Struct DebugVisibilityMode
pub struct DebugVisibilityMode { /* private fields */ }
Implementations§
§impl DebugVisibilityMode
impl DebugVisibilityMode
pub const DEFAULT: DebugVisibilityMode
pub const DEFAULT: DebugVisibilityMode
Godot enumerator name: DEBUG_VISIBILITY_MODE_DEFAULT
pub const FORCE_HIDE: DebugVisibilityMode
pub const FORCE_HIDE: DebugVisibilityMode
Godot enumerator name: DEBUG_VISIBILITY_MODE_FORCE_HIDE
pub const FORCE_SHOW: DebugVisibilityMode
pub const FORCE_SHOW: DebugVisibilityMode
Godot enumerator name: DEBUG_VISIBILITY_MODE_FORCE_SHOW
Trait Implementations§
§impl Clone for DebugVisibilityMode
impl Clone for DebugVisibilityMode
§fn clone(&self) -> DebugVisibilityMode
fn clone(&self) -> DebugVisibilityMode
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for DebugVisibilityMode
impl Debug for DebugVisibilityMode
§impl EngineEnum for DebugVisibilityMode
impl EngineEnum for DebugVisibilityMode
fn try_from_ord(ord: i32) -> Option<DebugVisibilityMode>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn godot_name(&self) -> &'static str
fn godot_name(&self) -> &'static str
👎Deprecated: Moved to introspection API, see
EngineEnum::all_constants()
and EnumConstant::godot_name()
The equivalent name of the enumerator, as specified in Godot. Read more
§fn values() -> &'static [DebugVisibilityMode]
fn values() -> &'static [DebugVisibilityMode]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<DebugVisibilityMode>]
fn all_constants() -> &'static [EnumConstant<DebugVisibilityMode>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl FromGodot for DebugVisibilityMode
impl FromGodot for DebugVisibilityMode
§fn try_from_godot(
via: <DebugVisibilityMode as GodotConvert>::Via,
) -> Result<DebugVisibilityMode, ConvertError>
fn try_from_godot( via: <DebugVisibilityMode as GodotConvert>::Via, ) -> Result<DebugVisibilityMode, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for DebugVisibilityMode
impl GodotConvert for DebugVisibilityMode
§impl Hash for DebugVisibilityMode
impl Hash for DebugVisibilityMode
§impl PartialEq for DebugVisibilityMode
impl PartialEq for DebugVisibilityMode
§impl ToGodot for DebugVisibilityMode
impl ToGodot for DebugVisibilityMode
§fn to_godot(&self) -> <DebugVisibilityMode as GodotConvert>::Via
fn to_godot(&self) -> <DebugVisibilityMode as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for DebugVisibilityMode
impl Eq for DebugVisibilityMode
impl StructuralPartialEq for DebugVisibilityMode
Auto Trait Implementations§
impl Freeze for DebugVisibilityMode
impl RefUnwindSafe for DebugVisibilityMode
impl Send for DebugVisibilityMode
impl Sync for DebugVisibilityMode
impl Unpin for DebugVisibilityMode
impl UnwindSafe for DebugVisibilityMode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more