Struct RotationMode
pub struct RotationMode { /* private fields */ }
Implementations§
§impl RotationMode
impl RotationMode
pub const RESET_FULL_ROTATION: RotationMode
pub const RESET_BUT_KEEP_TILT: RotationMode
pub const DONT_RESET_ROTATION: RotationMode
Trait Implementations§
§impl Clone for RotationMode
impl Clone for RotationMode
§fn clone(&self) -> RotationMode
fn clone(&self) -> RotationMode
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for RotationMode
impl Debug for RotationMode
§impl EngineEnum for RotationMode
impl EngineEnum for RotationMode
fn try_from_ord(ord: i32) -> Option<RotationMode>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn godot_name(&self) -> &'static str
fn godot_name(&self) -> &'static str
👎Deprecated: Moved to introspection API, see
EngineEnum::all_constants()
and EnumConstant::godot_name()
The equivalent name of the enumerator, as specified in Godot. Read more
§fn values() -> &'static [RotationMode]
fn values() -> &'static [RotationMode]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<RotationMode>]
fn all_constants() -> &'static [EnumConstant<RotationMode>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl FromGodot for RotationMode
impl FromGodot for RotationMode
§fn try_from_godot(
via: <RotationMode as GodotConvert>::Via,
) -> Result<RotationMode, ConvertError>
fn try_from_godot( via: <RotationMode as GodotConvert>::Via, ) -> Result<RotationMode, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for RotationMode
impl GodotConvert for RotationMode
§impl Hash for RotationMode
impl Hash for RotationMode
§impl PartialEq for RotationMode
impl PartialEq for RotationMode
§impl ToGodot for RotationMode
impl ToGodot for RotationMode
§fn to_godot(&self) -> <RotationMode as GodotConvert>::Via
fn to_godot(&self) -> <RotationMode as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for RotationMode
impl Eq for RotationMode
impl StructuralPartialEq for RotationMode
Auto Trait Implementations§
impl Freeze for RotationMode
impl RefUnwindSafe for RotationMode
impl Send for RotationMode
impl Sync for RotationMode
impl Unpin for RotationMode
impl UnwindSafe for RotationMode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more