Struct VisualShaderNode
#[repr(C)]pub struct VisualShaderNode { /* private fields */ }
Expand description
Godot class VisualShaderNode.
Inherits Resource
.
Related symbols:
visual_shader_node
: sidecar module with related enum/flag types
See also Godot docs for VisualShaderNode
.
§Not instantiable
This class cannot be constructed. Obtain Gd<VisualShaderNode>
instances via Godot APIs.
§Final class
This class is final, meaning you cannot inherit from it, and it comes without I*
interface trait. It is still possible that other Godot classes inherit from it, but that is limited to the engine itself.
Implementations§
§impl VisualShaderNode
impl VisualShaderNode
pub fn get_default_input_port(&self, type_: PortType) -> i32
pub fn set_output_port_for_preview(&mut self, port: i32)
pub fn get_output_port_for_preview(&self) -> i32
pub fn set_input_port_default_value(&mut self, port: i32, value: &Variant)
pub fn set_input_port_default_value(&mut self, port: i32, value: &Variant)
To set the default parameters, use Self::set_input_port_default_value_ex
and its builder methods. See the book for detailed usage instructions.
pub fn set_input_port_default_value_ex<'a>( &'a mut self, port: i32, value: &'a Variant, ) -> ExSetInputPortDefaultValue<'a>
pub fn get_input_port_default_value(&self, port: i32) -> Variant
pub fn remove_input_port_default_value(&mut self, port: i32)
pub fn clear_default_input_values(&mut self)
pub fn set_default_input_values(&mut self, values: &Array<Variant>)
pub fn get_default_input_values(&self) -> Array<Variant>
pub fn set_frame(&mut self, frame: i32)
pub fn get_frame(&self) -> i32
Methods from Deref<Target = Resource>§
pub fn set_path(&mut self, path: impl AsArg<GString>)
pub fn take_over_path(&mut self, path: impl AsArg<GString>)
pub fn get_path(&self) -> GString
pub fn set_path_cache(&mut self, path: impl AsArg<GString>)
pub fn set_name(&mut self, name: impl AsArg<GString>)
pub fn get_name(&self) -> GString
pub fn get_rid(&self) -> Rid
pub fn set_local_to_scene(&mut self, enable: bool)
pub fn is_local_to_scene(&self) -> bool
pub fn get_local_scene(&self) -> Option<Gd<Node>>
pub fn setup_local_to_scene(&mut self)
pub fn reset_state(&mut self)
pub fn set_id_for_path( &mut self, path: impl AsArg<GString>, id: impl AsArg<GString>, )
pub fn get_id_for_path(&self, path: impl AsArg<GString>) -> GString
pub fn is_built_in(&self) -> bool
pub fn set_scene_unique_id(&mut self, id: impl AsArg<GString>)
pub fn get_scene_unique_id(&self) -> GString
pub fn emit_changed(&mut self)
pub fn duplicate(&self) -> Option<Gd<Resource>>
pub fn duplicate(&self) -> Option<Gd<Resource>>
To set the default parameters, use Self::duplicate_ex
and its builder methods. See the book for detailed usage instructions.
pub fn duplicate_ex<'a>(&'a self) -> ExDuplicate<'a>
Methods from Deref<Target = RefCounted>§
pub fn get_reference_count(&self) -> i32
Methods from Deref<Target = Object>§
pub fn get_script(&self) -> Option<Gd<Script>>
pub fn set_script(&mut self, script: impl AsArg<Option<Gd<Script>>>)
pub fn connect( &mut self, signal: impl AsArg<StringName>, callable: &Callable, ) -> Error
pub fn connect_flags( &mut self, signal: impl AsArg<StringName>, callable: &Callable, flags: ConnectFlags, ) -> Error
pub fn get_class(&self) -> GString
pub fn is_class(&self, class: impl AsArg<GString>) -> bool
pub fn set(&mut self, property: impl AsArg<StringName>, value: &Variant)
pub fn get(&self, property: impl AsArg<StringName>) -> Variant
pub fn set_indexed( &mut self, property_path: impl AsArg<NodePath>, value: &Variant, )
pub fn get_indexed(&self, property_path: impl AsArg<NodePath>) -> Variant
pub fn get_property_list(&self) -> Array<Dictionary>
pub fn get_method_list(&self) -> Array<Dictionary>
pub fn property_can_revert(&self, property: impl AsArg<StringName>) -> bool
pub fn property_get_revert(&self, property: impl AsArg<StringName>) -> Variant
pub fn set_meta(&mut self, name: impl AsArg<StringName>, value: &Variant)
pub fn remove_meta(&mut self, name: impl AsArg<StringName>)
pub fn get_meta(&self, name: impl AsArg<StringName>) -> Variant
pub fn get_meta(&self, name: impl AsArg<StringName>) -> Variant
To set the default parameters, use Self::get_meta_ex
and its builder methods. See the book for detailed usage instructions.
pub fn get_meta_ex<'a>( &'a self, name: impl AsArg<StringName> + 'a, ) -> ExGetMeta<'a>
pub fn has_meta(&self, name: impl AsArg<StringName>) -> bool
pub fn get_meta_list(&self) -> Array<StringName>
pub fn add_user_signal(&mut self, signal: impl AsArg<GString>)
pub fn add_user_signal(&mut self, signal: impl AsArg<GString>)
To set the default parameters, use Self::add_user_signal_ex
and its builder methods. See the book for detailed usage instructions.
pub fn add_user_signal_ex<'a>( &'a mut self, signal: impl AsArg<GString> + 'a, ) -> ExAddUserSignal<'a>
pub fn has_user_signal(&self, signal: impl AsArg<StringName>) -> bool
pub fn remove_user_signal(&mut self, signal: impl AsArg<StringName>)
pub fn emit_signal(
&mut self,
signal: impl AsArg<StringName>,
varargs: &[Variant],
) -> Error
pub fn emit_signal( &mut self, signal: impl AsArg<StringName>, varargs: &[Variant], ) -> Error
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_emit_signal(
&mut self,
signal: impl AsArg<StringName>,
varargs: &[Variant],
) -> Result<Error, CallError>
pub fn try_emit_signal( &mut self, signal: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Error, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn call(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Variant
pub fn call( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Variant
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_call(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Result<Variant, CallError>
pub fn try_call( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Variant, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn call_deferred(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Variant
pub fn call_deferred( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Variant
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_call_deferred(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Result<Variant, CallError>
pub fn try_call_deferred( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Variant, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn set_deferred( &mut self, property: impl AsArg<StringName>, value: &Variant, )
pub fn callv( &mut self, method: impl AsArg<StringName>, arg_array: &Array<Variant>, ) -> Variant
pub fn has_method(&self, method: impl AsArg<StringName>) -> bool
pub fn get_method_argument_count(&self, method: impl AsArg<StringName>) -> i32
pub fn has_signal(&self, signal: impl AsArg<StringName>) -> bool
pub fn get_signal_list(&self) -> Array<Dictionary>
pub fn get_signal_connection_list( &self, signal: impl AsArg<StringName>, ) -> Array<Dictionary>
pub fn get_incoming_connections(&self) -> Array<Dictionary>
pub fn disconnect( &mut self, signal: impl AsArg<StringName>, callable: &Callable, )
pub fn is_connected( &self, signal: impl AsArg<StringName>, callable: &Callable, ) -> bool
pub fn has_connections(&self, signal: impl AsArg<StringName>) -> bool
pub fn set_block_signals(&mut self, enable: bool)
pub fn is_blocking_signals(&self) -> bool
pub fn notify_property_list_changed(&mut self)
pub fn set_message_translation(&mut self, enable: bool)
pub fn can_translate_messages(&self) -> bool
pub fn tr(&self, message: impl AsArg<StringName>) -> GString
pub fn tr(&self, message: impl AsArg<StringName>) -> GString
To set the default parameters, use Self::tr_ex
and its builder methods. See the book for detailed usage instructions.
pub fn tr_ex<'a>(&'a self, message: impl AsArg<StringName> + 'a) -> ExTr<'a>
pub fn tr_n(
&self,
message: impl AsArg<StringName>,
plural_message: impl AsArg<StringName>,
n: i32,
) -> GString
pub fn tr_n( &self, message: impl AsArg<StringName>, plural_message: impl AsArg<StringName>, n: i32, ) -> GString
To set the default parameters, use Self::tr_n_ex
and its builder methods. See the book for detailed usage instructions.
pub fn tr_n_ex<'a>( &'a self, message: impl AsArg<StringName> + 'a, plural_message: impl AsArg<StringName> + 'a, n: i32, ) -> ExTrN<'a>
pub fn get_translation_domain(&self) -> StringName
pub fn set_translation_domain(&mut self, domain: impl AsArg<StringName>)
pub fn is_queued_for_deletion(&self) -> bool
pub fn cancel_free(&mut self)
pub fn notify(&mut self, what: ObjectNotification)
pub fn notify(&mut self, what: ObjectNotification)
⚠️ Sends a Godot notification to all classes inherited by the object.
Triggers calls to on_notification()
, and depending on the notification, also to Godot’s lifecycle callbacks such as ready()
.
Starts from the highest ancestor (the Object
class) and goes down the hierarchy.
See also Godot docs for Object::notification()
.
§Panics
If you call this method on a user-defined object while holding a GdRef
or GdMut
guard on the instance, you will encounter
a panic. The reason is that the receiving virtual method on_notification()
acquires a GdMut
lock dynamically, which must
be exclusive.
pub fn notify_reversed(&mut self, what: ObjectNotification)
pub fn notify_reversed(&mut self, what: ObjectNotification)
⚠️ Like Self::notify()
, but starts at the most-derived class and goes up the hierarchy.
See docs of that method, including the panics.
Trait Implementations§
§impl Bounds for VisualShaderNode
impl Bounds for VisualShaderNode
§type Memory = MemRefCounted
type Memory = MemRefCounted
§type Declarer = DeclEngine
type Declarer = DeclEngine
§impl Debug for VisualShaderNode
impl Debug for VisualShaderNode
§impl Deref for VisualShaderNode
impl Deref for VisualShaderNode
§impl DerefMut for VisualShaderNode
impl DerefMut for VisualShaderNode
§fn deref_mut(&mut self) -> &mut <VisualShaderNode as Deref>::Target
fn deref_mut(&mut self) -> &mut <VisualShaderNode as Deref>::Target
§impl GodotClass for VisualShaderNode
impl GodotClass for VisualShaderNode
§const INIT_LEVEL: InitLevel = crate::init::InitLevel::Scene
const INIT_LEVEL: InitLevel = crate::init::InitLevel::Scene
§fn class_id() -> ClassId
fn class_id() -> ClassId
§fn class_name() -> ClassId
fn class_name() -> ClassId
class_id()
§fn inherits<Base>() -> boolwhere
Base: GodotClass,
fn inherits<Base>() -> boolwhere
Base: GodotClass,
§impl Inherits<Object> for VisualShaderNode
impl Inherits<Object> for VisualShaderNode
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<RefCounted> for VisualShaderNode
impl Inherits<RefCounted> for VisualShaderNode
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<Resource> for VisualShaderNode
impl Inherits<Resource> for VisualShaderNode
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeBillboard
impl Inherits<VisualShaderNode> for VisualShaderNodeBillboard
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeBooleanConstant
impl Inherits<VisualShaderNode> for VisualShaderNodeBooleanConstant
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeBooleanParameter
impl Inherits<VisualShaderNode> for VisualShaderNodeBooleanParameter
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeClamp
impl Inherits<VisualShaderNode> for VisualShaderNodeClamp
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeColorConstant
impl Inherits<VisualShaderNode> for VisualShaderNodeColorConstant
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeColorFunc
impl Inherits<VisualShaderNode> for VisualShaderNodeColorFunc
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeColorOp
impl Inherits<VisualShaderNode> for VisualShaderNodeColorOp
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeColorParameter
impl Inherits<VisualShaderNode> for VisualShaderNodeColorParameter
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeComment
impl Inherits<VisualShaderNode> for VisualShaderNodeComment
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeCompare
impl Inherits<VisualShaderNode> for VisualShaderNodeCompare
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeConstant
impl Inherits<VisualShaderNode> for VisualShaderNodeConstant
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeCubemap
impl Inherits<VisualShaderNode> for VisualShaderNodeCubemap
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeCubemapParameter
impl Inherits<VisualShaderNode> for VisualShaderNodeCubemapParameter
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeCurveTexture
impl Inherits<VisualShaderNode> for VisualShaderNodeCurveTexture
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeCurveXyzTexture
impl Inherits<VisualShaderNode> for VisualShaderNodeCurveXyzTexture
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeCustom
impl Inherits<VisualShaderNode> for VisualShaderNodeCustom
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeDerivativeFunc
impl Inherits<VisualShaderNode> for VisualShaderNodeDerivativeFunc
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeDeterminant
impl Inherits<VisualShaderNode> for VisualShaderNodeDeterminant
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeDistanceFade
impl Inherits<VisualShaderNode> for VisualShaderNodeDistanceFade
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeDotProduct
impl Inherits<VisualShaderNode> for VisualShaderNodeDotProduct
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeExpression
impl Inherits<VisualShaderNode> for VisualShaderNodeExpression
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeFaceForward
impl Inherits<VisualShaderNode> for VisualShaderNodeFaceForward
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeFloatConstant
impl Inherits<VisualShaderNode> for VisualShaderNodeFloatConstant
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeFloatFunc
impl Inherits<VisualShaderNode> for VisualShaderNodeFloatFunc
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeFloatOp
impl Inherits<VisualShaderNode> for VisualShaderNodeFloatOp
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeFloatParameter
impl Inherits<VisualShaderNode> for VisualShaderNodeFloatParameter
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeFrame
impl Inherits<VisualShaderNode> for VisualShaderNodeFrame
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeFresnel
impl Inherits<VisualShaderNode> for VisualShaderNodeFresnel
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeGlobalExpression
impl Inherits<VisualShaderNode> for VisualShaderNodeGlobalExpression
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeGroupBase
impl Inherits<VisualShaderNode> for VisualShaderNodeGroupBase
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeIf
impl Inherits<VisualShaderNode> for VisualShaderNodeIf
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeInput
impl Inherits<VisualShaderNode> for VisualShaderNodeInput
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeIntConstant
impl Inherits<VisualShaderNode> for VisualShaderNodeIntConstant
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeIntFunc
impl Inherits<VisualShaderNode> for VisualShaderNodeIntFunc
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeIntOp
impl Inherits<VisualShaderNode> for VisualShaderNodeIntOp
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeIntParameter
impl Inherits<VisualShaderNode> for VisualShaderNodeIntParameter
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeIs
impl Inherits<VisualShaderNode> for VisualShaderNodeIs
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeLinearSceneDepth
impl Inherits<VisualShaderNode> for VisualShaderNodeLinearSceneDepth
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeMix
impl Inherits<VisualShaderNode> for VisualShaderNodeMix
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeMultiplyAdd
impl Inherits<VisualShaderNode> for VisualShaderNodeMultiplyAdd
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeOuterProduct
impl Inherits<VisualShaderNode> for VisualShaderNodeOuterProduct
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeOutput
impl Inherits<VisualShaderNode> for VisualShaderNodeOutput
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeParameter
impl Inherits<VisualShaderNode> for VisualShaderNodeParameter
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeParameterRef
impl Inherits<VisualShaderNode> for VisualShaderNodeParameterRef
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeParticleAccelerator
impl Inherits<VisualShaderNode> for VisualShaderNodeParticleAccelerator
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeParticleBoxEmitter
impl Inherits<VisualShaderNode> for VisualShaderNodeParticleBoxEmitter
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeParticleConeVelocity
impl Inherits<VisualShaderNode> for VisualShaderNodeParticleConeVelocity
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeParticleEmit
impl Inherits<VisualShaderNode> for VisualShaderNodeParticleEmit
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeParticleEmitter
impl Inherits<VisualShaderNode> for VisualShaderNodeParticleEmitter
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeParticleMeshEmitter
impl Inherits<VisualShaderNode> for VisualShaderNodeParticleMeshEmitter
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeParticleMultiplyByAxisAngle
impl Inherits<VisualShaderNode> for VisualShaderNodeParticleMultiplyByAxisAngle
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeParticleOutput
impl Inherits<VisualShaderNode> for VisualShaderNodeParticleOutput
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeParticleRandomness
impl Inherits<VisualShaderNode> for VisualShaderNodeParticleRandomness
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeParticleRingEmitter
impl Inherits<VisualShaderNode> for VisualShaderNodeParticleRingEmitter
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeParticleSphereEmitter
impl Inherits<VisualShaderNode> for VisualShaderNodeParticleSphereEmitter
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeProximityFade
impl Inherits<VisualShaderNode> for VisualShaderNodeProximityFade
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeRandomRange
impl Inherits<VisualShaderNode> for VisualShaderNodeRandomRange
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeRemap
impl Inherits<VisualShaderNode> for VisualShaderNodeRemap
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeReroute
impl Inherits<VisualShaderNode> for VisualShaderNodeReroute
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeResizableBase
impl Inherits<VisualShaderNode> for VisualShaderNodeResizableBase
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeRotationByAxis
impl Inherits<VisualShaderNode> for VisualShaderNodeRotationByAxis
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeSample3D
impl Inherits<VisualShaderNode> for VisualShaderNodeSample3D
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeScreenNormalWorldSpace
impl Inherits<VisualShaderNode> for VisualShaderNodeScreenNormalWorldSpace
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeScreenUvToSdf
impl Inherits<VisualShaderNode> for VisualShaderNodeScreenUvToSdf
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeSdfRaymarch
impl Inherits<VisualShaderNode> for VisualShaderNodeSdfRaymarch
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeSdfToScreenUv
impl Inherits<VisualShaderNode> for VisualShaderNodeSdfToScreenUv
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeSmoothStep
impl Inherits<VisualShaderNode> for VisualShaderNodeSmoothStep
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeStep
impl Inherits<VisualShaderNode> for VisualShaderNodeStep
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeSwitch
impl Inherits<VisualShaderNode> for VisualShaderNodeSwitch
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeTexture
impl Inherits<VisualShaderNode> for VisualShaderNodeTexture
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeTexture2DArray
impl Inherits<VisualShaderNode> for VisualShaderNodeTexture2DArray
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeTexture2DArrayParameter
impl Inherits<VisualShaderNode> for VisualShaderNodeTexture2DArrayParameter
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeTexture2DParameter
impl Inherits<VisualShaderNode> for VisualShaderNodeTexture2DParameter
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeTexture3D
impl Inherits<VisualShaderNode> for VisualShaderNodeTexture3D
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeTexture3DParameter
impl Inherits<VisualShaderNode> for VisualShaderNodeTexture3DParameter
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeTextureParameter
impl Inherits<VisualShaderNode> for VisualShaderNodeTextureParameter
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeTextureParameterTriplanar
impl Inherits<VisualShaderNode> for VisualShaderNodeTextureParameterTriplanar
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeTextureSdf
impl Inherits<VisualShaderNode> for VisualShaderNodeTextureSdf
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeTextureSdfNormal
impl Inherits<VisualShaderNode> for VisualShaderNodeTextureSdfNormal
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeTransformCompose
impl Inherits<VisualShaderNode> for VisualShaderNodeTransformCompose
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeTransformConstant
impl Inherits<VisualShaderNode> for VisualShaderNodeTransformConstant
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeTransformDecompose
impl Inherits<VisualShaderNode> for VisualShaderNodeTransformDecompose
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeTransformFunc
impl Inherits<VisualShaderNode> for VisualShaderNodeTransformFunc
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeTransformOp
impl Inherits<VisualShaderNode> for VisualShaderNodeTransformOp
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeTransformParameter
impl Inherits<VisualShaderNode> for VisualShaderNodeTransformParameter
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeTransformVecMult
impl Inherits<VisualShaderNode> for VisualShaderNodeTransformVecMult
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeUIntConstant
impl Inherits<VisualShaderNode> for VisualShaderNodeUIntConstant
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeUIntFunc
impl Inherits<VisualShaderNode> for VisualShaderNodeUIntFunc
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeUIntOp
impl Inherits<VisualShaderNode> for VisualShaderNodeUIntOp
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeUIntParameter
impl Inherits<VisualShaderNode> for VisualShaderNodeUIntParameter
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeUvFunc
impl Inherits<VisualShaderNode> for VisualShaderNodeUvFunc
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeUvPolarCoord
impl Inherits<VisualShaderNode> for VisualShaderNodeUvPolarCoord
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeVarying
impl Inherits<VisualShaderNode> for VisualShaderNodeVarying
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeVaryingGetter
impl Inherits<VisualShaderNode> for VisualShaderNodeVaryingGetter
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeVaryingSetter
impl Inherits<VisualShaderNode> for VisualShaderNodeVaryingSetter
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeVec2Constant
impl Inherits<VisualShaderNode> for VisualShaderNodeVec2Constant
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeVec2Parameter
impl Inherits<VisualShaderNode> for VisualShaderNodeVec2Parameter
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeVec3Constant
impl Inherits<VisualShaderNode> for VisualShaderNodeVec3Constant
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeVec3Parameter
impl Inherits<VisualShaderNode> for VisualShaderNodeVec3Parameter
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeVec4Constant
impl Inherits<VisualShaderNode> for VisualShaderNodeVec4Constant
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeVec4Parameter
impl Inherits<VisualShaderNode> for VisualShaderNodeVec4Parameter
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeVectorBase
impl Inherits<VisualShaderNode> for VisualShaderNodeVectorBase
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeVectorCompose
impl Inherits<VisualShaderNode> for VisualShaderNodeVectorCompose
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeVectorDecompose
impl Inherits<VisualShaderNode> for VisualShaderNodeVectorDecompose
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeVectorDistance
impl Inherits<VisualShaderNode> for VisualShaderNodeVectorDistance
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeVectorFunc
impl Inherits<VisualShaderNode> for VisualShaderNodeVectorFunc
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeVectorLen
impl Inherits<VisualShaderNode> for VisualShaderNodeVectorLen
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeVectorOp
impl Inherits<VisualShaderNode> for VisualShaderNodeVectorOp
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeVectorRefract
impl Inherits<VisualShaderNode> for VisualShaderNodeVectorRefract
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl Inherits<VisualShaderNode> for VisualShaderNodeWorldPositionFromDepth
impl Inherits<VisualShaderNode> for VisualShaderNodeWorldPositionFromDepth
§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base
. Read more§impl WithSignals for VisualShaderNode
impl WithSignals for VisualShaderNode
§type SignalCollection<'c, C: WithSignals> = SignalsOfResource<'c, C>
type SignalCollection<'c, C: WithSignals> = SignalsOfResource<'c, C>
Auto Trait Implementations§
impl Freeze for VisualShaderNode
impl RefUnwindSafe for VisualShaderNode
impl !Send for VisualShaderNode
impl !Sync for VisualShaderNode
impl Unpin for VisualShaderNode
impl UnwindSafe for VisualShaderNode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
§impl<T> Inherits<T> for Twhere
T: GodotClass,
impl<T> Inherits<T> for Twhere
T: GodotClass,
§const IS_SAME_CLASS: bool = true
const IS_SAME_CLASS: bool = true
Self == Base
. Read more