Struct TerrainMode
pub struct TerrainMode { /* private fields */ }
Implementations§
§impl TerrainMode
impl TerrainMode
pub const CORNERS_AND_SIDES: TerrainMode
pub const CORNERS_AND_SIDES: TerrainMode
Godot enumerator name: TERRAIN_MODE_MATCH_CORNERS_AND_SIDES
pub const CORNERS: TerrainMode
pub const CORNERS: TerrainMode
Godot enumerator name: TERRAIN_MODE_MATCH_CORNERS
pub const SIDES: TerrainMode
pub const SIDES: TerrainMode
Godot enumerator name: TERRAIN_MODE_MATCH_SIDES
Trait Implementations§
§impl Clone for TerrainMode
impl Clone for TerrainMode
§fn clone(&self) -> TerrainMode
fn clone(&self) -> TerrainMode
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for TerrainMode
impl Debug for TerrainMode
§impl EngineEnum for TerrainMode
impl EngineEnum for TerrainMode
fn try_from_ord(ord: i32) -> Option<TerrainMode>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn godot_name(&self) -> &'static str
fn godot_name(&self) -> &'static str
👎Deprecated: Moved to introspection API, see
EngineEnum::all_constants()
and EnumConstant::godot_name()
The equivalent name of the enumerator, as specified in Godot. Read more
§fn values() -> &'static [TerrainMode]
fn values() -> &'static [TerrainMode]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<TerrainMode>]
fn all_constants() -> &'static [EnumConstant<TerrainMode>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl FromGodot for TerrainMode
impl FromGodot for TerrainMode
§fn try_from_godot(
via: <TerrainMode as GodotConvert>::Via,
) -> Result<TerrainMode, ConvertError>
fn try_from_godot( via: <TerrainMode as GodotConvert>::Via, ) -> Result<TerrainMode, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for TerrainMode
impl GodotConvert for TerrainMode
§impl Hash for TerrainMode
impl Hash for TerrainMode
§impl PartialEq for TerrainMode
impl PartialEq for TerrainMode
§impl ToGodot for TerrainMode
impl ToGodot for TerrainMode
§fn to_godot(&self) -> <TerrainMode as GodotConvert>::Via
fn to_godot(&self) -> <TerrainMode as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for TerrainMode
impl Eq for TerrainMode
impl StructuralPartialEq for TerrainMode
Auto Trait Implementations§
impl Freeze for TerrainMode
impl RefUnwindSafe for TerrainMode
impl Send for TerrainMode
impl Sync for TerrainMode
impl Unpin for TerrainMode
impl UnwindSafe for TerrainMode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more