VisualShaderNode

Struct VisualShaderNode 

#[repr(C)]
pub struct VisualShaderNode { /* private fields */ }
Expand description

Godot class VisualShaderNode.

Inherits Resource.

Related symbols:

See also Godot docs for VisualShaderNode.

§Not instantiable

This class cannot be constructed. Obtain Gd<VisualShaderNode> instances via Godot APIs.

§Final class

This class is final, meaning you cannot inherit from it, and it comes without I* interface trait. It is still possible that other Godot classes inherit from it, but that is limited to the engine itself.

Implementations§

§

impl VisualShaderNode

pub fn get_default_input_port(&self, type_: PortType) -> i32

pub fn set_output_port_for_preview(&mut self, port: i32)

pub fn get_output_port_for_preview(&self) -> i32

pub fn set_input_port_default_value(&mut self, port: i32, value: &Variant)

To set the default parameters, use Self::set_input_port_default_value_ex and its builder methods. See the book for detailed usage instructions.

pub fn set_input_port_default_value_ex<'a>( &'a mut self, port: i32, value: &'a Variant, ) -> ExSetInputPortDefaultValue<'a>

pub fn get_input_port_default_value(&self, port: i32) -> Variant

pub fn remove_input_port_default_value(&mut self, port: i32)

pub fn clear_default_input_values(&mut self)

pub fn set_default_input_values(&mut self, values: &Array<Variant>)

pub fn get_default_input_values(&self) -> Array<Variant>

pub fn set_frame(&mut self, frame: i32)

pub fn get_frame(&self) -> i32

Methods from Deref<Target = Resource>§

pub fn set_path(&mut self, path: impl AsArg<GString>)

pub fn take_over_path(&mut self, path: impl AsArg<GString>)

pub fn get_path(&self) -> GString

pub fn set_path_cache(&mut self, path: impl AsArg<GString>)

pub fn set_name(&mut self, name: impl AsArg<GString>)

pub fn get_name(&self) -> GString

pub fn get_rid(&self) -> Rid

pub fn set_local_to_scene(&mut self, enable: bool)

pub fn is_local_to_scene(&self) -> bool

pub fn get_local_scene(&self) -> Option<Gd<Node>>

pub fn setup_local_to_scene(&mut self)

pub fn reset_state(&mut self)

pub fn set_id_for_path( &mut self, path: impl AsArg<GString>, id: impl AsArg<GString>, )

pub fn get_id_for_path(&self, path: impl AsArg<GString>) -> GString

pub fn is_built_in(&self) -> bool

pub fn set_scene_unique_id(&mut self, id: impl AsArg<GString>)

pub fn get_scene_unique_id(&self) -> GString

pub fn emit_changed(&mut self)

pub fn duplicate(&self) -> Option<Gd<Resource>>

To set the default parameters, use Self::duplicate_ex and its builder methods. See the book for detailed usage instructions.

pub fn duplicate_ex<'a>(&'a self) -> ExDuplicate<'a>

Methods from Deref<Target = RefCounted>§

pub fn get_reference_count(&self) -> i32

Methods from Deref<Target = Object>§

pub fn get_script(&self) -> Option<Gd<Script>>

pub fn set_script(&mut self, script: impl AsArg<Option<Gd<Script>>>)

pub fn connect( &mut self, signal: impl AsArg<StringName>, callable: &Callable, ) -> Error

pub fn connect_flags( &mut self, signal: impl AsArg<StringName>, callable: &Callable, flags: ConnectFlags, ) -> Error

pub fn get_class(&self) -> GString

pub fn is_class(&self, class: impl AsArg<GString>) -> bool

pub fn set(&mut self, property: impl AsArg<StringName>, value: &Variant)

pub fn get(&self, property: impl AsArg<StringName>) -> Variant

pub fn set_indexed( &mut self, property_path: impl AsArg<NodePath>, value: &Variant, )

pub fn get_indexed(&self, property_path: impl AsArg<NodePath>) -> Variant

pub fn get_property_list(&self) -> Array<Dictionary>

pub fn get_method_list(&self) -> Array<Dictionary>

pub fn property_can_revert(&self, property: impl AsArg<StringName>) -> bool

pub fn property_get_revert(&self, property: impl AsArg<StringName>) -> Variant

pub fn set_meta(&mut self, name: impl AsArg<StringName>, value: &Variant)

pub fn remove_meta(&mut self, name: impl AsArg<StringName>)

pub fn get_meta(&self, name: impl AsArg<StringName>) -> Variant

To set the default parameters, use Self::get_meta_ex and its builder methods. See the book for detailed usage instructions.

pub fn get_meta_ex<'a>( &'a self, name: impl AsArg<StringName> + 'a, ) -> ExGetMeta<'a>

pub fn has_meta(&self, name: impl AsArg<StringName>) -> bool

pub fn get_meta_list(&self) -> Array<StringName>

pub fn add_user_signal(&mut self, signal: impl AsArg<GString>)

To set the default parameters, use Self::add_user_signal_ex and its builder methods. See the book for detailed usage instructions.

pub fn add_user_signal_ex<'a>( &'a mut self, signal: impl AsArg<GString> + 'a, ) -> ExAddUserSignal<'a>

pub fn has_user_signal(&self, signal: impl AsArg<StringName>) -> bool

pub fn remove_user_signal(&mut self, signal: impl AsArg<StringName>)

pub fn emit_signal( &mut self, signal: impl AsArg<StringName>, varargs: &[Variant], ) -> Error

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

pub fn try_emit_signal( &mut self, signal: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Error, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

pub fn call( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Variant

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

pub fn try_call( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Variant, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

pub fn call_deferred( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Variant

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

pub fn try_call_deferred( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Variant, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

pub fn set_deferred( &mut self, property: impl AsArg<StringName>, value: &Variant, )

pub fn callv( &mut self, method: impl AsArg<StringName>, arg_array: &Array<Variant>, ) -> Variant

pub fn has_method(&self, method: impl AsArg<StringName>) -> bool

pub fn get_method_argument_count(&self, method: impl AsArg<StringName>) -> i32

pub fn has_signal(&self, signal: impl AsArg<StringName>) -> bool

pub fn get_signal_list(&self) -> Array<Dictionary>

pub fn get_signal_connection_list( &self, signal: impl AsArg<StringName>, ) -> Array<Dictionary>

pub fn get_incoming_connections(&self) -> Array<Dictionary>

pub fn disconnect( &mut self, signal: impl AsArg<StringName>, callable: &Callable, )

pub fn is_connected( &self, signal: impl AsArg<StringName>, callable: &Callable, ) -> bool

pub fn has_connections(&self, signal: impl AsArg<StringName>) -> bool

pub fn set_block_signals(&mut self, enable: bool)

pub fn is_blocking_signals(&self) -> bool

pub fn notify_property_list_changed(&mut self)

pub fn set_message_translation(&mut self, enable: bool)

pub fn can_translate_messages(&self) -> bool

pub fn tr(&self, message: impl AsArg<StringName>) -> GString

To set the default parameters, use Self::tr_ex and its builder methods. See the book for detailed usage instructions.

pub fn tr_ex<'a>(&'a self, message: impl AsArg<StringName> + 'a) -> ExTr<'a>

pub fn tr_n( &self, message: impl AsArg<StringName>, plural_message: impl AsArg<StringName>, n: i32, ) -> GString

To set the default parameters, use Self::tr_n_ex and its builder methods. See the book for detailed usage instructions.

pub fn tr_n_ex<'a>( &'a self, message: impl AsArg<StringName> + 'a, plural_message: impl AsArg<StringName> + 'a, n: i32, ) -> ExTrN<'a>

pub fn get_translation_domain(&self) -> StringName

pub fn set_translation_domain(&mut self, domain: impl AsArg<StringName>)

pub fn is_queued_for_deletion(&self) -> bool

pub fn cancel_free(&mut self)

pub fn notify(&mut self, what: ObjectNotification)

⚠️ Sends a Godot notification to all classes inherited by the object.

Triggers calls to on_notification(), and depending on the notification, also to Godot’s lifecycle callbacks such as ready().

Starts from the highest ancestor (the Object class) and goes down the hierarchy. See also Godot docs for Object::notification().

§Panics

If you call this method on a user-defined object while holding a GdRef or GdMut guard on the instance, you will encounter a panic. The reason is that the receiving virtual method on_notification() acquires a GdMut lock dynamically, which must be exclusive.

pub fn notify_reversed(&mut self, what: ObjectNotification)

⚠️ Like Self::notify(), but starts at the most-derived class and goes up the hierarchy.

See docs of that method, including the panics.

Trait Implementations§

§

impl Bounds for VisualShaderNode

§

type Memory = MemRefCounted

Defines the memory strategy of the static type.
§

type Declarer = DeclEngine

Whether this class is a core Godot class provided by the engine, or declared by the user as a Rust struct.
§

impl Debug for VisualShaderNode

§

fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
§

impl Deref for VisualShaderNode

§

type Target = Resource

The resulting type after dereferencing.
§

fn deref(&self) -> &<VisualShaderNode as Deref>::Target

Dereferences the value.
§

impl DerefMut for VisualShaderNode

§

fn deref_mut(&mut self) -> &mut <VisualShaderNode as Deref>::Target

Mutably dereferences the value.
§

impl GodotClass for VisualShaderNode

§

const INIT_LEVEL: InitLevel = crate::init::InitLevel::Scene

Initialization level, during which this class should be initialized with Godot. Read more
§

type Base = Resource

The immediate superclass of T. This is always a Godot engine class.
§

fn class_id() -> ClassId

Globally unique class ID, linked to the name under which the class is registered in Godot. Read more
§

fn class_name() -> ClassId

👎Deprecated: Renamed to class_id()
§

fn inherits<Base>() -> bool
where Base: GodotClass,

Returns whether Self inherits from Base. Read more
§

impl Inherits<Object> for VisualShaderNode

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<RefCounted> for VisualShaderNode

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Resource> for VisualShaderNode

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeBillboard

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeBooleanConstant

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeBooleanParameter

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeClamp

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeColorConstant

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeColorFunc

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeColorOp

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeColorParameter

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeComment

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeCompare

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeConstant

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeCubemap

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeCubemapParameter

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeCurveTexture

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeCurveXyzTexture

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeCustom

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeDerivativeFunc

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeDeterminant

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeDistanceFade

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeDotProduct

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeExpression

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeFaceForward

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeFloatConstant

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeFloatFunc

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeFloatOp

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeFloatParameter

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeFrame

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeFresnel

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeGlobalExpression

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeGroupBase

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeIf

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeInput

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeIntConstant

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeIntFunc

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeIntOp

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeIntParameter

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeIs

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeLinearSceneDepth

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeMix

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeMultiplyAdd

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeOuterProduct

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeOutput

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeParameter

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeParameterRef

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeParticleAccelerator

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeParticleBoxEmitter

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeParticleConeVelocity

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeParticleEmit

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeParticleEmitter

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeParticleMeshEmitter

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeParticleMultiplyByAxisAngle

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeParticleOutput

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeParticleRandomness

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeParticleRingEmitter

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeParticleSphereEmitter

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeProximityFade

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeRandomRange

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeRemap

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeReroute

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeResizableBase

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeRotationByAxis

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeSample3D

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeScreenNormalWorldSpace

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeScreenUvToSdf

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeSdfRaymarch

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeSdfToScreenUv

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeSmoothStep

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeStep

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeSwitch

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeTexture

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeTexture2DArray

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeTexture2DArrayParameter

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeTexture2DParameter

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeTexture3D

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeTexture3DParameter

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeTextureParameter

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeTextureParameterTriplanar

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeTextureSdf

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeTextureSdfNormal

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeTransformCompose

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeTransformConstant

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeTransformDecompose

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeTransformFunc

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeTransformOp

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeTransformParameter

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeTransformVecMult

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeUIntConstant

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeUIntFunc

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeUIntOp

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeUIntParameter

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeUvFunc

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeUvPolarCoord

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeVarying

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeVaryingGetter

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeVaryingSetter

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeVec2Constant

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeVec2Parameter

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeVec3Constant

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeVec3Parameter

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeVec4Constant

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeVec4Parameter

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeVectorBase

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeVectorCompose

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeVectorDecompose

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeVectorDistance

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeVectorFunc

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeVectorLen

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeVectorOp

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeVectorRefract

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<VisualShaderNode> for VisualShaderNodeWorldPositionFromDepth

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl WithSignals for VisualShaderNode

§

type SignalCollection<'c, C: WithSignals> = SignalsOfResource<'c, C>

The associated struct listing all signals of this class. Read more

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

§

impl<T> Inherits<T> for T
where T: GodotClass,

§

const IS_SAME_CLASS: bool = true

True iff Self == Base. Read more
Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<P, T> Receiver for P
where P: Deref<Target = T> + ?Sized, T: ?Sized,

Source§

type Target = T

🔬This is a nightly-only experimental API. (arbitrary_self_types)
The target type on which the method may be called.
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
§

impl<T> UniformObjectDeref<DeclEngine> for T
where T: GodotClass<Declarer = DeclEngine>,

§

type TargetRef<'a> = Gd<T>

§

type TargetMut<'a> = Gd<T>

§

fn object_as_ref<'a>( gd: &'a Gd<T>, ) -> <T as UniformObjectDeref<DeclEngine>>::TargetRef<'a>

§

fn object_as_mut<'a>( gd: &'a mut Gd<T>, ) -> <T as UniformObjectDeref<DeclEngine>>::TargetMut<'a>