Struct EmitFlags
pub struct EmitFlags { /* private fields */ }Implementations§
Trait Implementations§
§impl EngineEnum for EmitFlags
impl EngineEnum for EmitFlags
§impl Export for EmitFlags
impl Export for EmitFlags
§fn export_hint() -> PropertyHintInfo
fn export_hint() -> PropertyHintInfo
The export info to use for an exported field of this type, if no other export info is specified.
§impl FromGodot for EmitFlags
impl FromGodot for EmitFlags
§fn try_from_godot(
via: <EmitFlags as GodotConvert>::Via,
) -> Result<EmitFlags, ConvertError>
fn try_from_godot( via: <EmitFlags as GodotConvert>::Via, ) -> Result<EmitFlags, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl ToGodot for EmitFlags
impl ToGodot for EmitFlags
§fn to_godot(&self) -> <EmitFlags as GodotConvert>::Via
fn to_godot(&self) -> <EmitFlags as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
§impl Var for EmitFlags
impl Var for EmitFlags
§fn var_get(field: &EmitFlags) -> <EmitFlags as GodotConvert>::Via
fn var_get(field: &EmitFlags) -> <EmitFlags as GodotConvert>::Via
Get property value. Called when reading a property from Godot.
§fn var_set(field: &mut EmitFlags, value: <EmitFlags as GodotConvert>::Via)
fn var_set(field: &mut EmitFlags, value: <EmitFlags as GodotConvert>::Via)
Set property value. Called when writing a property from Godot.
§fn var_pub_get(field: &EmitFlags) -> <EmitFlags as Var>::PubType
fn var_pub_get(field: &EmitFlags) -> <EmitFlags as Var>::PubType
Get property value in a Rust auto-generated getter, for fields annotated with
#[var(pub)].§fn var_pub_set(field: &mut EmitFlags, value: <EmitFlags as Var>::PubType)
fn var_pub_set(field: &mut EmitFlags, value: <EmitFlags as Var>::PubType)
Set property value in a Rust auto-generated setter, for fields annotated with
#[var(pub)].§fn var_hint() -> PropertyHintInfo
fn var_hint() -> PropertyHintInfo
Specific property hints. Only override if they deviate from
GodotType::property_info, e.g. for enums/newtypes.impl Copy for EmitFlags
impl Eq for EmitFlags
impl StructuralPartialEq for EmitFlags
Auto Trait Implementations§
impl Freeze for EmitFlags
impl RefUnwindSafe for EmitFlags
impl Send for EmitFlags
impl Sync for EmitFlags
impl Unpin for EmitFlags
impl UnwindSafe for EmitFlags
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more