godot::prelude

Enum Vector4Axis

#[repr(i32)]
pub enum Vector4Axis { X = 0, Y = 1, Z = 2, W = 3, }
Expand description

Enumerates the axes in a Vector4.

Vector4 implements Index<Vector4Axis> and IndexMut<Vector4Axis> , so you can use this type to access a vector component as vec[axis].

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X = 0

The X axis.

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Y = 1

The Y axis.

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Z = 2

The Z axis.

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W = 3

The W axis.

Trait Implementations§

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impl Clone for Vector4Axis

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fn clone(&self) -> Vector4Axis

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Vector4Axis

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl EngineEnum for Vector4Axis

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fn try_from_ord(ord: i32) -> Option<Vector4Axis>

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fn ord(self) -> i32

Ordinal value of the enumerator, as specified in Godot. This is not necessarily unique.
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fn as_str(&self) -> &'static str

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fn godot_name(&self) -> &'static str

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fn from_ord(ord: i32) -> Self

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impl FromGodot for Vector4Axis

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fn try_from_godot( via: <Vector4Axis as GodotConvert>::Via, ) -> Result<Vector4Axis, ConvertError>

Converts the Godot representation to this type, returning Err on failure.
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fn from_godot(via: Self::Via) -> Self

⚠️ Converts the Godot representation to this type. Read more
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fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>

Performs the conversion from a Variant, returning Err on failure.
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fn from_variant(variant: &Variant) -> Self

⚠️ Performs the conversion from a Variant. Read more
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impl GodotConvert for Vector4Axis

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type Via = i32

The type through which Self is represented in Godot.
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impl Index<Vector4Axis> for Projection

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type Output = Vector4

The returned type after indexing.
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fn index( &self, index: Vector4Axis, ) -> &<Projection as Index<Vector4Axis>>::Output

Performs the indexing (container[index]) operation. Read more
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impl Index<Vector4Axis> for Vector4

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type Output = f32

The returned type after indexing.
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fn index(&self, axis: Vector4Axis) -> &f32

Performs the indexing (container[index]) operation. Read more
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impl Index<Vector4Axis> for Vector4i

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type Output = i32

The returned type after indexing.
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fn index(&self, axis: Vector4Axis) -> &i32

Performs the indexing (container[index]) operation. Read more
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impl IndexMut<Vector4Axis> for Vector4

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fn index_mut(&mut self, axis: Vector4Axis) -> &mut f32

Performs the mutable indexing (container[index]) operation. Read more
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impl IndexMut<Vector4Axis> for Vector4i

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fn index_mut(&mut self, axis: Vector4Axis) -> &mut i32

Performs the mutable indexing (container[index]) operation. Read more
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impl Ord for Vector4Axis

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fn cmp(&self, other: &Vector4Axis) -> Ordering

This method returns an Ordering between self and other. Read more
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fn max(self, other: Self) -> Self
where Self: Sized,

Compares and returns the maximum of two values. Read more
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fn min(self, other: Self) -> Self
where Self: Sized,

Compares and returns the minimum of two values. Read more
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fn clamp(self, min: Self, max: Self) -> Self
where Self: Sized,

Restrict a value to a certain interval. Read more
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impl PartialEq for Vector4Axis

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fn eq(&self, other: &Vector4Axis) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialOrd for Vector4Axis

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fn partial_cmp(&self, other: &Vector4Axis) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
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fn lt(&self, other: &Rhs) -> bool

Tests less than (for self and other) and is used by the < operator. Read more
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fn le(&self, other: &Rhs) -> bool

Tests less than or equal to (for self and other) and is used by the <= operator. Read more
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fn gt(&self, other: &Rhs) -> bool

Tests greater than (for self and other) and is used by the > operator. Read more
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fn ge(&self, other: &Rhs) -> bool

Tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl ToGodot for Vector4Axis

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type ToVia<'v> = i32

Target type of to_godot(), which can differ from Via for pass-by-reference types. Read more
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fn to_godot(&self) -> <Vector4Axis as ToGodot>::ToVia<'_>

Converts this type to the Godot type by reference, usually by cloning.
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fn to_variant(&self) -> Variant

Converts this type to a Variant.
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impl Copy for Vector4Axis

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impl Eq for Vector4Axis

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impl StructuralPartialEq for Vector4Axis

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dst: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.