Struct KeyLocation
pub struct KeyLocation { /* private fields */ }
Implementations§
§impl KeyLocation
impl KeyLocation
pub const UNSPECIFIED: KeyLocation
pub const UNSPECIFIED: KeyLocation
Godot enumerator name: KEY_LOCATION_UNSPECIFIED
pub const LEFT: KeyLocation
pub const LEFT: KeyLocation
Godot enumerator name: KEY_LOCATION_LEFT
pub const RIGHT: KeyLocation
pub const RIGHT: KeyLocation
Godot enumerator name: KEY_LOCATION_RIGHT
Trait Implementations§
§impl Clone for KeyLocation
impl Clone for KeyLocation
§fn clone(&self) -> KeyLocation
fn clone(&self) -> KeyLocation
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for KeyLocation
impl Debug for KeyLocation
§impl EngineEnum for KeyLocation
impl EngineEnum for KeyLocation
fn try_from_ord(ord: i32) -> Option<KeyLocation>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn godot_name(&self) -> &'static str
fn godot_name(&self) -> &'static str
👎Deprecated: Moved to introspection API, see
EngineEnum::all_constants()
and EnumConstant::godot_name()
The equivalent name of the enumerator, as specified in Godot. Read more
§fn values() -> &'static [KeyLocation]
fn values() -> &'static [KeyLocation]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<KeyLocation>]
fn all_constants() -> &'static [EnumConstant<KeyLocation>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl FromGodot for KeyLocation
impl FromGodot for KeyLocation
§fn try_from_godot(
via: <KeyLocation as GodotConvert>::Via,
) -> Result<KeyLocation, ConvertError>
fn try_from_godot( via: <KeyLocation as GodotConvert>::Via, ) -> Result<KeyLocation, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for KeyLocation
impl GodotConvert for KeyLocation
§impl Hash for KeyLocation
impl Hash for KeyLocation
§impl PartialEq for KeyLocation
impl PartialEq for KeyLocation
§impl ToGodot for KeyLocation
impl ToGodot for KeyLocation
§fn to_godot(&self) -> <KeyLocation as GodotConvert>::Via
fn to_godot(&self) -> <KeyLocation as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for KeyLocation
impl Eq for KeyLocation
impl StructuralPartialEq for KeyLocation
Auto Trait Implementations§
impl Freeze for KeyLocation
impl RefUnwindSafe for KeyLocation
impl Send for KeyLocation
impl Sync for KeyLocation
impl Unpin for KeyLocation
impl UnwindSafe for KeyLocation
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more