Struct VrsMode
pub struct VrsMode { /* private fields */ }Expand description
Godot enum name: VRSMode.
Implementations§
Trait Implementations§
§impl EngineEnum for VrsMode
impl EngineEnum for VrsMode
§impl Export for VrsMode
impl Export for VrsMode
§fn export_hint() -> PropertyHintInfo
fn export_hint() -> PropertyHintInfo
The export info to use for an exported field of this type, if no other export info is specified.
§impl FromGodot for VrsMode
impl FromGodot for VrsMode
§fn try_from_godot(
via: <VrsMode as GodotConvert>::Via,
) -> Result<VrsMode, ConvertError>
fn try_from_godot( via: <VrsMode as GodotConvert>::Via, ) -> Result<VrsMode, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl ToGodot for VrsMode
impl ToGodot for VrsMode
§fn to_godot(&self) -> <VrsMode as GodotConvert>::Via
fn to_godot(&self) -> <VrsMode as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
§impl Var for VrsMode
impl Var for VrsMode
§fn var_get(field: &VrsMode) -> <VrsMode as GodotConvert>::Via
fn var_get(field: &VrsMode) -> <VrsMode as GodotConvert>::Via
Get property value. Called when reading a property from Godot.
§fn var_set(field: &mut VrsMode, value: <VrsMode as GodotConvert>::Via)
fn var_set(field: &mut VrsMode, value: <VrsMode as GodotConvert>::Via)
Set property value. Called when writing a property from Godot.
§fn var_pub_get(field: &VrsMode) -> <VrsMode as Var>::PubType
fn var_pub_get(field: &VrsMode) -> <VrsMode as Var>::PubType
Get property value in a Rust auto-generated getter, for fields annotated with
#[var(pub)].§fn var_pub_set(field: &mut VrsMode, value: <VrsMode as Var>::PubType)
fn var_pub_set(field: &mut VrsMode, value: <VrsMode as Var>::PubType)
Set property value in a Rust auto-generated setter, for fields annotated with
#[var(pub)].§fn var_hint() -> PropertyHintInfo
fn var_hint() -> PropertyHintInfo
Specific property hints. Only override if they deviate from
GodotType::property_info, e.g. for enums/newtypes.impl Copy for VrsMode
impl Eq for VrsMode
impl StructuralPartialEq for VrsMode
Auto Trait Implementations§
impl Freeze for VrsMode
impl RefUnwindSafe for VrsMode
impl Send for VrsMode
impl Sync for VrsMode
impl Unpin for VrsMode
impl UnwindSafe for VrsMode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more