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Object

Struct Object 

pub struct Object { /* private fields */ }
Expand description

Godot class Object.

This is the base class for all other classes at the root of the hierarchy. Every instance of Object can be stored in a Gd smart pointer.

Related symbols:

See also Godot docs for Object.

§Construction

This class is manually managed. You can create a new instance using Object::new_alloc().

Do not forget to call free() or hand over ownership to Godot.

§Godot docs

An advanced Variant type. All classes in the engine inherit from Object. Each class may define new properties, methods or signals, which are available to all inheriting classes. For example, a Sprite2D instance is able to call add_child because it inherits from Node.

You can create new instances, using Object.new() in GDScript, or new GodotObject in C#.

To delete an Object instance, call free. This is necessary for most classes inheriting Object, because they do not manage memory on their own, and will otherwise cause memory leaks when no longer in use. There are a few classes that perform memory management. For example, RefCounted (and by extension Resource) deletes itself when no longer referenced, and Node deletes its children when freed.

Objects can have a Script attached to them. Once the Script is instantiated, it effectively acts as an extension to the base class, allowing it to define and inherit new properties, methods and signals.

Inside a Script, on_get_property_list may be overridden to customize properties in several ways. This allows them to be available to the editor, display as lists of options, sub-divide into groups, save on disk, etc. Scripting languages offer easier ways to customize properties, such as with the @GDScript.@export annotation.

Godot is very dynamic. An object’s script, and therefore its properties, methods and signals, can be changed at run-time. Because of this, there can be occasions where, for example, a property required by a method may not exist. To prevent run-time errors, see methods such as set, get, call, has_method, has_signal, etc. Note that these methods are much slower than direct references.

In GDScript, you can also check if a given property, method, or signal name exists in an object with the in operator:

var node = Node.new()
print("name" in node)         # Prints true
print("get_parent" in node)   # Prints true
print("tree_entered" in node) # Prints true
print("unknown" in node)      # Prints false

Notifications are int constants commonly sent and received by objects. For example, on every rendered frame, the SceneTree notifies nodes inside the tree with a NodeNotification::PROCESS. The nodes receive it and may call process to update. To make use of notifications, see notify and on_notification.

Lastly, every object can also contain metadata (data about data). set_meta can be useful to store information that the object itself does not depend on. To keep your code clean, making excessive use of metadata is discouraged.

Note: Unlike references to a RefCounted, references to an object stored in a variable can become invalid without being set to null. To check if an object has been deleted, do not compare it against null. Instead, use is_instance_valid. It’s also recommended to inherit from RefCounted for classes storing data instead of Object.

Note: The script is not exposed like most properties. To set or get an object’s Script in code, use set_script and get_script, respectively.

Note: In a boolean context, an Object will evaluate to false if it is equal to null or it has been freed. Otherwise, an Object will always evaluate to true. See also is_instance_valid.

Implementations§

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impl Object

pub fn get_script(&self) -> Option<Gd<Script>>

pub fn set_script(&mut self, script: impl AsArg<Option<Gd<Script>>>)

pub fn connect( &mut self, signal: impl AsArg<StringName>, callable: &Callable, ) -> Error

pub fn connect_flags( &mut self, signal: impl AsArg<StringName>, callable: &Callable, flags: ConnectFlags, ) -> Error

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impl Object

pub fn get_class(&self) -> GString

Returns the object’s built-in class name, as a String. See also is_class.

Note: This method ignores class_name declarations. If this object’s script has defined a class_name, the base, built-in class name is returned instead.

pub fn is_class(&self, class: impl AsArg<GString>) -> bool

Returns true if the object inherits from the given class. See also get_class.

var sprite2d = Sprite2D.new()
sprite2d.is_class("Sprite2D") # Returns true
sprite2d.is_class("Node")     # Returns true
sprite2d.is_class("Node3D")   # Returns false

Note: This method ignores class_name declarations in the object’s script.

pub fn set(&mut self, property: impl AsArg<StringName>, value: &Variant)

Assigns value to the given property. If the property does not exist or the given value’s type doesn’t match, nothing happens.

var node = Node2D.new()
node.set("global_scale", Vector2(8, 2.5))
print(node.global_scale) # Prints (8.0, 2.5)

Note: In C#, property must be in snake_case when referring to built-in Godot properties. Prefer using the names exposed in the PropertyName class to avoid allocating a new StringName on each call.

pub fn get(&self, property: impl AsArg<StringName>) -> Variant

Returns the Variant value of the given property. If the property does not exist, this method returns null.

var node = Node2D.new()
node.rotation = 1.5
var a = node.get("rotation") # a is 1.5

Note: In C#, property must be in snake_case when referring to built-in Godot properties. Prefer using the names exposed in the PropertyName class to avoid allocating a new StringName on each call.

pub fn set_indexed( &mut self, property_path: impl AsArg<NodePath>, value: &Variant, )

Assigns a new value to the property identified by the property_path. The path should be a NodePath relative to this object, and can use the colon character (:) to access nested properties.

var node = Node2D.new()
node.set_indexed("position", Vector2(42, 0))
node.set_indexed("position:y", -10)
print(node.position) # Prints (42.0, -10.0)

Note: In C#, property_path must be in snake_case when referring to built-in Godot properties. Prefer using the names exposed in the PropertyName class to avoid allocating a new StringName on each call.

pub fn get_indexed(&self, property_path: impl AsArg<NodePath>) -> Variant

Gets the object’s property indexed by the given property_path. The path should be a NodePath relative to the current object and can use the colon character (:) to access nested properties.

Examples: "position:x" or "material:next_pass:blend_mode".

var node = Node2D.new()
node.position = Vector2(5, -10)
var a = node.get_indexed("position")   # a is Vector2(5, -10)
var b = node.get_indexed("position:y") # b is -10

Note: In C#, property_path must be in snake_case when referring to built-in Godot properties. Prefer using the names exposed in the PropertyName class to avoid allocating a new StringName on each call.

Note: This method does not support actual paths to nodes in the SceneTree, only sub-property paths. In the context of nodes, use get_node_and_resource instead.

pub fn get_property_list(&self) -> Array<Dictionary<Variant, Variant>>

Returns the object’s property list as an Array of dictionaries. Each Dictionary contains the following entries:

  • name is the property’s name, as a String;

  • class_name is an empty StringName, unless the property is VariantType::OBJECT and it inherits from a class;

  • type is the property’s type, as an int (see [enum Variant.Type]);

  • hint is how the property is meant to be edited (see [enum PropertyHint]);

  • hint_string depends on the hint (see [enum PropertyHint]);

  • usage is a combination of [enum PropertyUsageFlags].

Note: In GDScript, all class members are treated as properties. In C# and GDExtension, it may be necessary to explicitly mark class members as Godot properties using decorators or attributes.

pub fn get_method_list(&self) -> Array<Dictionary<Variant, Variant>>

Returns this object’s methods and their signatures as an Array of dictionaries. Each Dictionary contains the following entries:

  • name is the name of the method, as a String;

  • args is an Array of dictionaries representing the arguments;

  • default_args is the default arguments as an Array of variants;

  • flags is a combination of [enum MethodFlags];

  • id is the method’s internal identifier int;

  • return is the returned value, as a Dictionary;

Note: The dictionaries of args and return are formatted identically to the results of get_property_list, although not all entries are used.

pub fn property_can_revert(&self, property: impl AsArg<StringName>) -> bool

Returns true if the given property has a custom default value. Use property_get_revert to get the property’s default value.

Note: This method is used by the Inspector dock to display a revert icon. The object must implement [method _property_can_revert] to customize the default value. If [method _property_can_revert] is not implemented, this method returns false.

pub fn property_get_revert(&self, property: impl AsArg<StringName>) -> Variant

Returns the custom default value of the given property. Use property_can_revert to check if the property has a custom default value.

Note: This method is used by the Inspector dock to display a revert icon. The object must implement [method _property_get_revert] to customize the default value. If [method _property_get_revert] is not implemented, this method returns null.

pub fn set_meta(&mut self, name: impl AsArg<StringName>, value: &Variant)

Adds or changes the entry name inside the object’s metadata. The metadata value can be any Variant, although some types cannot be serialized correctly.

If value is null, the entry is removed. This is the equivalent of using remove_meta. See also has_meta and get_meta.

Note: A metadata’s name must be a valid identifier as per is_valid_identifier method.

Note: Metadata that has a name starting with an underscore (_) is considered editor-only. Editor-only metadata is not displayed in the Inspector and should not be edited, although it can still be found by this method.

pub fn remove_meta(&mut self, name: impl AsArg<StringName>)

Removes the given entry name from the object’s metadata. See also has_meta, get_meta and set_meta.

Note: A metadata’s name must be a valid identifier as per is_valid_identifier method.

Note: Metadata that has a name starting with an underscore (_) is considered editor-only. Editor-only metadata is not displayed in the Inspector and should not be edited, although it can still be found by this method.

pub fn get_meta(&self, name: impl AsArg<StringName>) -> Variant

To set the default parameters, use get_meta_ex and its builder methods. See the book for detailed usage instructions. Returns the object’s metadata value for the given entry name. If the entry does not exist, returns default. If default is null, an error is also generated.

Note: A metadata’s name must be a valid identifier as per is_valid_identifier method.

Note: Metadata that has a name starting with an underscore (_) is considered editor-only. Editor-only metadata is not displayed in the Inspector and should not be edited, although it can still be found by this method.

pub fn get_meta_ex<'ex>( &'ex self, name: impl AsArg<StringName> + 'ex, ) -> ExGetMeta<'ex>

Returns the object’s metadata value for the given entry name. If the entry does not exist, returns default. If default is null, an error is also generated.

Note: A metadata’s name must be a valid identifier as per is_valid_identifier method.

Note: Metadata that has a name starting with an underscore (_) is considered editor-only. Editor-only metadata is not displayed in the Inspector and should not be edited, although it can still be found by this method.

pub fn has_meta(&self, name: impl AsArg<StringName>) -> bool

Returns true if a metadata entry is found with the given name. See also get_meta, set_meta and remove_meta.

Note: A metadata’s name must be a valid identifier as per is_valid_identifier method.

Note: Metadata that has a name starting with an underscore (_) is considered editor-only. Editor-only metadata is not displayed in the Inspector and should not be edited, although it can still be found by this method.

pub fn get_meta_list(&self) -> Array<StringName>

Returns the object’s metadata entry names as an Array of StringNames.

pub fn add_user_signal(&mut self, signal: impl AsArg<GString>)

To set the default parameters, use add_user_signal_ex and its builder methods. See the book for detailed usage instructions. Adds a user-defined signal named signal. Optional arguments for the signal can be added as an Array of dictionaries, each defining a name String and a type int (see [enum Variant.Type]). See also has_user_signal and remove_user_signal.

add_user_signal("hurt", [
	{ "name": "damage", "type": TYPE_INT },
	{ "name": "source", "type": TYPE_OBJECT }
])

pub fn add_user_signal_ex<'ex>( &'ex mut self, signal: impl AsArg<GString> + 'ex, ) -> ExAddUserSignal<'ex>

Adds a user-defined signal named signal. Optional arguments for the signal can be added as an Array of dictionaries, each defining a name String and a type int (see [enum Variant.Type]). See also has_user_signal and remove_user_signal.

add_user_signal("hurt", [
	{ "name": "damage", "type": TYPE_INT },
	{ "name": "source", "type": TYPE_OBJECT }
])

pub fn has_user_signal(&self, signal: impl AsArg<StringName>) -> bool

Returns true if the given user-defined signal name exists. Only signals added with add_user_signal are included. See also remove_user_signal.

pub fn remove_user_signal(&mut self, signal: impl AsArg<StringName>)

Removes the given user signal signal from the object. See also add_user_signal and has_user_signal.

pub fn emit_signal( &mut self, signal: impl AsArg<StringName>, varargs: &[Variant], ) -> Error

Emits the given signal by name. The signal must exist, so it should be a built-in signal of this class or one of its inherited classes, or a user-defined signal (see add_user_signal). This method supports a variable number of arguments, so parameters can be passed as a comma separated list.

Returns Error::ERR_UNAVAILABLE if signal does not exist or the parameters are invalid.

emit_signal("hit", "sword", 100)
emit_signal("game_over")

Note: In C#, signal must be in snake_case when referring to built-in Godot signals. Prefer using the names exposed in the SignalName class to avoid allocating a new StringName on each call.

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

pub fn try_emit_signal( &mut self, signal: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Error, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

pub fn call( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Variant

Calls the method on the object and returns the result. This method supports a variable number of arguments, so parameters can be passed as a comma separated list.

var node = Node3D.new()
node.call("rotate", Vector3(1.0, 0.0, 0.0), 1.571)

Note: In C#, method must be in snake_case when referring to built-in Godot methods. Prefer using the names exposed in the MethodName class to avoid allocating a new StringName on each call.

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

pub fn try_call( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Variant, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

pub fn call_deferred( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Variant

Calls the method on the object during idle time. Always returns null, not the method’s result.

Idle time happens mainly at the end of process and physics frames. In it, deferred calls will be run until there are none left, which means you can defer calls from other deferred calls and they’ll still be run in the current idle time cycle. This means you should not call a method deferred from itself (or from a method called by it), as this causes infinite recursion the same way as if you had called the method directly.

This method supports a variable number of arguments, so parameters can be passed as a comma separated list.

var node = Node3D.new()
node.call_deferred("rotate", Vector3(1.0, 0.0, 0.0), 1.571)

For methods that are deferred from the same thread, the order of execution at idle time is identical to the order in which call_deferred was called.

See also call_deferred.

Note: In C#, method must be in snake_case when referring to built-in Godot methods. Prefer using the names exposed in the MethodName class to avoid allocating a new StringName on each call.

Note: If you’re looking to delay the function call by a frame, refer to the SceneTree.process_frame and SceneTree.physics_frame signals.

var node = Node3D.new()
# Make a Callable and bind the arguments to the node's rotate() call.
var callable = node.rotate.bind(Vector3(1.0, 0.0, 0.0), 1.571)
# Connect the callable to the process_frame signal, so it gets called in the next process frame.
# CONNECT_ONE_SHOT makes sure it only gets called once instead of every frame.
get_tree().process_frame.connect(callable, CONNECT_ONE_SHOT)
§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

pub fn try_call_deferred( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Variant, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

pub fn set_deferred( &mut self, property: impl AsArg<StringName>, value: &Variant, )

Assigns value to the given property, at the end of the current frame. This is equivalent to calling set through call_deferred.

var node = Node2D.new()
add_child(node)

node.rotation = 1.5
node.set_deferred("rotation", 3.0)
print(node.rotation) # Prints 1.5

await get_tree().process_frame
print(node.rotation) # Prints 3.0

Note: In C#, property must be in snake_case when referring to built-in Godot properties. Prefer using the names exposed in the PropertyName class to avoid allocating a new StringName on each call.

pub fn callv( &mut self, method: impl AsArg<StringName>, arg_array: &AnyArray, ) -> Variant

Calls the method on the object and returns the result. Unlike call, this method expects all parameters to be contained inside arg_array.

var node = Node3D.new()
node.callv("rotate", [Vector3(1.0, 0.0, 0.0), 1.571])

Note: In C#, method must be in snake_case when referring to built-in Godot methods. Prefer using the names exposed in the MethodName class to avoid allocating a new StringName on each call.

pub fn has_method(&self, method: impl AsArg<StringName>) -> bool

Returns true if the given method name exists in the object.

Note: In C#, method must be in snake_case when referring to built-in Godot methods. Prefer using the names exposed in the MethodName class to avoid allocating a new StringName on each call.

pub fn get_method_argument_count(&self, method: impl AsArg<StringName>) -> i32

Returns the number of arguments of the given method by name.

Note: In C#, method must be in snake_case when referring to built-in Godot methods. Prefer using the names exposed in the MethodName class to avoid allocating a new StringName on each call.

pub fn has_signal(&self, signal: impl AsArg<StringName>) -> bool

Returns true if the given signal name exists in the object.

Note: In C#, signal must be in snake_case when referring to built-in Godot signals. Prefer using the names exposed in the SignalName class to avoid allocating a new StringName on each call.

pub fn get_signal_list(&self) -> Array<Dictionary<Variant, Variant>>

Returns the list of existing signals as an Array of dictionaries.

Note: Due to the implementation, each Dictionary is formatted very similarly to the returned values of get_method_list.

pub fn get_signal_connection_list( &self, signal: impl AsArg<StringName>, ) -> Array<Dictionary<Variant, Variant>>

Returns an Array of connections for the given signal name. Each connection is represented as a Dictionary that contains three entries:

  • signal is a reference to the Signal;

  • callable is a reference to the connected Callable;

  • flags is a combination of [enum ConnectFlags].

pub fn get_incoming_connections(&self) -> Array<Dictionary<Variant, Variant>>

Returns an Array of signal connections received by this object. Each connection is represented as a Dictionary that contains three entries:

  • signal is a reference to the Signal;

  • callable is a reference to the Callable;

  • flags is a combination of [enum ConnectFlags].

pub fn disconnect( &mut self, signal: impl AsArg<StringName>, callable: &Callable, )

Disconnects a signal by name from a given callable. If the connection does not exist, generates an error. Use is_connected to make sure that the connection exists.

pub fn is_connected( &self, signal: impl AsArg<StringName>, callable: &Callable, ) -> bool

Returns true if a connection exists between the given signal name and callable.

Note: In C#, signal must be in snake_case when referring to built-in Godot signals. Prefer using the names exposed in the SignalName class to avoid allocating a new StringName on each call.

pub fn has_connections(&self, signal: impl AsArg<StringName>) -> bool

Returns true if any connection exists on the given signal name.

Note: In C#, signal must be in snake_case when referring to built-in Godot methods. Prefer using the names exposed in the SignalName class to avoid allocating a new StringName on each call.

pub fn set_block_signals(&mut self, enable: bool)

If set to true, the object becomes unable to emit signals. As such, emit_signal and signal connections will not work, until it is set to false.

pub fn is_blocking_signals(&self) -> bool

Returns true if the object is blocking its signals from being emitted. See set_block_signals.

pub fn notify_property_list_changed(&mut self)

Emits the property_list_changed signal. This is mainly used to refresh the editor, so that the Inspector and editor plugins are properly updated.

pub fn set_message_translation(&mut self, enable: bool)

If set to true, allows the object to translate messages with tr and tr_n. Enabled by default. See also can_translate_messages.

pub fn can_translate_messages(&self) -> bool

Returns true if the object is allowed to translate messages with tr and tr_n. See also set_message_translation.

pub fn tr(&self, message: impl AsArg<StringName>) -> GString

To set the default parameters, use tr_ex and its builder methods. See the book for detailed usage instructions. Translates a message, using the translation catalogs configured in the Project Settings. Further context can be specified to help with the translation. Note that most Control nodes automatically translate their strings, so this method is mostly useful for formatted strings or custom drawn text.

If can_translate_messages is false, or no translation is available, this method returns the message without changes. See set_message_translation.

For detailed examples, see Internationalizing games.

Note: This method can’t be used without an Object instance, as it requires the can_translate_messages method. To translate strings in a static context, use translate.

pub fn tr_ex<'ex>(&'ex self, message: impl AsArg<StringName> + 'ex) -> ExTr<'ex>

Translates a message, using the translation catalogs configured in the Project Settings. Further context can be specified to help with the translation. Note that most Control nodes automatically translate their strings, so this method is mostly useful for formatted strings or custom drawn text.

If can_translate_messages is false, or no translation is available, this method returns the message without changes. See set_message_translation.

For detailed examples, see Internationalizing games.

Note: This method can’t be used without an Object instance, as it requires the can_translate_messages method. To translate strings in a static context, use translate.

pub fn tr_n( &self, message: impl AsArg<StringName>, plural_message: impl AsArg<StringName>, n: i32, ) -> GString

To set the default parameters, use tr_n_ex and its builder methods. See the book for detailed usage instructions. Translates a message or plural_message, using the translation catalogs configured in the Project Settings. Further context can be specified to help with the translation.

If can_translate_messages is false, or no translation is available, this method returns message or plural_message, without changes. See set_message_translation.

The n is the number, or amount, of the message’s subject. It is used by the translation system to fetch the correct plural form for the current language.

For detailed examples, see Localization using gettext.

Note: Negative and float numbers may not properly apply to some countable subjects. It’s recommended to handle these cases with tr.

Note: This method can’t be used without an Object instance, as it requires the can_translate_messages method. To translate strings in a static context, use translate_plural.

pub fn tr_n_ex<'ex>( &'ex self, message: impl AsArg<StringName> + 'ex, plural_message: impl AsArg<StringName> + 'ex, n: i32, ) -> ExTrN<'ex>

Translates a message or plural_message, using the translation catalogs configured in the Project Settings. Further context can be specified to help with the translation.

If can_translate_messages is false, or no translation is available, this method returns message or plural_message, without changes. See set_message_translation.

The n is the number, or amount, of the message’s subject. It is used by the translation system to fetch the correct plural form for the current language.

For detailed examples, see Localization using gettext.

Note: Negative and float numbers may not properly apply to some countable subjects. It’s recommended to handle these cases with tr.

Note: This method can’t be used without an Object instance, as it requires the can_translate_messages method. To translate strings in a static context, use translate_plural.

pub fn get_translation_domain(&self) -> StringName

Returns the name of the translation domain used by tr and tr_n. See also TranslationServer.

pub fn set_translation_domain(&mut self, domain: impl AsArg<StringName>)

Sets the name of the translation domain used by tr and tr_n. See also TranslationServer.

pub fn is_queued_for_deletion(&self) -> bool

Returns true if the queue_free method was called for the object.

pub fn cancel_free(&mut self)

If this method is called during ObjectNotification::PREDELETE, this object will reject being freed and will remain allocated. This is mostly an internal function used for error handling to avoid the user from freeing objects when they are not intended to.

pub fn notify(&mut self, what: ObjectNotification)

⚠️ Sends a Godot notification to all classes inherited by the object.

Triggers calls to on_notification(), and depending on the notification, also to Godot’s lifecycle callbacks such as ready().

Starts from the highest ancestor (the Object class) and goes down the hierarchy. See also Godot docs for Object::notification().

§Panics

If you call this method on a user-defined object while holding a GdRef or GdMut guard on the instance, you will encounter a panic. The reason is that the receiving virtual method on_notification() acquires a GdMut lock dynamically, which must be exclusive.

pub fn notify_reversed(&mut self, what: ObjectNotification)

⚠️ Like Self::notify(), but starts at the most-derived class and goes up the hierarchy.

See docs of that method, including the panics.

Trait Implementations§

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impl Bounds for Object

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type Memory = MemManual

Defines the memory strategy of the static type.
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type Declarer = DeclEngine

Whether this class is a core Godot class provided by the engine, or declared by the user as a Rust struct.
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impl Debug for Object

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl GodotClass for Object

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const INIT_LEVEL: InitLevel = crate::init::InitLevel::Core

Initialization level, during which this class should be initialized with Godot. Read more
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type Base = NoBase

The immediate superclass of T. This is always a Godot engine class.
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fn class_id() -> ClassId

Globally unique class ID, linked to the name under which the class is registered in Godot. Read more
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fn inherits<Base>() -> bool
where Base: GodotClass,

Returns whether Self inherits from Base. Read more
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impl Inherits<Object> for AStar2D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for AStar3D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for AStarGrid2D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for AcceptDialog

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for AesContext

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for AimModifier3D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for AnimatableBody2D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for AnimatableBody3D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for AnimatedSprite2D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for AnimatedSprite3D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for AnimatedTexture

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for Animation

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for AnimationLibrary

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for AnimationMixer

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for AnimationNode

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for AnimationNodeAdd2

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for AnimationNodeAdd3

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for AnimationNodeAnimation

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for AnimationNodeBlend2

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for AnimationNodeBlend3

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for AnimationNodeBlendSpace1D

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for AnimationNodeBlendSpace2D

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for AnimationNodeBlendTree

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for AnimationNodeExtension

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for AnimationNodeOneShot

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for AnimationNodeOutput

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for AnimationNodeStateMachine

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for AnimationNodeStateMachinePlayback

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for AnimationNodeStateMachineTransition

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for AnimationNodeSub2

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for AnimationNodeSync

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for AnimationNodeTimeScale

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for AnimationNodeTimeSeek

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for AnimationNodeTransition

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for AnimationPlayer

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for AnimationRootNode

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for AnimationTree

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for Area2D

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for Area3D

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for ArrayMesh

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for ArrayOccluder3D

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for AspectRatioContainer

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for AtlasTexture

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for AudioBusLayout

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for AudioEffect

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for AudioEffectAmplify

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for AudioEffectBandLimitFilter

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for AudioEffectBandPassFilter

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for AudioEffectCapture

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for AudioEffectChorus

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for AudioEffectCompressor

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for AudioEffectDelay

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for AudioEffectDistortion

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for AudioEffectEq

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for AudioEffectEq10

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for AudioEffectEq21

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for AudioEffectEq6

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for AudioEffectFilter

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for AudioEffectHardLimiter

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for AudioEffectHighPassFilter

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for AudioEffectHighShelfFilter

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for AudioEffectInstance

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for AudioEffectLimiter

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for AudioEffectLowPassFilter

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for AudioEffectLowShelfFilter

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for AudioEffectNotchFilter

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for AudioEffectPanner

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for AudioEffectPhaser

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for AudioEffectPitchShift

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for AudioEffectRecord

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for AudioEffectReverb

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for AudioEffectSpectrumAnalyzer

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for AudioEffectSpectrumAnalyzerInstance

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for AudioEffectStereoEnhance

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for AudioListener2D

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for AudioListener3D

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for AudioSample

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for AudioSamplePlayback

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for AudioServer

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for AudioStream

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for AudioStreamGenerator

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for AudioStreamGeneratorPlayback

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for AudioStreamInteractive

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for AudioStreamMicrophone

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for AudioStreamMp3

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for AudioStreamOggVorbis

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for AudioStreamPlayback

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for AudioStreamPlaybackInteractive

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for AudioStreamPlaybackOggVorbis

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for AudioStreamPlaybackPlaylist

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for AudioStreamPlaybackPolyphonic

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for AudioStreamPlaybackResampled

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for AudioStreamPlaybackSynchronized

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for AudioStreamPlayer

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for AudioStreamPlayer2D

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for AudioStreamPlayer3D

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for AudioStreamPlaylist

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for AudioStreamPolyphonic

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for AudioStreamRandomizer

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for AudioStreamSynchronized

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for AudioStreamWav

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for BackBufferCopy

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for BaseButton

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for BaseMaterial3D

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for BitMap

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for Bone2D

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for BoneAttachment3D

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for BoneConstraint3D

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for BoneMap

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for BoneTwistDisperser3D

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for BoxContainer

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for BoxMesh

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for BoxOccluder3D

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for BoxShape3D

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for Button

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for ButtonGroup

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for CallbackTweener

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for Camera2D

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for Camera3D

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for CameraAttributes

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for CameraAttributesPhysical

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for CameraAttributesPractical

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for CameraFeed

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for CameraServer

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for CameraTexture

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for CanvasGroup

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for CanvasItem

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for CanvasItemMaterial

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for CanvasLayer

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for CanvasModulate

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for CanvasTexture

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for CapsuleMesh

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for CapsuleShape2D

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for CapsuleShape3D

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for Ccdik3d

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for CenterContainer

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for ChainIk3d

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for CharFxTransform

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for CharacterBody2D

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for CharacterBody3D

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for CheckBox

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for CheckButton

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for CircleShape2D

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for ClassDb

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for CodeEdit

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for CodeHighlighter

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for CollisionObject2D

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for CollisionObject3D

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for CollisionPolygon2D

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for CollisionPolygon3D

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for CollisionShape2D

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for CollisionShape3D

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for ColorPalette

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for ColorPicker

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for ColorPickerButton

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for ColorRect

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for Compositor

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for CompositorEffect

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for CompressedCubemap

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for CompressedCubemapArray

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for CompressedTexture2D

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for CompressedTexture2DArray

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for CompressedTexture3D

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for CompressedTextureLayered

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for ConcavePolygonShape2D

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for ConcavePolygonShape3D

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for ConeTwistJoint3D

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for ConfigFile

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for ConfirmationDialog

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for Container

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for Control

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for ConvertTransformModifier3D

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for ConvexPolygonShape2D

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for ConvexPolygonShape3D

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for CopyTransformModifier3D

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for CpuParticles2D

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for CpuParticles3D

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for Crypto

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for CryptoKey

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for CsgBox3D

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for CsgCombiner3D

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for CsgCylinder3D

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for CsgMesh3D

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for CsgPolygon3D

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for CsgPrimitive3D

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for CsgShape3D

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for CsgSphere3D

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for CsgTorus3D

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for Cubemap

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for CubemapArray

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for Curve

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for Curve2D

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for Curve3D

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for CurveTexture

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for CurveXyzTexture

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for CylinderMesh

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for CylinderShape3D

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for DampedSpringJoint2D

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for Decal

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for DirAccess

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for DirectionalLight2D

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for DirectionalLight3D

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for DisplayServer

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for DpiTexture

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for DtlsServer

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for ENetConnection

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for ENetMultiplayerPeer

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for ENetPacketPeer

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for EditorCommandPalette

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for EditorContextMenuPlugin

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for EditorDebuggerPlugin

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for EditorDebuggerSession

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for EditorDock

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for EditorExportPlatform

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for EditorExportPlatformAndroid

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for EditorExportPlatformAppleEmbedded

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for EditorExportPlatformExtension

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for EditorExportPlatformIos

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for EditorExportPlatformLinuxBsd

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for EditorExportPlatformMacOs

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for EditorExportPlatformPc

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for EditorExportPlatformVisionOs

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for EditorExportPlatformWeb

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for EditorExportPlatformWindows

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for EditorExportPlugin

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for EditorExportPreset

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for EditorFeatureProfile

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for EditorFileDialog

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for EditorFileSystem

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for EditorFileSystemDirectory

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for EditorFileSystemImportFormatSupportQuery

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for EditorImportPlugin

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for EditorInspector

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for EditorInspectorPlugin

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for EditorInterface

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for EditorNode3DGizmo

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for EditorNode3DGizmoPlugin

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for EditorPaths

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for EditorPlugin

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for EditorProperty

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for EditorResourceConversionPlugin

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for EditorResourcePicker

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for EditorResourcePreview

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for EditorResourcePreviewGenerator

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for EditorResourceTooltipPlugin

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for EditorSceneFormatImporter

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for EditorSceneFormatImporterBlend

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for EditorSceneFormatImporterFbx2gltf

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for EditorSceneFormatImporterGltf

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for EditorSceneFormatImporterUfbx

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for EditorScenePostImport

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for EditorScenePostImportPlugin

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for EditorScript

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for EditorScriptPicker

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for EditorSelection

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for EditorSettings

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for EditorSpinSlider

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for EditorSyntaxHighlighter

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for EditorToaster

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for EditorTranslationParserPlugin

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for EditorUndoRedoManager

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for EditorVcsInterface

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for EncodedObjectAsId

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for Engine

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for EngineDebugger

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for EngineProfiler

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for Environment

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for Expression

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for ExternalTexture

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for Fabrik3d

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for FastNoiseLite

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for FbxDocument

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for FbxState

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for FileAccess

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for FileDialog

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for FileSystemDock

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for FlowContainer

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for FogMaterial

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for FogVolume

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for FoldableContainer

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for FoldableGroup

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for Font

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for FontFile

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for FontVariation

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for FramebufferCacheRd

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for GDExtension

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for GDExtensionManager

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for GDScript

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for GDScriptSyntaxHighlighter

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for Generic6DofJoint3D

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for Geometry2D

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for Geometry3D

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for GeometryInstance3D

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for GltfAccessor

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for GltfAnimation

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for GltfBufferView

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for GltfCamera

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for GltfDocument

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for GltfDocumentExtension

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for GltfDocumentExtensionConvertImporterMesh

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for GltfLight

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for GltfMesh

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for GltfNode

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for GltfObjectModelProperty

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for GltfPhysicsBody

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for GltfPhysicsShape

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for GltfSkeleton

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for GltfSkin

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for GltfSpecGloss

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for GltfState

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for GltfTexture

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for GltfTextureSampler

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for GodotInstance

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for GpuParticles2D

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for GpuParticles3D

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for GpuParticlesAttractor3D

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for GpuParticlesAttractorBox3D

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for GpuParticlesAttractorSphere3D

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for GpuParticlesAttractorVectorField3D

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for GpuParticlesCollision3D

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for GpuParticlesCollisionBox3D

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for GpuParticlesCollisionHeightField3D

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for GpuParticlesCollisionSdf3d

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for GpuParticlesCollisionSphere3D

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for Gradient

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for GradientTexture1D

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for GradientTexture2D

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for GraphEdit

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for GraphElement

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for GraphFrame

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for GraphNode

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for GridContainer

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for GridMap

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for GridMapEditorPlugin

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for GrooveJoint2D

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for HBoxContainer

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for HFlowContainer

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for HScrollBar

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for HSeparator

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for HSlider

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for HSplitContainer

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for HashingContext

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for HeightMapShape3D

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for HingeJoint3D

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for HmacContext

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for HttpClient

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for HttpRequest

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for IkModifier3D

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for Image

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for ImageFormatLoader

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for ImageFormatLoaderExtension

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for ImageTexture

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for ImageTexture3D

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for ImageTextureLayered

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for ImmediateMesh

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for ImporterMesh

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for ImporterMeshInstance3D

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for Input

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for InputEvent

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for InputEventAction

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for InputEventFromWindow

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for InputEventGesture

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for InputEventJoypadButton

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for InputEventJoypadMotion

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for InputEventKey

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for InputEventMagnifyGesture

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for InputEventMidi

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for InputEventMouse

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for InputEventMouseButton

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for InputEventMouseMotion

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for InputEventPanGesture

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for InputEventScreenDrag

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for InputEventScreenTouch

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for InputEventShortcut

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for InputEventWithModifiers

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for InputMap

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for InstancePlaceholder

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for IntervalTweener

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for Ip

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for ItemList

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for IterateIk3d

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for JacobianIk3d

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for Joint2D

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for Joint3D

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for JointLimitation3D

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for JointLimitationCone3D

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for Json

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for JsonRpc

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for KinematicCollision2D

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for KinematicCollision3D

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
§

impl Inherits<Object> for Label

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for Label3D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for LabelSettings

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for Light2D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for Light3D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for LightOccluder2D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for LightmapGi

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for LightmapGiData

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for LightmapProbe

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for Lightmapper

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for LightmapperRd

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for LimitAngularVelocityModifier3D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for Line2D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for LineEdit

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for LinkButton

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for Logger

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for LookAtModifier3D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for MainLoop

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for MarginContainer

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for Marker2D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for Marker3D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for Marshalls

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for Material

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for MenuBar

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for MenuButton

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for Mesh

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for MeshConvexDecompositionSettings

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for MeshDataTool

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for MeshInstance2D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for MeshInstance3D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for MeshLibrary

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for MeshTexture

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for MethodTweener

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for MissingNode

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for MissingResource

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for MobileVrInterface

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for ModifierBoneTarget3D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for MovieWriter

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for MultiMesh

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for MultiMeshInstance2D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for MultiMeshInstance3D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for MultiplayerApi

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for MultiplayerApiExtension

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for MultiplayerPeer

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for MultiplayerPeerExtension

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for MultiplayerSpawner

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for MultiplayerSynchronizer

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for NativeMenu

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for NavigationAgent2D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for NavigationAgent3D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for NavigationLink2D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for NavigationLink3D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for NavigationMesh

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for NavigationMeshGenerator

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for NavigationMeshSourceGeometryData2D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for NavigationMeshSourceGeometryData3D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for NavigationObstacle2D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for NavigationObstacle3D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for NavigationPathQueryParameters2D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for NavigationPathQueryParameters3D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for NavigationPathQueryResult2D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for NavigationPathQueryResult3D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for NavigationPolygon

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for NavigationRegion2D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for NavigationRegion3D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for NavigationServer2D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for NavigationServer2DManager

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for NavigationServer3D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for NavigationServer3DManager

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for NinePatchRect

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for Node

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for Node2D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for Node3D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for Node3DGizmo

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for Noise

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for NoiseTexture2D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for NoiseTexture3D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for Occluder3D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for OccluderInstance3D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for OccluderPolygon2D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for OfflineMultiplayerPeer

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for OggPacketSequence

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for OggPacketSequencePlayback

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for OmniLight3D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for OpenXrAction

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for OpenXrActionBindingModifier

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for OpenXrActionMap

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for OpenXrActionSet

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for OpenXrAnalogThresholdModifier

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for OpenXrAnchorTracker

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for OpenXrAndroidThreadSettingsExtension

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for OpenXrApiExtension

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for OpenXrBindingModifier

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for OpenXrBindingModifierEditor

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for OpenXrCompositionLayer

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for OpenXrCompositionLayerCylinder

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for OpenXrCompositionLayerEquirect

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for OpenXrCompositionLayerQuad

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for OpenXrDpadBindingModifier

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for OpenXrExtensionWrapper

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for OpenXrExtensionWrapperExtension

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for OpenXrFrameSynthesisExtension

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for OpenXrFutureExtension

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for OpenXrFutureResult

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for OpenXrHand

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for OpenXrHapticBase

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for OpenXrHapticVibration

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for OpenXrInteractionProfile

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for OpenXrInteractionProfileEditor

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for OpenXrInteractionProfileEditorBase

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for OpenXrInteractionProfileMetadata

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for OpenXrInterface

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for OpenXrIpBinding

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for OpenXrMarkerTracker

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for OpenXrPlaneTracker

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for OpenXrRenderModel

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for OpenXrRenderModelExtension

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for OpenXrRenderModelManager

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for OpenXrSpatialAnchorCapability

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for OpenXrSpatialCapabilityConfigurationAnchor

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for OpenXrSpatialCapabilityConfigurationAprilTag

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for OpenXrSpatialCapabilityConfigurationAruco

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for OpenXrSpatialCapabilityConfigurationBaseHeader

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for OpenXrSpatialCapabilityConfigurationMicroQrCode

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for OpenXrSpatialCapabilityConfigurationPlaneTracking

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for OpenXrSpatialCapabilityConfigurationQrCode

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for OpenXrSpatialComponentAnchorList

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for OpenXrSpatialComponentBounded2DList

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for OpenXrSpatialComponentBounded3DList

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for OpenXrSpatialComponentData

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for OpenXrSpatialComponentMarkerList

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for OpenXrSpatialComponentMesh2DList

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for OpenXrSpatialComponentMesh3DList

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for OpenXrSpatialComponentParentList

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for OpenXrSpatialComponentPersistenceList

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for OpenXrSpatialComponentPlaneAlignmentList

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for OpenXrSpatialComponentPlaneSemanticLabelList

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for OpenXrSpatialComponentPolygon2DList

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for OpenXrSpatialContextPersistenceConfig

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for OpenXrSpatialEntityExtension

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for OpenXrSpatialEntityTracker

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for OpenXrSpatialMarkerTrackingCapability

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for OpenXrSpatialPlaneTrackingCapability

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for OpenXrSpatialQueryResultData

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for OpenXrStructureBase

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for OpenXrVisibilityMask

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for OpenXripBindingModifier

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for OptimizedTranslation

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for OptionButton

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for OrmMaterial3D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for Os

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for PackedDataContainer

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for PackedDataContainerRef

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for PackedScene

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for PacketPeer

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for PacketPeerDtls

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for PacketPeerExtension

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for PacketPeerStream

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for PacketPeerUdp

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for Panel

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for PanelContainer

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for PanoramaSkyMaterial

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for Parallax2D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for ParallaxBackground

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for ParallaxLayer

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for ParticleProcessMaterial

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for Path2D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for Path3D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for PathFollow2D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for PathFollow3D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for PckPacker

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for Performance

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for PhysicalBone2D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for PhysicalBone3D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for PhysicalBoneSimulator3D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for PhysicalSkyMaterial

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for PhysicsBody2D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for PhysicsBody3D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for PhysicsDirectBodyState2D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for PhysicsDirectBodyState2DExtension

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for PhysicsDirectBodyState3D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for PhysicsDirectBodyState3DExtension

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for PhysicsDirectSpaceState2D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for PhysicsDirectSpaceState2DExtension

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for PhysicsDirectSpaceState3D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for PhysicsDirectSpaceState3DExtension

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for PhysicsMaterial

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for PhysicsPointQueryParameters2D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for PhysicsPointQueryParameters3D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for PhysicsRayQueryParameters2D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for PhysicsRayQueryParameters3D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for PhysicsServer2D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for PhysicsServer2DExtension

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for PhysicsServer2DManager

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for PhysicsServer3D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for PhysicsServer3DExtension

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for PhysicsServer3DManager

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for PhysicsServer3DRenderingServerHandler

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for PhysicsShapeQueryParameters2D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for PhysicsShapeQueryParameters3D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for PhysicsTestMotionParameters2D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for PhysicsTestMotionParameters3D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for PhysicsTestMotionResult2D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for PhysicsTestMotionResult3D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for PinJoint2D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for PinJoint3D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for PlaceholderCubemap

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for PlaceholderCubemapArray

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for PlaceholderMaterial

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for PlaceholderMesh

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for PlaceholderTexture2D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for PlaceholderTexture2DArray

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for PlaceholderTexture3D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for PlaceholderTextureLayered

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for PlaneMesh

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for PointLight2D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for PointMesh

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for Polygon2D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for PolygonOccluder3D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for PolygonPathFinder

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for Popup

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for PopupMenu

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for PopupPanel

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for PortableCompressedTexture2D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for PrimitiveMesh

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for PrismMesh

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for ProceduralSkyMaterial

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for ProgressBar

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for ProjectSettings

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for PropertyTweener

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for QuadMesh

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for QuadOccluder3D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for RandomNumberGenerator

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for Range

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for RayCast2D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for RayCast3D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for RdAttachmentFormat

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for RdFramebufferPass

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for RdPipelineColorBlendState

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for RdPipelineColorBlendStateAttachment

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for RdPipelineDepthStencilState

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for RdPipelineMultisampleState

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for RdPipelineRasterizationState

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for RdPipelineSpecializationConstant

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for RdSamplerState

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for RdShaderFile

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for RdShaderSource

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for RdShaderSpirv

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for RdTextureFormat

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for RdTextureView

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for RdUniform

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for RdVertexAttribute

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for RectangleShape2D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for RefCounted

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for ReferenceRect

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for ReflectionProbe

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for RegEx

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for RegExMatch

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for RemoteTransform2D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for RemoteTransform3D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for RenderData

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for RenderDataExtension

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for RenderDataRd

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for RenderSceneBuffers

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for RenderSceneBuffersConfiguration

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for RenderSceneBuffersExtension

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for RenderSceneBuffersRd

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for RenderSceneData

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for RenderSceneDataExtension

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for RenderSceneDataRd

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for RenderingDevice

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for RenderingServer

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for Resource

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for ResourceFormatLoader

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for ResourceFormatSaver

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for ResourceImporter

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for ResourceImporterBitMap

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for ResourceImporterBmFont

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for ResourceImporterCsvTranslation

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for ResourceImporterDynamicFont

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for ResourceImporterImage

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for ResourceImporterImageFont

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for ResourceImporterLayeredTexture

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for ResourceImporterMp3

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for ResourceImporterObj

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for ResourceImporterOggVorbis

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for ResourceImporterScene

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for ResourceImporterShaderFile

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for ResourceImporterSvg

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for ResourceImporterTexture

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for ResourceImporterTextureAtlas

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for ResourceImporterWav

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for ResourceLoader

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for ResourcePreloader

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for ResourceSaver

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for ResourceUid

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for RetargetModifier3D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for RibbonTrailMesh

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for RichTextEffect

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for RichTextLabel

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for RigidBody2D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for RigidBody3D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for RootMotionView

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for SceneMultiplayer

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for SceneReplicationConfig

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for SceneState

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for SceneTree

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for SceneTreeTimer

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for Script

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for ScriptBacktrace

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for ScriptCreateDialog

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for ScriptEditor

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for ScriptEditorBase

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for ScriptExtension

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for ScriptLanguage

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for ScriptLanguageExtension

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for ScrollBar

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for ScrollContainer

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for SegmentShape2D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for SeparationRayShape2D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for SeparationRayShape3D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for Separator

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for Shader

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for ShaderGlobalsOverride

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for ShaderInclude

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for ShaderIncludeDb

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for ShaderMaterial

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for Shape2D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for Shape3D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for ShapeCast2D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for ShapeCast3D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for Shortcut

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for Skeleton2D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for Skeleton3D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for SkeletonIk3d

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for SkeletonModification2D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for SkeletonModification2DJiggle

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for SkeletonModification2DLookAt

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for SkeletonModification2DPhysicalBones

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for SkeletonModification2DStackHolder

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for SkeletonModification2DTwoBoneIk

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for SkeletonModification2Dccdik

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for SkeletonModification2Dfabrik

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for SkeletonModificationStack2D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for SkeletonModifier3D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for SkeletonProfile

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for SkeletonProfileHumanoid

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for Skin

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for SkinReference

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for Sky

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for Slider

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for SliderJoint3D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for SocketServer

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for SoftBody3D

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for SphereMesh

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for SphereOccluder3D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for SphereShape3D

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for SpinBox

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for SplineIk3d

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for SplitContainer

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for SpotLight3D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for SpringArm3D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for SpringBoneCollision3D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for SpringBoneCollisionCapsule3D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for SpringBoneCollisionPlane3D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for SpringBoneCollisionSphere3D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for SpringBoneSimulator3D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for Sprite2D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for Sprite3D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for SpriteBase3D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for SpriteFrames

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for StandardMaterial3D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for StaticBody2D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for StaticBody3D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for StatusIndicator

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for StreamPeer

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for StreamPeerBuffer

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for StreamPeerExtension

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for StreamPeerGzip

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for StreamPeerSocket

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for StreamPeerTcp

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for StreamPeerTls

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for StreamPeerUds

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for StyleBox

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for StyleBoxEmpty

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for StyleBoxFlat

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for StyleBoxLine

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for StyleBoxTexture

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for SubViewport

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for SubViewportContainer

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for SubtweenTweener

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for SurfaceTool

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for SyntaxHighlighter

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for SystemFont

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for TabBar

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for TabContainer

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for TcpServer

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for TextEdit

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for TextLine

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for TextMesh

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for TextParagraph

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for TextServer

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for TextServerAdvanced

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for TextServerDummy

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for TextServerExtension

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for TextServerManager

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for Texture

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for Texture2D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for Texture2DArray

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for Texture2DArrayRd

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for Texture2Drd

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for Texture3D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for Texture3Drd

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for TextureButton

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for TextureCubemapArrayRd

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for TextureCubemapRd

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for TextureLayered

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for TextureLayeredRd

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for TextureProgressBar

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for TextureRect

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for Theme

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for ThemeDb

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for TileData

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for TileMap

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for TileMapLayer

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for TileMapPattern

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for TileSet

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for TileSetAtlasSource

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for TileSetScenesCollectionSource

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for TileSetSource

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for Time

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for Timer

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for TlsOptions

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for TorusMesh

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for TouchScreenButton

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for Translation

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for TranslationDomain

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for TranslationServer

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for Tree

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for TreeItem

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for TriangleMesh

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for TubeTrailMesh

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for Tween

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for Tweener

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for TwoBoneIk3d

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for UdpServer

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for UdsServer

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for UndoRedo

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for UniformSetCacheRd

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for Upnp

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for UpnpDevice

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VBoxContainer

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VFlowContainer

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VScrollBar

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VSeparator

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VSlider

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VSplitContainer

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VehicleBody3D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VehicleWheel3D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VideoStream

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VideoStreamPlayback

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VideoStreamPlayer

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VideoStreamTheora

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for Viewport

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for ViewportTexture

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisibleOnScreenEnabler2D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisibleOnScreenEnabler3D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisibleOnScreenNotifier2D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisibleOnScreenNotifier3D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualInstance3D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShader

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNode

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeBillboard

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeBooleanConstant

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeBooleanParameter

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeClamp

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeColorConstant

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeColorFunc

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeColorOp

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeColorParameter

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeComment

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeCompare

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeConstant

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeCubemap

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeCubemapParameter

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeCurveTexture

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeCurveXyzTexture

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeCustom

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeDerivativeFunc

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeDeterminant

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeDistanceFade

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeDotProduct

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeExpression

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeFaceForward

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeFloatConstant

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeFloatFunc

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeFloatOp

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeFloatParameter

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeFrame

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeFresnel

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeGlobalExpression

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeGroupBase

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeIf

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeInput

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeIntConstant

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeIntFunc

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeIntOp

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeIntParameter

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeIs

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeLinearSceneDepth

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeMix

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeMultiplyAdd

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeOuterProduct

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeOutput

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeParameter

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeParameterRef

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeParticleAccelerator

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeParticleBoxEmitter

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeParticleConeVelocity

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeParticleEmit

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeParticleEmitter

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeParticleMeshEmitter

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeParticleMultiplyByAxisAngle

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeParticleOutput

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeParticleRandomness

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeParticleRingEmitter

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeParticleSphereEmitter

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeProximityFade

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeRandomRange

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeRemap

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeReroute

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeResizableBase

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeRotationByAxis

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeSample3D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeScreenNormalWorldSpace

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeScreenUvToSdf

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeSdfRaymarch

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeSdfToScreenUv

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeSmoothStep

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeStep

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeSwitch

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeTexture

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeTexture2DArray

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeTexture2DArrayParameter

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeTexture2DParameter

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeTexture3D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeTexture3DParameter

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeTextureParameter

§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeTextureParameterTriplanar

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeTextureSdf

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeTextureSdfNormal

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeTransformCompose

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeTransformConstant

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeTransformDecompose

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeTransformFunc

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeTransformOp

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeTransformParameter

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeTransformVecMult

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeUIntConstant

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeUIntFunc

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeUIntOp

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeUIntParameter

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeUvFunc

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeUvPolarCoord

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeVarying

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeVaryingGetter

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeVaryingSetter

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeVec2Constant

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeVec2Parameter

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeVec3Constant

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeVec3Parameter

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeVec4Constant

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeVec4Parameter

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeVectorBase

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeVectorCompose

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeVectorDecompose

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeVectorDistance

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeVectorFunc

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeVectorLen

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeVectorOp

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeVectorRefract

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VisualShaderNodeWorldPositionFromDepth

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VoxelGi

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for VoxelGiData

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for WeakRef

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for WebRtcDataChannel

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for WebRtcDataChannelExtension

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for WebRtcMultiplayerPeer

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for WebRtcPeerConnection

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for WebRtcPeerConnectionExtension

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for WebSocketMultiplayerPeer

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for WebSocketPeer

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for WebXrInterface

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for Window

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for WorkerThreadPool

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for World2D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for World3D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for WorldBoundaryShape2D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for WorldBoundaryShape3D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for WorldEnvironment

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for X509Certificate

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for XmlParser

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for XrAnchor3D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for XrBodyModifier3D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for XrBodyTracker

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for XrCamera3D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for XrController3D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for XrControllerTracker

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for XrFaceModifier3D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for XrFaceTracker

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for XrHandModifier3D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for XrHandTracker

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for XrInterface

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for XrInterfaceExtension

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for XrNode3D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for XrOrigin3D

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for XrPose

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for XrPositionalTracker

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for XrServer

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for XrTracker

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for Xrvrs

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for ZipPacker

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Object> for ZipReader

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl WithSignals for Object

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type SignalCollection<'c, C: WithSignals> = SignalsOfObject<'c, C>

The associated struct listing all signals of this class. Read more
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impl GodotDefault for Object

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Inherits<T> for T
where T: GodotClass,

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const IS_SAME_CLASS: bool = true

True iff Self == Base. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> NewAlloc for T
where T: GodotDefault<Memory = MemManual> + Bounds,

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fn new_alloc() -> Gd<T>

Return a new, manually-managed Gd containing a default-constructed instance. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> UniformObjectDeref<DeclEngine> for T
where T: GodotClass<Declarer = DeclEngine>,

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type TargetRef<'a> = Gd<T>

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type TargetMut<'a> = Gd<T>

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fn object_as_ref<'a>( gd: &'a Gd<T>, ) -> <T as UniformObjectDeref<DeclEngine>>::TargetRef<'a>

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fn object_as_mut<'a>( gd: &'a mut Gd<T>, ) -> <T as UniformObjectDeref<DeclEngine>>::TargetMut<'a>