Struct ClearMode
pub struct ClearMode { /* private fields */ }Implementations§
Trait Implementations§
§impl EngineEnum for ClearMode
impl EngineEnum for ClearMode
§impl Export for ClearMode
impl Export for ClearMode
§fn export_hint() -> PropertyHintInfo
fn export_hint() -> PropertyHintInfo
The export info to use for an exported field of this type, if no other export info is specified.
§impl FromGodot for ClearMode
impl FromGodot for ClearMode
§fn try_from_godot(
via: <ClearMode as GodotConvert>::Via,
) -> Result<ClearMode, ConvertError>
fn try_from_godot( via: <ClearMode as GodotConvert>::Via, ) -> Result<ClearMode, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl ToGodot for ClearMode
impl ToGodot for ClearMode
§fn to_godot(&self) -> <ClearMode as GodotConvert>::Via
fn to_godot(&self) -> <ClearMode as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
§impl Var for ClearMode
impl Var for ClearMode
§fn var_get(field: &ClearMode) -> <ClearMode as GodotConvert>::Via
fn var_get(field: &ClearMode) -> <ClearMode as GodotConvert>::Via
Get property value. Called when reading a property from Godot.
§fn var_set(field: &mut ClearMode, value: <ClearMode as GodotConvert>::Via)
fn var_set(field: &mut ClearMode, value: <ClearMode as GodotConvert>::Via)
Set property value. Called when writing a property from Godot.
§fn var_pub_get(field: &ClearMode) -> <ClearMode as Var>::PubType
fn var_pub_get(field: &ClearMode) -> <ClearMode as Var>::PubType
Get property value in a Rust auto-generated getter, for fields annotated with
#[var(pub)].§fn var_pub_set(field: &mut ClearMode, value: <ClearMode as Var>::PubType)
fn var_pub_set(field: &mut ClearMode, value: <ClearMode as Var>::PubType)
Set property value in a Rust auto-generated setter, for fields annotated with
#[var(pub)].§fn var_hint() -> PropertyHintInfo
fn var_hint() -> PropertyHintInfo
Specific property hints. Only override if they deviate from
GodotType::property_info, e.g. for enums/newtypes.impl Copy for ClearMode
impl Eq for ClearMode
impl StructuralPartialEq for ClearMode
Auto Trait Implementations§
impl Freeze for ClearMode
impl RefUnwindSafe for ClearMode
impl Send for ClearMode
impl Sync for ClearMode
impl Unpin for ClearMode
impl UnwindSafe for ClearMode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more