Struct godot::engine::Engine

#[repr(C)]
pub struct Engine { /* private fields */ }
Expand description

Godot class Engine.

Inherits Object.

Related symbols:

See also Godot docs for Engine.

§Singleton

This class is a singleton. You can get the one instance using Engine::singleton().

Implementations§

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impl Engine

pub fn singleton() -> Gd<Engine>

pub fn set_physics_ticks_per_second(&mut self, physics_ticks_per_second: i32)

pub fn get_physics_ticks_per_second(&self) -> i32

pub fn set_max_physics_steps_per_frame(&mut self, max_physics_steps: i32)

pub fn get_max_physics_steps_per_frame(&self) -> i32

pub fn set_physics_jitter_fix(&mut self, physics_jitter_fix: f64)

pub fn get_physics_jitter_fix(&self) -> f64

pub fn get_physics_interpolation_fraction(&self) -> f64

pub fn set_max_fps(&mut self, max_fps: i32)

pub fn get_max_fps(&self) -> i32

pub fn set_time_scale(&mut self, time_scale: f64)

pub fn get_time_scale(&mut self) -> f64

pub fn get_frames_drawn(&mut self) -> i32

pub fn get_frames_per_second(&self) -> f64

pub fn get_physics_frames(&self) -> u64

pub fn get_process_frames(&self) -> u64

pub fn get_main_loop(&self) -> Option<Gd<MainLoop>>

pub fn get_version_info(&self) -> Dictionary

pub fn get_author_info(&self) -> Dictionary

pub fn get_donor_info(&self) -> Dictionary

pub fn get_license_info(&self) -> Dictionary

pub fn get_license_text(&self) -> GString

pub fn get_architecture_name(&self) -> GString

pub fn is_in_physics_frame(&self) -> bool

pub fn has_singleton(&self, name: StringName) -> bool

pub fn get_singleton(&self, name: StringName) -> Option<Gd<Object>>

pub fn register_singleton(&mut self, name: StringName, instance: Gd<Object>)

pub fn unregister_singleton(&mut self, name: StringName)

pub fn get_singleton_list(&self) -> PackedStringArray

pub fn register_script_language( &mut self, language: Gd<ScriptLanguage> ) -> Error

pub fn unregister_script_language( &mut self, language: Gd<ScriptLanguage> ) -> Error

pub fn get_script_language_count(&mut self) -> i32

pub fn get_script_language(&self, index: i32) -> Option<Gd<ScriptLanguage>>

pub fn is_editor_hint(&self) -> bool

pub fn get_write_movie_path(&self) -> GString

pub fn set_print_error_messages(&mut self, enabled: bool)

pub fn is_printing_error_messages(&self) -> bool

Methods from Deref<Target = Object>§

pub fn get_class(&self) -> GString

pub fn is_class(&self, class: GString) -> bool

pub fn set(&mut self, property: StringName, value: Variant)

pub fn get(&self, property: StringName) -> Variant

pub fn set_indexed(&mut self, property_path: NodePath, value: Variant)

pub fn get_indexed(&self, property_path: NodePath) -> Variant

pub fn get_property_list(&self) -> Array<Dictionary>

pub fn get_method_list(&self) -> Array<Dictionary>

pub fn property_can_revert(&self, property: StringName) -> bool

pub fn property_get_revert(&self, property: StringName) -> Variant

pub fn set_script(&mut self, script: Variant)

pub fn get_script(&self) -> Variant

pub fn set_meta(&mut self, name: StringName, value: Variant)

pub fn remove_meta(&mut self, name: StringName)

pub fn get_meta(&self, name: StringName) -> Variant

pub fn get_meta_ex(&self, name: StringName) -> ExGetMeta<'_>

pub fn has_meta(&self, name: StringName) -> bool

pub fn get_meta_list(&self) -> Array<StringName>

pub fn add_user_signal(&mut self, signal: GString)

pub fn add_user_signal_ex(&mut self, signal: GString) -> ExAddUserSignal<'_>

pub fn has_user_signal(&self, signal: StringName) -> bool

pub fn remove_user_signal(&mut self, signal: StringName)

pub fn emit_signal(&mut self, signal: StringName, varargs: &[Variant]) -> Error

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

pub fn try_emit_signal( &mut self, signal: StringName, varargs: &[Variant] ) -> Result<Error, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

pub fn call(&mut self, method: StringName, varargs: &[Variant]) -> Variant

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

pub fn try_call( &mut self, method: StringName, varargs: &[Variant] ) -> Result<Variant, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

pub fn call_deferred( &mut self, method: StringName, varargs: &[Variant] ) -> Variant

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

pub fn try_call_deferred( &mut self, method: StringName, varargs: &[Variant] ) -> Result<Variant, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

pub fn set_deferred(&mut self, property: StringName, value: Variant)

pub fn callv( &mut self, method: StringName, arg_array: Array<Variant> ) -> Variant

pub fn has_method(&self, method: StringName) -> bool

pub fn get_method_argument_count(&self, method: StringName) -> i32

pub fn has_signal(&self, signal: StringName) -> bool

pub fn get_signal_list(&self) -> Array<Dictionary>

pub fn get_signal_connection_list( &self, signal: StringName ) -> Array<Dictionary>

pub fn get_incoming_connections(&self) -> Array<Dictionary>

pub fn connect(&mut self, signal: StringName, callable: Callable) -> Error

pub fn connect_ex( &mut self, signal: StringName, callable: Callable ) -> ExConnect<'_>

pub fn disconnect(&mut self, signal: StringName, callable: Callable)

pub fn is_connected(&self, signal: StringName, callable: Callable) -> bool

pub fn set_block_signals(&mut self, enable: bool)

pub fn is_blocking_signals(&self) -> bool

pub fn notify_property_list_changed(&mut self)

pub fn set_message_translation(&mut self, enable: bool)

pub fn can_translate_messages(&self) -> bool

pub fn tr(&self, message: StringName) -> GString

pub fn tr_ex(&self, message: StringName) -> ExTr<'_>

pub fn tr_n( &self, message: StringName, plural_message: StringName, n: i32 ) -> GString

pub fn tr_n_ex( &self, message: StringName, plural_message: StringName, n: i32 ) -> ExTrN<'_>

pub fn is_queued_for_deletion(&self) -> bool

pub fn cancel_free(&mut self)

pub fn notify(&mut self, what: ObjectNotification)

⚠️ Sends a Godot notification to all classes inherited by the object.

Triggers calls to on_notification(), and depending on the notification, also to Godot’s lifecycle callbacks such as ready().

Starts from the highest ancestor (the Object class) and goes down the hierarchy. See also Godot docs for Object::notification().

§Panics

If you call this method on a user-defined object while holding a GdRef or GdMut guard on the instance, you will encounter a panic. The reason is that the receiving virtual method on_notification() acquires a GdMut lock dynamically, which must be exclusive.

pub fn notify_reversed(&mut self, what: ObjectNotification)

⚠️ Like Self::notify(), but starts at the most-derived class and goes up the hierarchy.

See docs of that method, including the panics.

Trait Implementations§

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impl Bounds for Engine

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type Memory = MemManual

Defines the memory strategy of the static type.
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type DynMemory = MemManual

Defines the memory strategy of the instance (at runtime).
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type Declarer = DeclEngine

Whether this class is a core Godot class provided by the engine, or declared by the user as a Rust struct.
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impl Debug for Engine

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Deref for Engine

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type Target = Object

The resulting type after dereferencing.
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fn deref(&self) -> &<Engine as Deref>::Target

Dereferences the value.
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impl DerefMut for Engine

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fn deref_mut(&mut self) -> &mut <Engine as Deref>::Target

Mutably dereferences the value.
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impl GodotClass for Engine

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type Base = Object

The immediate superclass of T. This is always a Godot engine class.
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fn class_name() -> ClassName

The name of the class, under which it is registered in Godot. Read more
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const INIT_LEVEL: InitLevel = crate::init::InitLevel::Scene

Initialization level, during which this class should be initialized with Godot. Read more
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fn inherits<U>() -> bool
where U: GodotClass,

Returns whether Self inherits from U. Read more
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impl Inherits<Object> for Engine

Auto Trait Implementations§

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impl Freeze for Engine

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impl RefUnwindSafe for Engine

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impl !Send for Engine

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impl !Sync for Engine

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impl Unpin for Engine

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impl UnwindSafe for Engine

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> Inherits<T> for T
where T: GodotClass,