Struct WindowInitialPosition
pub struct WindowInitialPosition { /* private fields */ }
Implementations§
§impl WindowInitialPosition
impl WindowInitialPosition
pub const ABSOLUTE: WindowInitialPosition = _
pub const ABSOLUTE: WindowInitialPosition = _
Godot enumerator name: WINDOW_INITIAL_POSITION_ABSOLUTE
pub const CENTER_PRIMARY_SCREEN: WindowInitialPosition = _
pub const CENTER_PRIMARY_SCREEN: WindowInitialPosition = _
Godot enumerator name: WINDOW_INITIAL_POSITION_CENTER_PRIMARY_SCREEN
pub const CENTER_MAIN_WINDOW_SCREEN: WindowInitialPosition = _
pub const CENTER_MAIN_WINDOW_SCREEN: WindowInitialPosition = _
Godot enumerator name: WINDOW_INITIAL_POSITION_CENTER_MAIN_WINDOW_SCREEN
pub const CENTER_OTHER_SCREEN: WindowInitialPosition = _
pub const CENTER_OTHER_SCREEN: WindowInitialPosition = _
Godot enumerator name: WINDOW_INITIAL_POSITION_CENTER_OTHER_SCREEN
pub const CENTER_SCREEN_WITH_MOUSE_FOCUS: WindowInitialPosition = _
pub const CENTER_SCREEN_WITH_MOUSE_FOCUS: WindowInitialPosition = _
Godot enumerator name: WINDOW_INITIAL_POSITION_CENTER_SCREEN_WITH_MOUSE_FOCUS
pub const CENTER_SCREEN_WITH_KEYBOARD_FOCUS: WindowInitialPosition = _
pub const CENTER_SCREEN_WITH_KEYBOARD_FOCUS: WindowInitialPosition = _
Godot enumerator name: WINDOW_INITIAL_POSITION_CENTER_SCREEN_WITH_KEYBOARD_FOCUS
Trait Implementations§
§impl Clone for WindowInitialPosition
impl Clone for WindowInitialPosition
§fn clone(&self) -> WindowInitialPosition
fn clone(&self) -> WindowInitialPosition
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for WindowInitialPosition
impl Debug for WindowInitialPosition
§impl EngineEnum for WindowInitialPosition
impl EngineEnum for WindowInitialPosition
§impl FromGodot for WindowInitialPosition
impl FromGodot for WindowInitialPosition
§fn try_from_godot(
via: <WindowInitialPosition as GodotConvert>::Via,
) -> Result<WindowInitialPosition, ConvertError>
fn try_from_godot( via: <WindowInitialPosition as GodotConvert>::Via, ) -> Result<WindowInitialPosition, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for WindowInitialPosition
impl GodotConvert for WindowInitialPosition
§impl Hash for WindowInitialPosition
impl Hash for WindowInitialPosition
§impl PartialEq for WindowInitialPosition
impl PartialEq for WindowInitialPosition
§impl ToGodot for WindowInitialPosition
impl ToGodot for WindowInitialPosition
impl Copy for WindowInitialPosition
impl Eq for WindowInitialPosition
impl StructuralPartialEq for WindowInitialPosition
Auto Trait Implementations§
impl Freeze for WindowInitialPosition
impl RefUnwindSafe for WindowInitialPosition
impl Send for WindowInitialPosition
impl Sync for WindowInitialPosition
impl Unpin for WindowInitialPosition
impl UnwindSafe for WindowInitialPosition
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more