn has_meta(&self, name: impl AsArg<StringName>) -> bool
pub fn get_meta_list(&self) -> Array<StringName>
pub fn add_user_signal(&mut self, signal: impl AsArg<GString>)
pub fn add_user_signal(&mut self, signal: impl AsArg<GString>)
To set the default parameters, use Self::add_user_signal_ex and its builder methods. See the book for detailed usage instructions.
pub fn add_user_signal_ex<'a>( &'a mut self, signal: impl AsArg<GString> + 'a, ) -> ExAddUserSignal<'a>
pub fn has_user_signal(&self, signal: impl AsArg<StringName>) -> bool
pub fn remove_user_signal(&mut self, signal: impl AsArg<StringName>)
pub fn emit_signal(
&mut self,
signal: impl AsArg<StringName>,
varargs: &[Variant],
) -> Error
pub fn emit_signal( &mut self, signal: impl AsArg<StringName>, varargs: &[Variant], ) -> Error
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant.
It can detect call failures and will panic in such a case.
pub fn try_emit_signal(
&mut self,
signal: impl AsArg<StringName>,
varargs: &[Variant],
) -> Result<Error, CallError>
pub fn try_emit_signal( &mut self, signal: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Error, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant.
It can detect call failures and will return Err in such a case.
pub fn call(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Variant
pub fn call( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Variant
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant.
It can detect call failures and will panic in such a case.
pub fn try_call(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Result<Variant, CallError>
pub fn try_call( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Variant, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant.
It can detect call failures and will return Err in such a case.
pub fn call_deferred(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Variant
pub fn call_deferred( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Variant
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant.
It can detect call failures and will panic in such a case.
pub fn try_call_deferred(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Result<Variant, CallError>
pub fn try_call_deferred( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Variant, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant.
It can detect call failures and will return Err in such a case.
pub fn set_deferred( &mut self, property: impl AsArg<StringName>, value: &Variant, )
pub fn callv( &mut self, method: impl AsArg<StringName>, arg_array: &Array<Variant>, ) -> Variant
pub fn has_method(&self, method: impl AsArg<StringName>) -> bool
pub fn get_method_argument_count(&self, method: impl AsArg<StringName>) -> i32
pub fn has_signal(&self, signal: impl AsArg<StringName>) -> bool
pub fn get_signal_list(&self) -> Array<Dictionary>
pub fn get_signal_connection_list( &self, signal: impl AsArg<StringName>, ) -> Array<Dictionary>
pub fn get_incoming_connections(&self) -> Array<Dictionary>
pub fn disconnect( &mut self, signal: impl AsArg<StringName>, callable: &Callable, )
pub fn is_connected( &self, signal: impl AsArg<StringName>, callable: &Callable, ) -> bool
pub fn has_connections(&self, signal: impl AsArg<StringName>) -> bool
pub fn set_block_signals(&mut self, enable: bool)
pub fn is_blocking_signals(&self) -> bool
pub fn notify_property_list_changed(&mut self)
pub fn set_message_translation(&mut self, enable: bool)
pub fn can_translate_messages(&self) -> bool
pub fn tr(&self, message: impl AsArg<StringName>) -> GString
pub fn tr(&self, message: impl AsArg<StringName>) -> GString
To set the default parameters, use Self::tr_ex and its builder methods. See the book for detailed usage instructions.
pub fn tr_ex<'a>(&'a self, message: impl AsArg<StringName> + 'a) -> ExTr<'a>
pub fn tr_n(
&self,
message: impl AsArg<StringName>,
plural_message: impl AsArg<StringName>,
n: i32,
) -> GString
pub fn tr_n( &self, message: impl AsArg<StringName>, plural_message: impl AsArg<StringName>, n: i32, ) -> GString
To set the default parameters, use Self::tr_n_ex and its builder methods. See the book for detailed usage instructions.
pub fn tr_n_ex<'a>( &'a self, message: impl AsArg<StringName> + 'a, plural_message: impl AsArg<StringName> + 'a, n: i32, ) -> ExTrN<'a>
pub fn get_translation_domain(&self) -> StringName
pub fn set_translation_domain(&mut self, domain: impl AsArg<StringName>)
pub fn is_queued_for_deletion(&self) -> bool
pub fn cancel_free(&mut self)
pub fn notify(&mut self, what: ObjectNotification)
pub fn notify(&mut self, what: ObjectNotification)
⚠️ Sends a Godot notification to all classes inherited by the object.
Triggers calls to on_notification(), and depending on the notification, also to Godot’s lifecycle callbacks such as ready().
Starts from the highest ancestor (the Object class) and goes down the hierarchy.
See also Godot docs for Object::notification().
§Panics
If you call this method on a user-defined object while holding a GdRef or GdMut guard on the instance, you will encounter
a panic. The reason is that the receiving virtual method on_notification() acquires a GdMut lock dynamically, which must
be exclusive.
pub fn notify_reversed(&mut self, what: ObjectNotification)
pub fn notify_reversed(&mut self, what: ObjectNotification)
⚠️ Like Self::notify(), but starts at the most-derived class and goes up the hierarchy.
See docs of that method, including the panics.
Trait Implementations§
§impl Bounds for VisualShaderNode
impl Bounds for VisualShaderNode
§type Memory = MemRefCounted
type Memory = MemRefCounted
§type Declarer = DeclEngine
type Declarer = DeclEngine
§impl Debug for VisualShaderNode
impl Debug for VisualShaderNode
§impl Deref for VisualShaderNode
impl Deref for VisualShaderNode
§impl DerefMut for VisualShaderNode
impl DerefMut for VisualShaderNode
§fn deref_mut(&mut self) -> &mut <VisualShaderNode as Deref>::Target
fn deref_mut(&mut self) -> &mut <VisualShaderNode as Deref>::Target
§impl GodotClass for VisualShaderNode
impl GodotClass for VisualShaderNode
§const INIT_LEVEL: InitLevel = crate::init::InitLevel::Scene
const INIT_LEVEL: InitLevel = crate::init::InitLevel::Scene
§fn class_id() -> ClassId
fn class_id() -> ClassId
§fn class_name() -> ClassId
fn class_name() -> ClassId
class_id()§fn inherits<Base>() -> boolwhere
Base: GodotClass,
fn inherits<Base>() -> boolwhere
Base: GodotClass,
§impl Inherits<Object> for VisualShaderNode
impl Inherits<Object> for VisualShaderNode
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<RefCounted> for VisualShaderNode
impl Inherits<RefCounted> for VisualShaderNode
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<Resource> for VisualShaderNode
impl Inherits<Resource> for VisualShaderNode
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeBillboard
impl Inherits<VisualShaderNode> for VisualShaderNodeBillboard
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeBooleanConstant
impl Inherits<VisualShaderNode> for VisualShaderNodeBooleanConstant
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeBooleanParameter
impl Inherits<VisualShaderNode> for VisualShaderNodeBooleanParameter
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeClamp
impl Inherits<VisualShaderNode> for VisualShaderNodeClamp
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeColorConstant
impl Inherits<VisualShaderNode> for VisualShaderNodeColorConstant
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeColorFunc
impl Inherits<VisualShaderNode> for VisualShaderNodeColorFunc
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeColorOp
impl Inherits<VisualShaderNode> for VisualShaderNodeColorOp
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeColorParameter
impl Inherits<VisualShaderNode> for VisualShaderNodeColorParameter
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeComment
impl Inherits<VisualShaderNode> for VisualShaderNodeComment
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeCompare
impl Inherits<VisualShaderNode> for VisualShaderNodeCompare
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeConstant
impl Inherits<VisualShaderNode> for VisualShaderNodeConstant
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeCubemap
impl Inherits<VisualShaderNode> for VisualShaderNodeCubemap
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeCubemapParameter
impl Inherits<VisualShaderNode> for VisualShaderNodeCubemapParameter
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeCurveTexture
impl Inherits<VisualShaderNode> for VisualShaderNodeCurveTexture
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeCurveXyzTexture
impl Inherits<VisualShaderNode> for VisualShaderNodeCurveXyzTexture
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeCustom
impl Inherits<VisualShaderNode> for VisualShaderNodeCustom
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeDerivativeFunc
impl Inherits<VisualShaderNode> for VisualShaderNodeDerivativeFunc
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeDeterminant
impl Inherits<VisualShaderNode> for VisualShaderNodeDeterminant
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeDistanceFade
impl Inherits<VisualShaderNode> for VisualShaderNodeDistanceFade
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeDotProduct
impl Inherits<VisualShaderNode> for VisualShaderNodeDotProduct
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeExpression
impl Inherits<VisualShaderNode> for VisualShaderNodeExpression
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeFaceForward
impl Inherits<VisualShaderNode> for VisualShaderNodeFaceForward
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeFloatConstant
impl Inherits<VisualShaderNode> for VisualShaderNodeFloatConstant
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeFloatFunc
impl Inherits<VisualShaderNode> for VisualShaderNodeFloatFunc
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeFloatOp
impl Inherits<VisualShaderNode> for VisualShaderNodeFloatOp
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeFloatParameter
impl Inherits<VisualShaderNode> for VisualShaderNodeFloatParameter
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeFrame
impl Inherits<VisualShaderNode> for VisualShaderNodeFrame
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeFresnel
impl Inherits<VisualShaderNode> for VisualShaderNodeFresnel
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeGlobalExpression
impl Inherits<VisualShaderNode> for VisualShaderNodeGlobalExpression
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeGroupBase
impl Inherits<VisualShaderNode> for VisualShaderNodeGroupBase
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeIf
impl Inherits<VisualShaderNode> for VisualShaderNodeIf
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeInput
impl Inherits<VisualShaderNode> for VisualShaderNodeInput
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeIntConstant
impl Inherits<VisualShaderNode> for VisualShaderNodeIntConstant
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeIntFunc
impl Inherits<VisualShaderNode> for VisualShaderNodeIntFunc
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeIntOp
impl Inherits<VisualShaderNode> for VisualShaderNodeIntOp
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeIntParameter
impl Inherits<VisualShaderNode> for VisualShaderNodeIntParameter
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeIs
impl Inherits<VisualShaderNode> for VisualShaderNodeIs
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeLinearSceneDepth
impl Inherits<VisualShaderNode> for VisualShaderNodeLinearSceneDepth
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeMix
impl Inherits<VisualShaderNode> for VisualShaderNodeMix
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeMultiplyAdd
impl Inherits<VisualShaderNode> for VisualShaderNodeMultiplyAdd
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeOuterProduct
impl Inherits<VisualShaderNode> for VisualShaderNodeOuterProduct
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeOutput
impl Inherits<VisualShaderNode> for VisualShaderNodeOutput
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeParameter
impl Inherits<VisualShaderNode> for VisualShaderNodeParameter
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeParameterRef
impl Inherits<VisualShaderNode> for VisualShaderNodeParameterRef
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeParticleAccelerator
impl Inherits<VisualShaderNode> for VisualShaderNodeParticleAccelerator
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeParticleBoxEmitter
impl Inherits<VisualShaderNode> for VisualShaderNodeParticleBoxEmitter
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeParticleConeVelocity
impl Inherits<VisualShaderNode> for VisualShaderNodeParticleConeVelocity
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeParticleEmit
impl Inherits<VisualShaderNode> for VisualShaderNodeParticleEmit
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeParticleEmitter
impl Inherits<VisualShaderNode> for VisualShaderNodeParticleEmitter
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeParticleMeshEmitter
impl Inherits<VisualShaderNode> for VisualShaderNodeParticleMeshEmitter
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeParticleMultiplyByAxisAngle
impl Inherits<VisualShaderNode> for VisualShaderNodeParticleMultiplyByAxisAngle
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeParticleOutput
impl Inherits<VisualShaderNode> for VisualShaderNodeParticleOutput
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeParticleRandomness
impl Inherits<VisualShaderNode> for VisualShaderNodeParticleRandomness
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeParticleRingEmitter
impl Inherits<VisualShaderNode> for VisualShaderNodeParticleRingEmitter
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeParticleSphereEmitter
impl Inherits<VisualShaderNode> for VisualShaderNodeParticleSphereEmitter
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeProximityFade
impl Inherits<VisualShaderNode> for VisualShaderNodeProximityFade
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeRandomRange
impl Inherits<VisualShaderNode> for VisualShaderNodeRandomRange
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeRemap
impl Inherits<VisualShaderNode> for VisualShaderNodeRemap
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeReroute
impl Inherits<VisualShaderNode> for VisualShaderNodeReroute
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeResizableBase
impl Inherits<VisualShaderNode> for VisualShaderNodeResizableBase
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeRotationByAxis
impl Inherits<VisualShaderNode> for VisualShaderNodeRotationByAxis
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeSample3D
impl Inherits<VisualShaderNode> for VisualShaderNodeSample3D
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeScreenNormalWorldSpace
impl Inherits<VisualShaderNode> for VisualShaderNodeScreenNormalWorldSpace
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeScreenUvToSdf
impl Inherits<VisualShaderNode> for VisualShaderNodeScreenUvToSdf
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeSdfRaymarch
impl Inherits<VisualShaderNode> for VisualShaderNodeSdfRaymarch
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeSdfToScreenUv
impl Inherits<VisualShaderNode> for VisualShaderNodeSdfToScreenUv
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeSmoothStep
impl Inherits<VisualShaderNode> for VisualShaderNodeSmoothStep
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeStep
impl Inherits<VisualShaderNode> for VisualShaderNodeStep
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeSwitch
impl Inherits<VisualShaderNode> for VisualShaderNodeSwitch
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeTexture
impl Inherits<VisualShaderNode> for VisualShaderNodeTexture
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeTexture2DArray
impl Inherits<VisualShaderNode> for VisualShaderNodeTexture2DArray
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeTexture2DArrayParameter
impl Inherits<VisualShaderNode> for VisualShaderNodeTexture2DArrayParameter
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeTexture2DParameter
impl Inherits<VisualShaderNode> for VisualShaderNodeTexture2DParameter
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeTexture3D
impl Inherits<VisualShaderNode> for VisualShaderNodeTexture3D
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeTexture3DParameter
impl Inherits<VisualShaderNode> for VisualShaderNodeTexture3DParameter
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeTextureParameter
impl Inherits<VisualShaderNode> for VisualShaderNodeTextureParameter
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeTextureParameterTriplanar
impl Inherits<VisualShaderNode> for VisualShaderNodeTextureParameterTriplanar
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeTextureSdf
impl Inherits<VisualShaderNode> for VisualShaderNodeTextureSdf
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeTextureSdfNormal
impl Inherits<VisualShaderNode> for VisualShaderNodeTextureSdfNormal
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeTransformCompose
impl Inherits<VisualShaderNode> for VisualShaderNodeTransformCompose
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeTransformConstant
impl Inherits<VisualShaderNode> for VisualShaderNodeTransformConstant
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeTransformDecompose
impl Inherits<VisualShaderNode> for VisualShaderNodeTransformDecompose
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeTransformFunc
impl Inherits<VisualShaderNode> for VisualShaderNodeTransformFunc
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeTransformOp
impl Inherits<VisualShaderNode> for VisualShaderNodeTransformOp
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeTransformParameter
impl Inherits<VisualShaderNode> for VisualShaderNodeTransformParameter
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeTransformVecMult
impl Inherits<VisualShaderNode> for VisualShaderNodeTransformVecMult
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeUIntConstant
impl Inherits<VisualShaderNode> for VisualShaderNodeUIntConstant
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeUIntFunc
impl Inherits<VisualShaderNode> for VisualShaderNodeUIntFunc
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeUIntOp
impl Inherits<VisualShaderNode> for VisualShaderNodeUIntOp
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeUIntParameter
impl Inherits<VisualShaderNode> for VisualShaderNodeUIntParameter
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeUvFunc
impl Inherits<VisualShaderNode> for VisualShaderNodeUvFunc
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeUvPolarCoord
impl Inherits<VisualShaderNode> for VisualShaderNodeUvPolarCoord
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeVarying
impl Inherits<VisualShaderNode> for VisualShaderNodeVarying
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeVaryingGetter
impl Inherits<VisualShaderNode> for VisualShaderNodeVaryingGetter
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeVaryingSetter
impl Inherits<VisualShaderNode> for VisualShaderNodeVaryingSetter
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeVec2Constant
impl Inherits<VisualShaderNode> for VisualShaderNodeVec2Constant
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeVec2Parameter
impl Inherits<VisualShaderNode> for VisualShaderNodeVec2Parameter
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeVec3Constant
impl Inherits<VisualShaderNode> for VisualShaderNodeVec3Constant
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeVec3Parameter
impl Inherits<VisualShaderNode> for VisualShaderNodeVec3Parameter
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeVec4Constant
impl Inherits<VisualShaderNode> for VisualShaderNodeVec4Constant
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeVec4Parameter
impl Inherits<VisualShaderNode> for VisualShaderNodeVec4Parameter
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeVectorBase
impl Inherits<VisualShaderNode> for VisualShaderNodeVectorBase
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeVectorCompose
impl Inherits<VisualShaderNode> for VisualShaderNodeVectorCompose
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeVectorDecompose
impl Inherits<VisualShaderNode> for VisualShaderNodeVectorDecompose
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeVectorDistance
impl Inherits<VisualShaderNode> for VisualShaderNodeVectorDistance
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeVectorFunc
impl Inherits<VisualShaderNode> for VisualShaderNodeVectorFunc
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeVectorLen
impl Inherits<VisualShaderNode> for VisualShaderNodeVectorLen
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeVectorOp
impl Inherits<VisualShaderNode> for VisualShaderNodeVectorOp
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeVectorRefract
impl Inherits<VisualShaderNode> for VisualShaderNodeVectorRefract
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeWorldPositionFromDepth
impl Inherits<VisualShaderNode> for VisualShaderNodeWorldPositionFromDepth
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read more§impl WithSignals for VisualShaderNode
impl WithSignals for VisualShaderNode
§type SignalCollection<'c, C: WithSignals> = SignalsOfResource<'c, C>
type SignalCollection<'c, C: WithSignals> = SignalsOfResource<'c, C>
Auto Trait Implementations§
impl Freeze for VisualShaderNode
impl RefUnwindSafe for VisualShaderNode
impl !Send for VisualShaderNode
impl !Sync for VisualShaderNode
impl Unpin for VisualShaderNode
impl UnwindSafe for VisualShaderNode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
§impl<T> Inherits<T> for Twhere
T: GodotClass,
impl<T> Inherits<T> for Twhere
T: GodotClass,
§const IS_SAME_CLASS: bool = true
const IS_SAME_CLASS: bool = true
Self == Base. Read more