Struct TileLayout
pub struct TileLayout { /* private fields */ }
Implementations§
§impl TileLayout
impl TileLayout
pub const STACKED: TileLayout
pub const STACKED: TileLayout
Godot enumerator name: TILE_LAYOUT_STACKED
pub const STACKED_OFFSET: TileLayout
pub const STACKED_OFFSET: TileLayout
Godot enumerator name: TILE_LAYOUT_STACKED_OFFSET
pub const STAIRS_RIGHT: TileLayout
pub const STAIRS_RIGHT: TileLayout
Godot enumerator name: TILE_LAYOUT_STAIRS_RIGHT
pub const STAIRS_DOWN: TileLayout
pub const STAIRS_DOWN: TileLayout
Godot enumerator name: TILE_LAYOUT_STAIRS_DOWN
pub const DIAMOND_RIGHT: TileLayout
pub const DIAMOND_RIGHT: TileLayout
Godot enumerator name: TILE_LAYOUT_DIAMOND_RIGHT
pub const DIAMOND_DOWN: TileLayout
pub const DIAMOND_DOWN: TileLayout
Godot enumerator name: TILE_LAYOUT_DIAMOND_DOWN
Trait Implementations§
§impl Clone for TileLayout
impl Clone for TileLayout
§fn clone(&self) -> TileLayout
fn clone(&self) -> TileLayout
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for TileLayout
impl Debug for TileLayout
§impl EngineEnum for TileLayout
impl EngineEnum for TileLayout
fn try_from_ord(ord: i32) -> Option<TileLayout>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn godot_name(&self) -> &'static str
fn godot_name(&self) -> &'static str
👎Deprecated: Moved to introspection API, see
EngineEnum::all_constants()
and EnumConstant::godot_name()
The equivalent name of the enumerator, as specified in Godot. Read more
§fn values() -> &'static [TileLayout]
fn values() -> &'static [TileLayout]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<TileLayout>]
fn all_constants() -> &'static [EnumConstant<TileLayout>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl FromGodot for TileLayout
impl FromGodot for TileLayout
§fn try_from_godot(
via: <TileLayout as GodotConvert>::Via,
) -> Result<TileLayout, ConvertError>
fn try_from_godot( via: <TileLayout as GodotConvert>::Via, ) -> Result<TileLayout, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for TileLayout
impl GodotConvert for TileLayout
§impl Hash for TileLayout
impl Hash for TileLayout
§impl PartialEq for TileLayout
impl PartialEq for TileLayout
§impl ToGodot for TileLayout
impl ToGodot for TileLayout
§fn to_godot(&self) -> <TileLayout as GodotConvert>::Via
fn to_godot(&self) -> <TileLayout as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for TileLayout
impl Eq for TileLayout
impl StructuralPartialEq for TileLayout
Auto Trait Implementations§
impl Freeze for TileLayout
impl RefUnwindSafe for TileLayout
impl Send for TileLayout
impl Sync for TileLayout
impl Unpin for TileLayout
impl UnwindSafe for TileLayout
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more