Struct VisibilityMode
pub struct VisibilityMode { /* private fields */ }
Implementations§
§impl VisibilityMode
impl VisibilityMode
pub const DEFAULT: VisibilityMode
pub const DEFAULT: VisibilityMode
Godot enumerator name: VISIBILITY_MODE_DEFAULT
pub const FORCE_HIDE: VisibilityMode
pub const FORCE_HIDE: VisibilityMode
Godot enumerator name: VISIBILITY_MODE_FORCE_HIDE
pub const FORCE_SHOW: VisibilityMode
pub const FORCE_SHOW: VisibilityMode
Godot enumerator name: VISIBILITY_MODE_FORCE_SHOW
Trait Implementations§
§impl Clone for VisibilityMode
impl Clone for VisibilityMode
§fn clone(&self) -> VisibilityMode
fn clone(&self) -> VisibilityMode
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for VisibilityMode
impl Debug for VisibilityMode
§impl EngineEnum for VisibilityMode
impl EngineEnum for VisibilityMode
fn try_from_ord(ord: i32) -> Option<VisibilityMode>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn godot_name(&self) -> &'static str
fn godot_name(&self) -> &'static str
👎Deprecated: Moved to introspection API, see
EngineEnum::all_constants()
and EnumConstant::godot_name()
The equivalent name of the enumerator, as specified in Godot. Read more
§fn values() -> &'static [VisibilityMode]
fn values() -> &'static [VisibilityMode]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<VisibilityMode>]
fn all_constants() -> &'static [EnumConstant<VisibilityMode>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl FromGodot for VisibilityMode
impl FromGodot for VisibilityMode
§fn try_from_godot(
via: <VisibilityMode as GodotConvert>::Via,
) -> Result<VisibilityMode, ConvertError>
fn try_from_godot( via: <VisibilityMode as GodotConvert>::Via, ) -> Result<VisibilityMode, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for VisibilityMode
impl GodotConvert for VisibilityMode
§impl Hash for VisibilityMode
impl Hash for VisibilityMode
§impl PartialEq for VisibilityMode
impl PartialEq for VisibilityMode
§impl ToGodot for VisibilityMode
impl ToGodot for VisibilityMode
§fn to_godot(&self) -> <VisibilityMode as GodotConvert>::Via
fn to_godot(&self) -> <VisibilityMode as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for VisibilityMode
impl Eq for VisibilityMode
impl StructuralPartialEq for VisibilityMode
Auto Trait Implementations§
impl Freeze for VisibilityMode
impl RefUnwindSafe for VisibilityMode
impl Send for VisibilityMode
impl Sync for VisibilityMode
impl Unpin for VisibilityMode
impl UnwindSafe for VisibilityMode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more