Struct EditAction
pub struct EditAction { /* private fields */ }Implementations§
§impl EditAction
impl EditAction
pub const NONE: EditAction
pub const NONE: EditAction
Godot enumerator name: ACTION_NONE
pub const TYPING: EditAction
pub const TYPING: EditAction
Godot enumerator name: ACTION_TYPING
pub const BACKSPACE: EditAction
pub const BACKSPACE: EditAction
Godot enumerator name: ACTION_BACKSPACE
pub const DELETE: EditAction
pub const DELETE: EditAction
Godot enumerator name: ACTION_DELETE
Trait Implementations§
§impl Clone for EditAction
impl Clone for EditAction
§fn clone(&self) -> EditAction
fn clone(&self) -> EditAction
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl Debug for EditAction
impl Debug for EditAction
§impl EngineEnum for EditAction
impl EngineEnum for EditAction
fn try_from_ord(ord: i32) -> Option<EditAction>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn values() -> &'static [EditAction]
fn values() -> &'static [EditAction]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<EditAction>]
fn all_constants() -> &'static [EnumConstant<EditAction>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl Export for EditAction
impl Export for EditAction
§fn export_hint() -> PropertyHintInfo
fn export_hint() -> PropertyHintInfo
The export info to use for an exported field of this type, if no other export info is specified.
§impl FromGodot for EditAction
impl FromGodot for EditAction
§fn try_from_godot(
via: <EditAction as GodotConvert>::Via,
) -> Result<EditAction, ConvertError>
fn try_from_godot( via: <EditAction as GodotConvert>::Via, ) -> Result<EditAction, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for EditAction
impl GodotConvert for EditAction
§impl Hash for EditAction
impl Hash for EditAction
§impl PartialEq for EditAction
impl PartialEq for EditAction
§impl ToGodot for EditAction
impl ToGodot for EditAction
§fn to_godot(&self) -> <EditAction as GodotConvert>::Via
fn to_godot(&self) -> <EditAction as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
§impl Var for EditAction
impl Var for EditAction
§type PubType = EditAction
type PubType = EditAction
Type used in generated Rust getters/setters for
#[var(pub)].§fn var_get(field: &EditAction) -> <EditAction as GodotConvert>::Via
fn var_get(field: &EditAction) -> <EditAction as GodotConvert>::Via
Get property value. Called when reading a property from Godot.
§fn var_set(field: &mut EditAction, value: <EditAction as GodotConvert>::Via)
fn var_set(field: &mut EditAction, value: <EditAction as GodotConvert>::Via)
Set property value. Called when writing a property from Godot.
§fn var_pub_get(field: &EditAction) -> <EditAction as Var>::PubType
fn var_pub_get(field: &EditAction) -> <EditAction as Var>::PubType
Get property value in a Rust auto-generated getter, for fields annotated with
#[var(pub)].§fn var_pub_set(field: &mut EditAction, value: <EditAction as Var>::PubType)
fn var_pub_set(field: &mut EditAction, value: <EditAction as Var>::PubType)
Set property value in a Rust auto-generated setter, for fields annotated with
#[var(pub)].§fn var_hint() -> PropertyHintInfo
fn var_hint() -> PropertyHintInfo
Specific property hints. Only override if they deviate from
GodotType::property_info, e.g. for enums/newtypes.impl Copy for EditAction
impl Eq for EditAction
impl StructuralPartialEq for EditAction
Auto Trait Implementations§
impl Freeze for EditAction
impl RefUnwindSafe for EditAction
impl Send for EditAction
impl Sync for EditAction
impl Unpin for EditAction
impl UnwindSafe for EditAction
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more