Struct TileAnimationMode
pub struct TileAnimationMode { /* private fields */ }Implementations§
§impl TileAnimationMode
impl TileAnimationMode
pub const DEFAULT: TileAnimationMode
pub const DEFAULT: TileAnimationMode
Godot enumerator name: TILE_ANIMATION_MODE_DEFAULT
pub const RANDOM_START_TIMES: TileAnimationMode
pub const RANDOM_START_TIMES: TileAnimationMode
Godot enumerator name: TILE_ANIMATION_MODE_RANDOM_START_TIMES
pub const MAX: TileAnimationMode
pub const MAX: TileAnimationMode
Godot enumerator name: TILE_ANIMATION_MODE_MAX
Trait Implementations§
§impl Clone for TileAnimationMode
impl Clone for TileAnimationMode
§fn clone(&self) -> TileAnimationMode
fn clone(&self) -> TileAnimationMode
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl Debug for TileAnimationMode
impl Debug for TileAnimationMode
§impl EngineEnum for TileAnimationMode
impl EngineEnum for TileAnimationMode
fn try_from_ord(ord: i32) -> Option<TileAnimationMode>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn values() -> &'static [TileAnimationMode]
fn values() -> &'static [TileAnimationMode]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<TileAnimationMode>]
fn all_constants() -> &'static [EnumConstant<TileAnimationMode>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl Export for TileAnimationMode
impl Export for TileAnimationMode
§fn export_hint() -> PropertyHintInfo
fn export_hint() -> PropertyHintInfo
The export info to use for an exported field of this type, if no other export info is specified.
§impl FromGodot for TileAnimationMode
impl FromGodot for TileAnimationMode
§fn try_from_godot(
via: <TileAnimationMode as GodotConvert>::Via,
) -> Result<TileAnimationMode, ConvertError>
fn try_from_godot( via: <TileAnimationMode as GodotConvert>::Via, ) -> Result<TileAnimationMode, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for TileAnimationMode
impl GodotConvert for TileAnimationMode
§impl Hash for TileAnimationMode
impl Hash for TileAnimationMode
§impl IndexEnum for TileAnimationMode
impl IndexEnum for TileAnimationMode
§impl PartialEq for TileAnimationMode
impl PartialEq for TileAnimationMode
§impl ToGodot for TileAnimationMode
impl ToGodot for TileAnimationMode
§fn to_godot(&self) -> <TileAnimationMode as GodotConvert>::Via
fn to_godot(&self) -> <TileAnimationMode as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
§impl Var for TileAnimationMode
impl Var for TileAnimationMode
§type PubType = TileAnimationMode
type PubType = TileAnimationMode
Type used in generated Rust getters/setters for
#[var(pub)].§fn var_get(
field: &TileAnimationMode,
) -> <TileAnimationMode as GodotConvert>::Via
fn var_get( field: &TileAnimationMode, ) -> <TileAnimationMode as GodotConvert>::Via
Get property value. Called when reading a property from Godot.
§fn var_set(
field: &mut TileAnimationMode,
value: <TileAnimationMode as GodotConvert>::Via,
)
fn var_set( field: &mut TileAnimationMode, value: <TileAnimationMode as GodotConvert>::Via, )
Set property value. Called when writing a property from Godot.
§fn var_pub_get(field: &TileAnimationMode) -> <TileAnimationMode as Var>::PubType
fn var_pub_get(field: &TileAnimationMode) -> <TileAnimationMode as Var>::PubType
Get property value in a Rust auto-generated getter, for fields annotated with
#[var(pub)].§fn var_pub_set(
field: &mut TileAnimationMode,
value: <TileAnimationMode as Var>::PubType,
)
fn var_pub_set( field: &mut TileAnimationMode, value: <TileAnimationMode as Var>::PubType, )
Set property value in a Rust auto-generated setter, for fields annotated with
#[var(pub)].§fn var_hint() -> PropertyHintInfo
fn var_hint() -> PropertyHintInfo
Specific property hints. Only override if they deviate from
GodotType::property_info, e.g. for enums/newtypes.impl Copy for TileAnimationMode
impl Eq for TileAnimationMode
impl StructuralPartialEq for TileAnimationMode
Auto Trait Implementations§
impl Freeze for TileAnimationMode
impl RefUnwindSafe for TileAnimationMode
impl Send for TileAnimationMode
impl Sync for TileAnimationMode
impl Unpin for TileAnimationMode
impl UnwindSafe for TileAnimationMode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more