Struct EnableMode
pub struct EnableMode { /* private fields */ }
Implementations§
§impl EnableMode
impl EnableMode
pub const INHERIT: EnableMode
pub const INHERIT: EnableMode
Godot enumerator name: ENABLE_MODE_INHERIT
pub const ALWAYS: EnableMode
pub const ALWAYS: EnableMode
Godot enumerator name: ENABLE_MODE_ALWAYS
pub const WHEN_PAUSED: EnableMode
pub const WHEN_PAUSED: EnableMode
Godot enumerator name: ENABLE_MODE_WHEN_PAUSED
Trait Implementations§
§impl Clone for EnableMode
impl Clone for EnableMode
§fn clone(&self) -> EnableMode
fn clone(&self) -> EnableMode
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for EnableMode
impl Debug for EnableMode
§impl EngineEnum for EnableMode
impl EngineEnum for EnableMode
fn try_from_ord(ord: i32) -> Option<EnableMode>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn godot_name(&self) -> &'static str
fn godot_name(&self) -> &'static str
👎Deprecated: Moved to introspection API, see
EngineEnum::all_constants()
and EnumConstant::godot_name()
The equivalent name of the enumerator, as specified in Godot. Read more
§fn values() -> &'static [EnableMode]
fn values() -> &'static [EnableMode]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<EnableMode>]
fn all_constants() -> &'static [EnumConstant<EnableMode>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl FromGodot for EnableMode
impl FromGodot for EnableMode
§fn try_from_godot(
via: <EnableMode as GodotConvert>::Via,
) -> Result<EnableMode, ConvertError>
fn try_from_godot( via: <EnableMode as GodotConvert>::Via, ) -> Result<EnableMode, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for EnableMode
impl GodotConvert for EnableMode
§impl Hash for EnableMode
impl Hash for EnableMode
§impl PartialEq for EnableMode
impl PartialEq for EnableMode
§impl ToGodot for EnableMode
impl ToGodot for EnableMode
§fn to_godot(&self) -> <EnableMode as GodotConvert>::Via
fn to_godot(&self) -> <EnableMode as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for EnableMode
impl Eq for EnableMode
impl StructuralPartialEq for EnableMode
Auto Trait Implementations§
impl Freeze for EnableMode
impl RefUnwindSafe for EnableMode
impl Send for EnableMode
impl Sync for EnableMode
impl Unpin for EnableMode
impl UnwindSafe for EnableMode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more