Struct godot::classes::FastNoiseLite
#[repr(C)]pub struct FastNoiseLite { /* private fields */ }
Expand description
Godot class FastNoiseLite.
Inherits Noise
.
Related symbols:
fast_noise_lite
: sidecar module with related enum/flag typesIFastNoiseLite
: virtual methods
See also Godot docs for FastNoiseLite
.
§Construction
This class is reference-counted. You can create a new instance using FastNoiseLite::new_gd()
.
Implementations§
§impl FastNoiseLite
impl FastNoiseLite
pub fn set_noise_type(&mut self, type_: NoiseType)
pub fn get_noise_type(&self) -> NoiseType
pub fn set_seed(&mut self, seed: i32)
pub fn get_seed(&self) -> i32
pub fn set_frequency(&mut self, freq: f32)
pub fn get_frequency(&self) -> f32
pub fn set_offset(&mut self, offset: Vector3)
pub fn get_offset(&self) -> Vector3
pub fn set_fractal_type(&mut self, type_: FractalType)
pub fn get_fractal_type(&self) -> FractalType
pub fn set_fractal_octaves(&mut self, octave_count: i32)
pub fn get_fractal_octaves(&self) -> i32
pub fn set_fractal_lacunarity(&mut self, lacunarity: f32)
pub fn get_fractal_lacunarity(&self) -> f32
pub fn set_fractal_gain(&mut self, gain: f32)
pub fn get_fractal_gain(&self) -> f32
pub fn set_fractal_weighted_strength(&mut self, weighted_strength: f32)
pub fn get_fractal_weighted_strength(&self) -> f32
pub fn set_fractal_ping_pong_strength(&mut self, ping_pong_strength: f32)
pub fn get_fractal_ping_pong_strength(&self) -> f32
pub fn set_cellular_distance_function(&mut self, func: CellularDistanceFunction)
pub fn get_cellular_distance_function(&self) -> CellularDistanceFunction
pub fn set_cellular_jitter(&mut self, jitter: f32)
pub fn get_cellular_jitter(&self) -> f32
pub fn set_cellular_return_type(&mut self, ret: CellularReturnType)
pub fn get_cellular_return_type(&self) -> CellularReturnType
pub fn set_domain_warp_enabled(&mut self, domain_warp_enabled: bool)
pub fn is_domain_warp_enabled(&self) -> bool
pub fn set_domain_warp_type(&mut self, domain_warp_type: DomainWarpType)
pub fn get_domain_warp_type(&self) -> DomainWarpType
pub fn set_domain_warp_amplitude(&mut self, domain_warp_amplitude: f32)
pub fn get_domain_warp_amplitude(&self) -> f32
pub fn set_domain_warp_frequency(&mut self, domain_warp_frequency: f32)
pub fn get_domain_warp_frequency(&self) -> f32
pub fn set_domain_warp_fractal_type( &mut self, domain_warp_fractal_type: DomainWarpFractalType, )
pub fn get_domain_warp_fractal_type(&self) -> DomainWarpFractalType
pub fn set_domain_warp_fractal_octaves(&mut self, domain_warp_octave_count: i32)
pub fn get_domain_warp_fractal_octaves(&self) -> i32
pub fn set_domain_warp_fractal_lacunarity( &mut self, domain_warp_lacunarity: f32, )
pub fn get_domain_warp_fractal_lacunarity(&self) -> f32
pub fn set_domain_warp_fractal_gain(&mut self, domain_warp_gain: f32)
pub fn get_domain_warp_fractal_gain(&self) -> f32
Methods from Deref<Target = Noise>§
pub fn get_noise_1d(&self, x: f32) -> f32
pub fn get_noise_2d(&self, x: f32, y: f32) -> f32
pub fn get_noise_2dv(&self, v: Vector2) -> f32
pub fn get_noise_3d(&self, x: f32, y: f32, z: f32) -> f32
pub fn get_noise_3dv(&self, v: Vector3) -> f32
pub fn get_image(&self, width: i32, height: i32) -> Option<Gd<Image>>
pub fn get_image_ex(&self, width: i32, height: i32) -> ExGetImage<'_>
pub fn get_seamless_image(&self, width: i32, height: i32) -> Option<Gd<Image>>
pub fn get_seamless_image_ex( &self, width: i32, height: i32, ) -> ExGetSeamlessImage<'_>
pub fn get_image_3d( &self, width: i32, height: i32, depth: i32, ) -> Array<Gd<Image>>
pub fn get_image_3d_ex( &self, width: i32, height: i32, depth: i32, ) -> ExGetImage3d<'_>
pub fn get_seamless_image_3d( &self, width: i32, height: i32, depth: i32, ) -> Array<Gd<Image>>
pub fn get_seamless_image_3d_ex( &self, width: i32, height: i32, depth: i32, ) -> ExGetSeamlessImage3d<'_>
Methods from Deref<Target = Resource>§
pub fn set_path(&mut self, path: GString)
pub fn take_over_path(&mut self, path: GString)
pub fn get_path(&self) -> GString
pub fn set_name(&mut self, name: GString)
pub fn get_name(&self) -> GString
pub fn get_rid(&self) -> Rid
pub fn set_local_to_scene(&mut self, enable: bool)
pub fn is_local_to_scene(&self) -> bool
pub fn get_local_scene(&self) -> Option<Gd<Node>>
pub fn setup_local_to_scene(&mut self)
pub fn set_scene_unique_id(&mut self, id: GString)
pub fn get_scene_unique_id(&self) -> GString
pub fn emit_changed(&mut self)
pub fn duplicate(&self) -> Option<Gd<Resource>>
pub fn duplicate_ex(&self) -> ExDuplicate<'_>
Methods from Deref<Target = RefCounted>§
pub fn get_reference_count(&self) -> i32
Methods from Deref<Target = Object>§
pub fn get_class(&self) -> GString
pub fn is_class(&self, class: GString) -> bool
pub fn set(&mut self, property: StringName, value: Variant)
pub fn get(&self, property: StringName) -> Variant
pub fn set_indexed(&mut self, property_path: NodePath, value: Variant)
pub fn get_indexed(&self, property_path: NodePath) -> Variant
pub fn get_property_list(&self) -> Array<Dictionary>
pub fn get_method_list(&self) -> Array<Dictionary>
pub fn property_can_revert(&self, property: StringName) -> bool
pub fn property_get_revert(&self, property: StringName) -> Variant
pub fn set_script(&mut self, script: Variant)
pub fn get_script(&self) -> Variant
pub fn set_meta(&mut self, name: StringName, value: Variant)
pub fn remove_meta(&mut self, name: StringName)
pub fn get_meta(&self, name: StringName) -> Variant
pub fn get_meta_ex(&self, name: StringName) -> ExGetMeta<'_>
pub fn has_meta(&self, name: StringName) -> bool
pub fn get_meta_list(&self) -> Array<StringName>
pub fn add_user_signal(&mut self, signal: GString)
pub fn add_user_signal_ex(&mut self, signal: GString) -> ExAddUserSignal<'_>
pub fn has_user_signal(&self, signal: StringName) -> bool
pub fn remove_user_signal(&mut self, signal: StringName)
pub fn emit_signal(&mut self, signal: StringName, varargs: &[Variant]) -> Error
pub fn emit_signal(&mut self, signal: StringName, varargs: &[Variant]) -> Error
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_emit_signal(
&mut self,
signal: StringName,
varargs: &[Variant],
) -> Result<Error, CallError>
pub fn try_emit_signal( &mut self, signal: StringName, varargs: &[Variant], ) -> Result<Error, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn call(&mut self, method: StringName, varargs: &[Variant]) -> Variant
pub fn call(&mut self, method: StringName, varargs: &[Variant]) -> Variant
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_call(
&mut self,
method: StringName,
varargs: &[Variant],
) -> Result<Variant, CallError>
pub fn try_call( &mut self, method: StringName, varargs: &[Variant], ) -> Result<Variant, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn call_deferred(
&mut self,
method: StringName,
varargs: &[Variant],
) -> Variant
pub fn call_deferred( &mut self, method: StringName, varargs: &[Variant], ) -> Variant
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_call_deferred(
&mut self,
method: StringName,
varargs: &[Variant],
) -> Result<Variant, CallError>
pub fn try_call_deferred( &mut self, method: StringName, varargs: &[Variant], ) -> Result<Variant, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn set_deferred(&mut self, property: StringName, value: Variant)
pub fn callv(&mut self, method: StringName, arg_array: OutArray) -> Variant
pub fn has_method(&self, method: StringName) -> bool
pub fn get_method_argument_count(&self, method: StringName) -> i32
pub fn has_signal(&self, signal: StringName) -> bool
pub fn get_signal_list(&self) -> Array<Dictionary>
pub fn get_signal_connection_list( &self, signal: StringName, ) -> Array<Dictionary>
pub fn get_incoming_connections(&self) -> Array<Dictionary>
pub fn connect(&mut self, signal: StringName, callable: Callable) -> Error
pub fn connect_ex( &mut self, signal: StringName, callable: Callable, ) -> ExConnect<'_>
pub fn disconnect(&mut self, signal: StringName, callable: Callable)
pub fn is_connected(&self, signal: StringName, callable: Callable) -> bool
pub fn set_block_signals(&mut self, enable: bool)
pub fn is_blocking_signals(&self) -> bool
pub fn notify_property_list_changed(&mut self)
pub fn set_message_translation(&mut self, enable: bool)
pub fn can_translate_messages(&self) -> bool
pub fn tr(&self, message: StringName) -> GString
pub fn tr_ex(&self, message: StringName) -> ExTr<'_>
pub fn tr_n( &self, message: StringName, plural_message: StringName, n: i32, ) -> GString
pub fn tr_n_ex( &self, message: StringName, plural_message: StringName, n: i32, ) -> ExTrN<'_>
pub fn is_queued_for_deletion(&self) -> bool
pub fn cancel_free(&mut self)
pub fn notify(&mut self, what: ObjectNotification)
pub fn notify(&mut self, what: ObjectNotification)
⚠️ Sends a Godot notification to all classes inherited by the object.
Triggers calls to on_notification()
, and depending on the notification, also to Godot’s lifecycle callbacks such as ready()
.
Starts from the highest ancestor (the Object
class) and goes down the hierarchy.
See also Godot docs for Object::notification()
.
§Panics
If you call this method on a user-defined object while holding a GdRef
or GdMut
guard on the instance, you will encounter
a panic. The reason is that the receiving virtual method on_notification()
acquires a GdMut
lock dynamically, which must
be exclusive.
pub fn notify_reversed(&mut self, what: ObjectNotification)
pub fn notify_reversed(&mut self, what: ObjectNotification)
⚠️ Like Self::notify()
, but starts at the most-derived class and goes up the hierarchy.
See docs of that method, including the panics.