Struct Condition
pub struct Condition { /* private fields */ }Implementations§
Trait Implementations§
§impl EngineEnum for Condition
impl EngineEnum for Condition
§impl Export for Condition
impl Export for Condition
§fn export_hint() -> PropertyHintInfo
fn export_hint() -> PropertyHintInfo
The export info to use for an exported field of this type, if no other export info is specified.
§impl FromGodot for Condition
impl FromGodot for Condition
§fn try_from_godot(
via: <Condition as GodotConvert>::Via,
) -> Result<Condition, ConvertError>
fn try_from_godot( via: <Condition as GodotConvert>::Via, ) -> Result<Condition, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl ToGodot for Condition
impl ToGodot for Condition
§fn to_godot(&self) -> <Condition as GodotConvert>::Via
fn to_godot(&self) -> <Condition as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
§impl Var for Condition
impl Var for Condition
§fn var_get(field: &Condition) -> <Condition as GodotConvert>::Via
fn var_get(field: &Condition) -> <Condition as GodotConvert>::Via
Get property value. Called when reading a property from Godot.
§fn var_set(field: &mut Condition, value: <Condition as GodotConvert>::Via)
fn var_set(field: &mut Condition, value: <Condition as GodotConvert>::Via)
Set property value. Called when writing a property from Godot.
§fn var_pub_get(field: &Condition) -> <Condition as Var>::PubType
fn var_pub_get(field: &Condition) -> <Condition as Var>::PubType
Get property value in a Rust auto-generated getter, for fields annotated with
#[var(pub)].§fn var_pub_set(field: &mut Condition, value: <Condition as Var>::PubType)
fn var_pub_set(field: &mut Condition, value: <Condition as Var>::PubType)
Set property value in a Rust auto-generated setter, for fields annotated with
#[var(pub)].§fn var_hint() -> PropertyHintInfo
fn var_hint() -> PropertyHintInfo
Specific property hints. Only override if they deviate from
GodotType::property_info, e.g. for enums/newtypes.impl Copy for Condition
impl Eq for Condition
impl StructuralPartialEq for Condition
Auto Trait Implementations§
impl Freeze for Condition
impl RefUnwindSafe for Condition
impl Send for Condition
impl Sync for Condition
impl Unpin for Condition
impl UnwindSafe for Condition
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more