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IXrInterfaceExtension

Trait IXrInterfaceExtension 

pub trait IXrInterfaceExtension: GodotClass<Base = XrInterfaceExtension> + You_forgot_the_attribute__godot_api {
Show 40 methods // Provided methods fn init(base: Base<Self::Base>) -> Self { ... } fn process(&mut self) { ... } fn on_notification(&mut self, what: ObjectNotification) { ... } fn on_get(&self, property: StringName) -> Option<Variant> { ... } fn on_set(&mut self, property: StringName, value: Variant) -> bool { ... } fn on_validate_property(&self, property: &mut PropertyInfo) { ... } fn on_get_property_list(&mut self) -> Vec<PropertyInfo> { ... } fn on_property_get_revert(&self, property: StringName) -> Option<Variant> { ... } fn to_string(&self) -> GString { ... } fn get_name(&self) -> StringName { ... } fn get_capabilities(&self) -> u32 { ... } fn is_initialized(&self) -> bool { ... } fn initialize(&mut self) -> bool { ... } fn uninitialize(&mut self) { ... } fn get_system_info(&self) -> AnyDictionary { ... } fn supports_play_area_mode(&self, mode: PlayAreaMode) -> bool { ... } fn get_play_area_mode(&self) -> PlayAreaMode { ... } fn set_play_area_mode(&self, mode: PlayAreaMode) -> bool { ... } fn get_play_area(&self) -> PackedArray<Vector3> { ... } fn get_render_target_size(&mut self) -> Vector2 { ... } fn get_view_count(&mut self) -> u32 { ... } fn get_camera_transform(&mut self) -> Transform3D { ... } fn get_transform_for_view( &mut self, view: u32, cam_transform: Transform3D, ) -> Transform3D { ... } fn get_projection_for_view( &mut self, view: u32, aspect: f64, z_near: f64, z_far: f64, ) -> PackedArray<f64> { ... } fn get_vrs_texture(&mut self) -> Rid { ... } fn get_vrs_texture_format(&mut self) -> VrsTextureFormat { ... } fn pre_render(&mut self) { ... } fn pre_draw_viewport(&mut self, render_target: Rid) -> bool { ... } fn post_draw_viewport(&mut self, render_target: Rid, screen_rect: Rect2) { ... } fn end_frame(&mut self) { ... } fn get_suggested_tracker_names(&self) -> PackedArray<GString> { ... } fn get_suggested_pose_names( &self, tracker_name: StringName, ) -> PackedArray<GString> { ... } fn get_tracking_status(&self) -> TrackingStatus { ... } fn trigger_haptic_pulse( &mut self, action_name: GString, tracker_name: StringName, frequency: f64, amplitude: f64, duration_sec: f64, delay_sec: f64, ) { ... } fn get_anchor_detection_is_enabled(&self) -> bool { ... } fn set_anchor_detection_is_enabled(&mut self, enabled: bool) { ... } fn get_camera_feed_id(&self) -> i32 { ... } fn get_color_texture(&mut self) -> Rid { ... } fn get_depth_texture(&mut self) -> Rid { ... } fn get_velocity_texture(&mut self) -> Rid { ... }
}
Expand description

§Interface trait for class XrInterfaceExtension.

Functions in this trait represent constructors (init) or virtual method callbacks invoked by the engine.

Base interfaces: IXrInterface > IRefCounted > IObject.
(Strike-through means some intermediate Godot classes are marked final, and can thus not be inherited by GDExtension.)

See also Godot docs for XRInterfaceExtension methods.

Provided Methods§

fn init(base: Base<Self::Base>) -> Self

Godot constructor, accepting an injected base object.

base refers to the base instance of the class, which can either be stored in a Base<T> field or discarded. This method returns a fully-constructed instance, which will then be moved into a Gd<T> pointer.

If the class has a #[class(init)] attribute, this method will be auto-generated and must not be overridden.

fn process(&mut self)

Called if this XRInterfaceExtension is active before our physics and game process is called. Most XR interfaces will update its XRPositionalTrackers at this point in time.

fn on_notification(&mut self, what: ObjectNotification)

Called when the object receives a Godot notification.

The type of notification can be identified through what. The enum is designed to hold all possible NOTIFICATION_* constants that the current class can handle. However, this is not validated in Godot, so an enum variant Unknown exists to represent integers out of known constants (mistakes or future additions).

This method is named _notification in Godot, but on_notification in Rust. To send notifications, use the Object::notify method.

See also in Godot docs:

fn on_get(&self, property: StringName) -> Option<Variant>

Called whenever get() is called or Godot gets the value of a property.

Should return the given property’s value as Some(value), or None if the property should be handled normally.

See also in Godot docs:

fn on_set(&mut self, property: StringName, value: Variant) -> bool

Called whenever Godot set() is called or Godot sets the value of a property.

Should set property to the given value and return true, or return false to indicate the property should be handled normally.

See also in Godot docs:

fn on_validate_property(&self, property: &mut PropertyInfo)

Called whenever Godot retrieves value of property. Allows to customize existing properties. Every property info goes through this method, except properties added with on_get_property_list().

Exposed property here is a shared mutable reference obtained (and returned to) from Godot.

See also in the Godot docs:

fn on_get_property_list(&mut self) -> Vec<PropertyInfo>

Available on since_api=4.3 only.

Called whenever Godot get_property_list() is called, the returned vector here is appended to the existing list of properties.

This should mainly be used for advanced purposes, such as dynamically updating the property list in the editor.

See also in Godot docs:

fn on_property_get_revert(&self, property: StringName) -> Option<Variant>

Called by Godot to tell if a property has a custom revert or not.

Return None for no custom revert, and return Some(value) to specify the custom revert.

This is a combination of Godot’s Object::_property_get_revert and Object::_property_can_revert. This means that this function will usually be called twice by Godot to find the revert.

Note that this should be a pure function. That is, it should always return the same value for a property as long as self remains unchanged. Otherwise, this may lead to unexpected (safe) behavior.

fn to_string(&self) -> GString

String representation of the Godot instance.

Override this method to define how the instance is represented as a string. Used by impl Display for Gd<T>, as well as str() and print() in GDScript.

fn get_name(&self) -> StringName

Returns the name of this interface.

fn get_capabilities(&self) -> u32

Returns the capabilities of this interface.

fn is_initialized(&self) -> bool

Returns true if this interface has been initialized.

fn initialize(&mut self) -> bool

Initializes the interface, returns true on success.

fn uninitialize(&mut self)

Uninitialize the interface.

fn get_system_info(&self) -> AnyDictionary

Returns a Dictionary with system information related to this interface.

fn supports_play_area_mode(&self, mode: PlayAreaMode) -> bool

Returns true if this interface supports this play area mode.

fn get_play_area_mode(&self) -> PlayAreaMode

Returns the play area mode that sets up our play area.

fn set_play_area_mode(&self, mode: PlayAreaMode) -> bool

Set the play area mode for this interface.

fn get_play_area(&self) -> PackedArray<Vector3>

Returns a PackedVector3Array that represents the play areas boundaries (if applicable).

fn get_render_target_size(&mut self) -> Vector2

Returns the size of our render target for this interface, this overrides the size of the Viewport marked as the xr viewport.

fn get_view_count(&mut self) -> u32

Returns the number of views this interface requires, 1 for mono, 2 for stereoscopic.

fn get_camera_transform(&mut self) -> Transform3D

Returns the Transform3D that positions the XRCamera3D in the world.

fn get_transform_for_view( &mut self, view: u32, cam_transform: Transform3D, ) -> Transform3D

Returns a Transform3D for a given view.

fn get_projection_for_view( &mut self, view: u32, aspect: f64, z_near: f64, z_far: f64, ) -> PackedArray<f64>

Returns the projection matrix for the given view as a PackedFloat64Array.

fn get_vrs_texture(&mut self) -> Rid

fn get_vrs_texture_format(&mut self) -> VrsTextureFormat

Returns the format of the texture returned by get_vrs_texture.

fn pre_render(&mut self)

Called if this XRInterfaceExtension is active before rendering starts. Most XR interfaces will sync tracking at this point in time.

fn pre_draw_viewport(&mut self, render_target: Rid) -> bool

Called if this is our primary XRInterfaceExtension before we start processing a Viewport for every active XR Viewport, returns true if that viewport should be rendered. An XR interface may return false if the user has taken off their headset and we can pause rendering.

fn post_draw_viewport(&mut self, render_target: Rid, screen_rect: Rect2)

Called after the XR Viewport draw logic has completed.

fn end_frame(&mut self)

Called if interface is active and queues have been submitted.

fn get_suggested_tracker_names(&self) -> PackedArray<GString>

Returns a PackedStringArray with tracker names configured by this interface. Note that user configuration can override this list.

fn get_suggested_pose_names( &self, tracker_name: StringName, ) -> PackedArray<GString>

Returns a PackedStringArray with pose names configured by this interface. Note that user configuration can override this list.

fn get_tracking_status(&self) -> TrackingStatus

Returns the current status of our tracking.

fn trigger_haptic_pulse( &mut self, action_name: GString, tracker_name: StringName, frequency: f64, amplitude: f64, duration_sec: f64, delay_sec: f64, )

Triggers a haptic pulse to be emitted on the specified tracker.

fn get_anchor_detection_is_enabled(&self) -> bool

Return true if anchor detection is enabled for this interface.

fn set_anchor_detection_is_enabled(&mut self, enabled: bool)

Enables anchor detection on this interface if supported.

fn get_camera_feed_id(&self) -> i32

Returns the camera feed ID for the CameraFeed registered with the CameraServer that should be presented as the background on an AR capable device (if applicable).

fn get_color_texture(&mut self) -> Rid

Return color texture into which to render (if applicable).

fn get_depth_texture(&mut self) -> Rid

Return depth texture into which to render (if applicable).

fn get_velocity_texture(&mut self) -> Rid

Return velocity texture into which to render (if applicable).

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§