Struct ConnectionState
pub struct ConnectionState { /* private fields */ }Implementations§
§impl ConnectionState
impl ConnectionState
pub const NEW: ConnectionState
pub const NEW: ConnectionState
Godot enumerator name: STATE_NEW
pub const CONNECTING: ConnectionState
pub const CONNECTING: ConnectionState
Godot enumerator name: STATE_CONNECTING
pub const CONNECTED: ConnectionState
pub const CONNECTED: ConnectionState
Godot enumerator name: STATE_CONNECTED
pub const DISCONNECTED: ConnectionState
pub const DISCONNECTED: ConnectionState
Godot enumerator name: STATE_DISCONNECTED
pub const FAILED: ConnectionState
pub const FAILED: ConnectionState
Godot enumerator name: STATE_FAILED
pub const CLOSED: ConnectionState
pub const CLOSED: ConnectionState
Godot enumerator name: STATE_CLOSED
Trait Implementations§
§impl Clone for ConnectionState
impl Clone for ConnectionState
§fn clone(&self) -> ConnectionState
fn clone(&self) -> ConnectionState
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl Debug for ConnectionState
impl Debug for ConnectionState
§impl EngineEnum for ConnectionState
impl EngineEnum for ConnectionState
fn try_from_ord(ord: i32) -> Option<ConnectionState>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn values() -> &'static [ConnectionState]
fn values() -> &'static [ConnectionState]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<ConnectionState>]
fn all_constants() -> &'static [EnumConstant<ConnectionState>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl FromGodot for ConnectionState
impl FromGodot for ConnectionState
§fn try_from_godot(
via: <ConnectionState as GodotConvert>::Via,
) -> Result<ConnectionState, ConvertError>
fn try_from_godot( via: <ConnectionState as GodotConvert>::Via, ) -> Result<ConnectionState, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for ConnectionState
impl GodotConvert for ConnectionState
§fn godot_shape() -> GodotShape
fn godot_shape() -> GodotShape
Which “shape” this type has for property registration (e.g. builtin, enum, …). Read more
§impl Hash for ConnectionState
impl Hash for ConnectionState
§impl PartialEq for ConnectionState
impl PartialEq for ConnectionState
§impl ToGodot for ConnectionState
impl ToGodot for ConnectionState
§fn to_godot(&self) -> <ConnectionState as GodotConvert>::Via
fn to_godot(&self) -> <ConnectionState as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
§impl Var for ConnectionState
impl Var for ConnectionState
§type PubType = ConnectionState
type PubType = ConnectionState
Type used in generated Rust getters/setters for
#[var(pub)].§fn var_get(field: &ConnectionState) -> <ConnectionState as GodotConvert>::Via
fn var_get(field: &ConnectionState) -> <ConnectionState as GodotConvert>::Via
Get property value via FFI-level
Via type. Called for internal (non-pub) getters registered with Godot.§fn var_set(
field: &mut ConnectionState,
value: <ConnectionState as GodotConvert>::Via,
)
fn var_set( field: &mut ConnectionState, value: <ConnectionState as GodotConvert>::Via, )
Set property value via FFI-level
Via type. Called for internal (non-pub) setters registered with Godot.§fn var_pub_get(field: &ConnectionState) -> <ConnectionState as Var>::PubType
fn var_pub_get(field: &ConnectionState) -> <ConnectionState as Var>::PubType
Get property value as
PubType. Called for #[var(pub)] getters exposed in Rust API.§fn var_pub_set(
field: &mut ConnectionState,
value: <ConnectionState as Var>::PubType,
)
fn var_pub_set( field: &mut ConnectionState, value: <ConnectionState as Var>::PubType, )
Set property value as
PubType. Called for #[var(pub)] setters exposed in Rust API.impl Copy for ConnectionState
impl Element for ConnectionState
impl Eq for ConnectionState
impl Export for ConnectionState
impl StructuralPartialEq for ConnectionState
Auto Trait Implementations§
impl Freeze for ConnectionState
impl RefUnwindSafe for ConnectionState
impl Send for ConnectionState
impl Sync for ConnectionState
impl Unpin for ConnectionState
impl UnsafeUnpin for ConnectionState
impl UnwindSafe for ConnectionState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more