Module godot::engine::native

Expand description

Support for Godot native structures.

Native structures are a niche API in Godot. These are low-level data types that are passed as pointers to/from the engine. In Rust, they are represented as #[repr(C)] structs.

There is unfortunately not much official documentation available; you may need to look at Godot source code. Most users will not need native structures, as they are very specialized.

Structsยง