Struct Precision
pub struct Precision { /* private fields */ }Implementations§
Trait Implementations§
§impl EngineEnum for Precision
impl EngineEnum for Precision
§impl Export for Precision
impl Export for Precision
§fn export_hint() -> PropertyHintInfo
fn export_hint() -> PropertyHintInfo
The export info to use for an exported field of this type, if no other export info is specified.
§impl FromGodot for Precision
impl FromGodot for Precision
§fn try_from_godot(
via: <Precision as GodotConvert>::Via,
) -> Result<Precision, ConvertError>
fn try_from_godot( via: <Precision as GodotConvert>::Via, ) -> Result<Precision, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl ToGodot for Precision
impl ToGodot for Precision
§fn to_godot(&self) -> <Precision as GodotConvert>::Via
fn to_godot(&self) -> <Precision as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
§impl Var for Precision
impl Var for Precision
§fn var_get(field: &Precision) -> <Precision as GodotConvert>::Via
fn var_get(field: &Precision) -> <Precision as GodotConvert>::Via
Get property value. Called when reading a property from Godot.
§fn var_set(field: &mut Precision, value: <Precision as GodotConvert>::Via)
fn var_set(field: &mut Precision, value: <Precision as GodotConvert>::Via)
Set property value. Called when writing a property from Godot.
§fn var_pub_get(field: &Precision) -> <Precision as Var>::PubType
fn var_pub_get(field: &Precision) -> <Precision as Var>::PubType
Get property value in a Rust auto-generated getter, for fields annotated with
#[var(pub)].§fn var_pub_set(field: &mut Precision, value: <Precision as Var>::PubType)
fn var_pub_set(field: &mut Precision, value: <Precision as Var>::PubType)
Set property value in a Rust auto-generated setter, for fields annotated with
#[var(pub)].§fn var_hint() -> PropertyHintInfo
fn var_hint() -> PropertyHintInfo
Specific property hints. Only override if they deviate from
GodotType::property_info, e.g. for enums/newtypes.impl Copy for Precision
impl Eq for Precision
impl StructuralPartialEq for Precision
Auto Trait Implementations§
impl Freeze for Precision
impl RefUnwindSafe for Precision
impl Send for Precision
impl Sync for Precision
impl Unpin for Precision
impl UnwindSafe for Precision
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more