Struct godot::engine::AudioServer

#[repr(C)]
pub struct AudioServer { /* private fields */ }
Expand description

Godot class AudioServer.

Inherits Object.

Related symbols:

See also Godot docs for AudioServer.

§Singleton

This class is a singleton. You can get the one instance using AudioServer::singleton().

Implementations§

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impl AudioServer

pub fn singleton() -> Gd<AudioServer>

pub fn set_bus_count(&mut self, amount: i32)

pub fn get_bus_count(&self) -> i32

pub fn remove_bus(&mut self, index: i32)

pub fn add_bus(&mut self)

pub fn add_bus_ex(&mut self) -> ExAddBus<'_>

pub fn move_bus(&mut self, index: i32, to_index: i32)

pub fn set_bus_name(&mut self, bus_idx: i32, name: GString)

pub fn get_bus_name(&self, bus_idx: i32) -> GString

pub fn get_bus_index(&self, bus_name: StringName) -> i32

pub fn get_bus_channels(&self, bus_idx: i32) -> i32

pub fn set_bus_volume_db(&mut self, bus_idx: i32, volume_db: f32)

pub fn get_bus_volume_db(&self, bus_idx: i32) -> f32

pub fn set_bus_send(&mut self, bus_idx: i32, send: StringName)

pub fn get_bus_send(&self, bus_idx: i32) -> StringName

pub fn set_bus_solo(&mut self, bus_idx: i32, enable: bool)

pub fn is_bus_solo(&self, bus_idx: i32) -> bool

pub fn set_bus_mute(&mut self, bus_idx: i32, enable: bool)

pub fn is_bus_mute(&self, bus_idx: i32) -> bool

pub fn set_bus_bypass_effects(&mut self, bus_idx: i32, enable: bool)

pub fn is_bus_bypassing_effects(&self, bus_idx: i32) -> bool

pub fn add_bus_effect(&mut self, bus_idx: i32, effect: Gd<AudioEffect>)

pub fn add_bus_effect_ex( &mut self, bus_idx: i32, effect: Gd<AudioEffect> ) -> ExAddBusEffect<'_>

pub fn remove_bus_effect(&mut self, bus_idx: i32, effect_idx: i32)

pub fn get_bus_effect_count(&mut self, bus_idx: i32) -> i32

pub fn get_bus_effect( &mut self, bus_idx: i32, effect_idx: i32 ) -> Option<Gd<AudioEffect>>

pub fn get_bus_effect_instance( &mut self, bus_idx: i32, effect_idx: i32 ) -> Option<Gd<AudioEffectInstance>>

pub fn get_bus_effect_instance_ex( &mut self, bus_idx: i32, effect_idx: i32 ) -> ExGetBusEffectInstance<'_>

pub fn swap_bus_effects( &mut self, bus_idx: i32, effect_idx: i32, by_effect_idx: i32 )

pub fn set_bus_effect_enabled( &mut self, bus_idx: i32, effect_idx: i32, enabled: bool )

pub fn is_bus_effect_enabled(&self, bus_idx: i32, effect_idx: i32) -> bool

pub fn get_bus_peak_volume_left_db(&self, bus_idx: i32, channel: i32) -> f32

pub fn get_bus_peak_volume_right_db(&self, bus_idx: i32, channel: i32) -> f32

pub fn set_playback_speed_scale(&mut self, scale: f32)

pub fn get_playback_speed_scale(&self) -> f32

pub fn lock(&mut self)

pub fn unlock(&mut self)

pub fn get_speaker_mode(&self) -> SpeakerMode

pub fn get_mix_rate(&self) -> f32

pub fn get_output_device_list(&mut self) -> PackedStringArray

pub fn get_output_device(&mut self) -> GString

pub fn set_output_device(&mut self, name: GString)

pub fn get_time_to_next_mix(&self) -> f64

pub fn get_time_since_last_mix(&self) -> f64

pub fn get_output_latency(&self) -> f64

pub fn get_input_device_list(&mut self) -> PackedStringArray

pub fn get_input_device(&mut self) -> GString

pub fn set_input_device(&mut self, name: GString)

pub fn set_bus_layout(&mut self, bus_layout: Gd<AudioBusLayout>)

pub fn generate_bus_layout(&self) -> Option<Gd<AudioBusLayout>>

pub fn set_enable_tagging_used_audio_streams(&mut self, enable: bool)

Methods from Deref<Target = Object>§

pub fn get_class(&self) -> GString

pub fn is_class(&self, class: GString) -> bool

pub fn set(&mut self, property: StringName, value: Variant)

pub fn get(&self, property: StringName) -> Variant

pub fn set_indexed(&mut self, property_path: NodePath, value: Variant)

pub fn get_indexed(&self, property_path: NodePath) -> Variant

pub fn get_property_list(&self) -> Array<Dictionary>

pub fn get_method_list(&self) -> Array<Dictionary>

pub fn property_can_revert(&self, property: StringName) -> bool

pub fn property_get_revert(&self, property: StringName) -> Variant

pub fn set_script(&mut self, script: Variant)

pub fn get_script(&self) -> Variant

pub fn set_meta(&mut self, name: StringName, value: Variant)

pub fn remove_meta(&mut self, name: StringName)

pub fn get_meta(&self, name: StringName) -> Variant

pub fn get_meta_ex(&self, name: StringName) -> ExGetMeta<'_>

pub fn has_meta(&self, name: StringName) -> bool

pub fn get_meta_list(&self) -> Array<StringName>

pub fn add_user_signal(&mut self, signal: GString)

pub fn add_user_signal_ex(&mut self, signal: GString) -> ExAddUserSignal<'_>

pub fn has_user_signal(&self, signal: StringName) -> bool

pub fn remove_user_signal(&mut self, signal: StringName)

pub fn emit_signal(&mut self, signal: StringName, varargs: &[Variant]) -> Error

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

pub fn try_emit_signal( &mut self, signal: StringName, varargs: &[Variant] ) -> Result<Error, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

pub fn call(&mut self, method: StringName, varargs: &[Variant]) -> Variant

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

pub fn try_call( &mut self, method: StringName, varargs: &[Variant] ) -> Result<Variant, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

pub fn call_deferred( &mut self, method: StringName, varargs: &[Variant] ) -> Variant

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

pub fn try_call_deferred( &mut self, method: StringName, varargs: &[Variant] ) -> Result<Variant, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

pub fn set_deferred(&mut self, property: StringName, value: Variant)

pub fn callv( &mut self, method: StringName, arg_array: Array<Variant> ) -> Variant

pub fn has_method(&self, method: StringName) -> bool

pub fn get_method_argument_count(&self, method: StringName) -> i32

pub fn has_signal(&self, signal: StringName) -> bool

pub fn get_signal_list(&self) -> Array<Dictionary>

pub fn get_signal_connection_list( &self, signal: StringName ) -> Array<Dictionary>

pub fn get_incoming_connections(&self) -> Array<Dictionary>

pub fn connect(&mut self, signal: StringName, callable: Callable) -> Error

pub fn connect_ex( &mut self, signal: StringName, callable: Callable ) -> ExConnect<'_>

pub fn disconnect(&mut self, signal: StringName, callable: Callable)

pub fn is_connected(&self, signal: StringName, callable: Callable) -> bool

pub fn set_block_signals(&mut self, enable: bool)

pub fn is_blocking_signals(&self) -> bool

pub fn notify_property_list_changed(&mut self)

pub fn set_message_translation(&mut self, enable: bool)

pub fn can_translate_messages(&self) -> bool

pub fn tr(&self, message: StringName) -> GString

pub fn tr_ex(&self, message: StringName) -> ExTr<'_>

pub fn tr_n( &self, message: StringName, plural_message: StringName, n: i32 ) -> GString

pub fn tr_n_ex( &self, message: StringName, plural_message: StringName, n: i32 ) -> ExTrN<'_>

pub fn is_queued_for_deletion(&self) -> bool

pub fn cancel_free(&mut self)

pub fn notify(&mut self, what: ObjectNotification)

⚠️ Sends a Godot notification to all classes inherited by the object.

Triggers calls to on_notification(), and depending on the notification, also to Godot’s lifecycle callbacks such as ready().

Starts from the highest ancestor (the Object class) and goes down the hierarchy. See also Godot docs for Object::notification().

§Panics

If you call this method on a user-defined object while holding a GdRef or GdMut guard on the instance, you will encounter a panic. The reason is that the receiving virtual method on_notification() acquires a GdMut lock dynamically, which must be exclusive.

pub fn notify_reversed(&mut self, what: ObjectNotification)

⚠️ Like Self::notify(), but starts at the most-derived class and goes up the hierarchy.

See docs of that method, including the panics.

Trait Implementations§

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impl Bounds for AudioServer

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type Memory = MemManual

Defines the memory strategy of the static type.
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type DynMemory = MemManual

Defines the memory strategy of the instance (at runtime).
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type Declarer = DeclEngine

Whether this class is a core Godot class provided by the engine, or declared by the user as a Rust struct.
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impl Debug for AudioServer

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Deref for AudioServer

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type Target = Object

The resulting type after dereferencing.
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fn deref(&self) -> &<AudioServer as Deref>::Target

Dereferences the value.
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impl DerefMut for AudioServer

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fn deref_mut(&mut self) -> &mut <AudioServer as Deref>::Target

Mutably dereferences the value.
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impl GodotClass for AudioServer

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type Base = Object

The immediate superclass of T. This is always a Godot engine class.
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fn class_name() -> ClassName

The name of the class, under which it is registered in Godot. Read more
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const INIT_LEVEL: InitLevel = crate::init::InitLevel::Servers

Initialization level, during which this class should be initialized with Godot. Read more
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fn inherits<U>() -> bool
where U: GodotClass,

Returns whether Self inherits from U. Read more
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impl Inherits<Object> for AudioServer

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> Inherits<T> for T
where T: GodotClass,