Struct DebugVisibilityMode
pub struct DebugVisibilityMode { /* private fields */ }Implementations§
§impl DebugVisibilityMode
impl DebugVisibilityMode
pub const DEFAULT: DebugVisibilityMode
pub const DEFAULT: DebugVisibilityMode
Godot enumerator name: DEBUG_VISIBILITY_MODE_DEFAULT
pub const FORCE_HIDE: DebugVisibilityMode
pub const FORCE_HIDE: DebugVisibilityMode
Godot enumerator name: DEBUG_VISIBILITY_MODE_FORCE_HIDE
pub const FORCE_SHOW: DebugVisibilityMode
pub const FORCE_SHOW: DebugVisibilityMode
Godot enumerator name: DEBUG_VISIBILITY_MODE_FORCE_SHOW
Trait Implementations§
§impl Clone for DebugVisibilityMode
impl Clone for DebugVisibilityMode
§fn clone(&self) -> DebugVisibilityMode
fn clone(&self) -> DebugVisibilityMode
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl Debug for DebugVisibilityMode
impl Debug for DebugVisibilityMode
§impl EngineEnum for DebugVisibilityMode
impl EngineEnum for DebugVisibilityMode
fn try_from_ord(ord: i32) -> Option<DebugVisibilityMode>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn values() -> &'static [DebugVisibilityMode]
fn values() -> &'static [DebugVisibilityMode]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<DebugVisibilityMode>]
fn all_constants() -> &'static [EnumConstant<DebugVisibilityMode>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl Export for DebugVisibilityMode
impl Export for DebugVisibilityMode
§fn export_hint() -> PropertyHintInfo
fn export_hint() -> PropertyHintInfo
The export info to use for an exported field of this type, if no other export info is specified.
§impl FromGodot for DebugVisibilityMode
impl FromGodot for DebugVisibilityMode
§fn try_from_godot(
via: <DebugVisibilityMode as GodotConvert>::Via,
) -> Result<DebugVisibilityMode, ConvertError>
fn try_from_godot( via: <DebugVisibilityMode as GodotConvert>::Via, ) -> Result<DebugVisibilityMode, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for DebugVisibilityMode
impl GodotConvert for DebugVisibilityMode
§impl Hash for DebugVisibilityMode
impl Hash for DebugVisibilityMode
§impl PartialEq for DebugVisibilityMode
impl PartialEq for DebugVisibilityMode
§impl ToGodot for DebugVisibilityMode
impl ToGodot for DebugVisibilityMode
§fn to_godot(&self) -> <DebugVisibilityMode as GodotConvert>::Via
fn to_godot(&self) -> <DebugVisibilityMode as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
§impl Var for DebugVisibilityMode
impl Var for DebugVisibilityMode
§type PubType = DebugVisibilityMode
type PubType = DebugVisibilityMode
Type used in generated Rust getters/setters for
#[var(pub)].§fn var_get(
field: &DebugVisibilityMode,
) -> <DebugVisibilityMode as GodotConvert>::Via
fn var_get( field: &DebugVisibilityMode, ) -> <DebugVisibilityMode as GodotConvert>::Via
Get property value. Called when reading a property from Godot.
§fn var_set(
field: &mut DebugVisibilityMode,
value: <DebugVisibilityMode as GodotConvert>::Via,
)
fn var_set( field: &mut DebugVisibilityMode, value: <DebugVisibilityMode as GodotConvert>::Via, )
Set property value. Called when writing a property from Godot.
§fn var_pub_get(
field: &DebugVisibilityMode,
) -> <DebugVisibilityMode as Var>::PubType
fn var_pub_get( field: &DebugVisibilityMode, ) -> <DebugVisibilityMode as Var>::PubType
Get property value in a Rust auto-generated getter, for fields annotated with
#[var(pub)].§fn var_pub_set(
field: &mut DebugVisibilityMode,
value: <DebugVisibilityMode as Var>::PubType,
)
fn var_pub_set( field: &mut DebugVisibilityMode, value: <DebugVisibilityMode as Var>::PubType, )
Set property value in a Rust auto-generated setter, for fields annotated with
#[var(pub)].§fn var_hint() -> PropertyHintInfo
fn var_hint() -> PropertyHintInfo
Specific property hints. Only override if they deviate from
GodotType::property_info, e.g. for enums/newtypes.impl Copy for DebugVisibilityMode
impl Eq for DebugVisibilityMode
impl StructuralPartialEq for DebugVisibilityMode
Auto Trait Implementations§
impl Freeze for DebugVisibilityMode
impl RefUnwindSafe for DebugVisibilityMode
impl Send for DebugVisibilityMode
impl Sync for DebugVisibilityMode
impl Unpin for DebugVisibilityMode
impl UnwindSafe for DebugVisibilityMode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more