Struct godot::engine::native::PhysicsServer2DExtensionRayResult
#[repr(C)]pub struct PhysicsServer2DExtensionRayResult {
pub position: Vector2,
pub normal: Vector2,
pub rid: Rid,
pub collider_id: ObjectId,
pub collider: *mut Gd<Object>,
pub shape: i32,
}
Expand description
Fields§
§position: Vector2
§normal: Vector2
§rid: Rid
§collider_id: ObjectId
§collider: *mut Gd<Object>
§shape: i32
Trait Implementations§
§impl Clone for PhysicsServer2DExtensionRayResult
impl Clone for PhysicsServer2DExtensionRayResult
§fn clone(&self) -> PhysicsServer2DExtensionRayResult
fn clone(&self) -> PhysicsServer2DExtensionRayResult
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for PhysicsServer2DExtensionRayResult
impl Debug for PhysicsServer2DExtensionRayResult
§impl PartialEq for PhysicsServer2DExtensionRayResult
impl PartialEq for PhysicsServer2DExtensionRayResult
§fn eq(&self, other: &PhysicsServer2DExtensionRayResult) -> bool
fn eq(&self, other: &PhysicsServer2DExtensionRayResult) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl StructuralPartialEq for PhysicsServer2DExtensionRayResult
Auto Trait Implementations§
impl Freeze for PhysicsServer2DExtensionRayResult
impl RefUnwindSafe for PhysicsServer2DExtensionRayResult
impl !Send for PhysicsServer2DExtensionRayResult
impl !Sync for PhysicsServer2DExtensionRayResult
impl Unpin for PhysicsServer2DExtensionRayResult
impl UnwindSafe for PhysicsServer2DExtensionRayResult
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more