Struct JoyButton
pub struct JoyButton { /* private fields */ }
Implementations§
§impl JoyButton
impl JoyButton
pub const LEFT_STICK: JoyButton
pub const LEFT_STICK: JoyButton
Godot enumerator name: JOY_BUTTON_LEFT_STICK
pub const RIGHT_STICK: JoyButton
pub const RIGHT_STICK: JoyButton
Godot enumerator name: JOY_BUTTON_RIGHT_STICK
pub const LEFT_SHOULDER: JoyButton
pub const LEFT_SHOULDER: JoyButton
Godot enumerator name: JOY_BUTTON_LEFT_SHOULDER
pub const RIGHT_SHOULDER: JoyButton
pub const RIGHT_SHOULDER: JoyButton
Godot enumerator name: JOY_BUTTON_RIGHT_SHOULDER
pub const DPAD_RIGHT: JoyButton
pub const DPAD_RIGHT: JoyButton
Godot enumerator name: JOY_BUTTON_DPAD_RIGHT
Trait Implementations§
§impl EngineEnum for JoyButton
impl EngineEnum for JoyButton
fn try_from_ord(ord: i32) -> Option<JoyButton>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn godot_name(&self) -> &'static str
fn godot_name(&self) -> &'static str
👎Deprecated: Moved to introspection API, see
EngineEnum::all_constants()
and EnumConstant::godot_name()
The equivalent name of the enumerator, as specified in Godot. Read more
§fn all_constants() -> &'static [EnumConstant<JoyButton>]
fn all_constants() -> &'static [EnumConstant<JoyButton>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl FromGodot for JoyButton
impl FromGodot for JoyButton
§fn try_from_godot(
via: <JoyButton as GodotConvert>::Via,
) -> Result<JoyButton, ConvertError>
fn try_from_godot( via: <JoyButton as GodotConvert>::Via, ) -> Result<JoyButton, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl ToGodot for JoyButton
impl ToGodot for JoyButton
§fn to_godot(&self) -> <JoyButton as GodotConvert>::Via
fn to_godot(&self) -> <JoyButton as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for JoyButton
impl Eq for JoyButton
impl StructuralPartialEq for JoyButton
Auto Trait Implementations§
impl Freeze for JoyButton
impl RefUnwindSafe for JoyButton
impl Send for JoyButton
impl Sync for JoyButton
impl Unpin for JoyButton
impl UnwindSafe for JoyButton
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more