Struct godot::classes::InputEventPanGesture
#[repr(C)]pub struct InputEventPanGesture { /* private fields */ }
Expand description
Godot class InputEventPanGesture.
Inherits InputEventGesture
.
Related symbols:
IInputEventPanGesture
: virtual methods
See also Godot docs for InputEventPanGesture
.
§Construction
This class is reference-counted. You can create a new instance using InputEventPanGesture::new_gd()
.
Implementations§
Methods from Deref<Target = InputEventGesture>§
pub fn set_position(&mut self, position: Vector2)
pub fn get_position(&self) -> Vector2
Methods from Deref<Target = InputEventWithModifiers>§
pub fn set_command_or_control_autoremap(&mut self, enable: bool)
pub fn is_command_or_control_autoremap(&self) -> bool
pub fn is_command_or_control_pressed(&self) -> bool
pub fn set_alt_pressed(&mut self, pressed: bool)
pub fn is_alt_pressed(&self) -> bool
pub fn set_shift_pressed(&mut self, pressed: bool)
pub fn is_shift_pressed(&self) -> bool
pub fn set_ctrl_pressed(&mut self, pressed: bool)
pub fn is_ctrl_pressed(&self) -> bool
pub fn set_meta_pressed(&mut self, pressed: bool)
pub fn is_meta_pressed(&self) -> bool
pub fn get_modifiers_mask(&self) -> KeyModifierMask
Methods from Deref<Target = InputEventFromWindow>§
pub fn set_window_id(&mut self, id: i64)
pub fn get_window_id(&self) -> i64
Methods from Deref<Target = InputEvent>§
pub fn set_device(&mut self, device: i32)
pub fn get_device(&self) -> i32
pub fn is_action(&self, action: StringName) -> bool
pub fn is_action_ex(&self, action: StringName) -> ExIsAction<'_>
pub fn is_action_pressed(&self, action: StringName) -> bool
pub fn is_action_pressed_ex(&self, action: StringName) -> ExIsActionPressed<'_>
pub fn is_action_released(&self, action: StringName) -> bool
pub fn is_action_released_ex( &self, action: StringName, ) -> ExIsActionReleased<'_>
pub fn get_action_strength(&self, action: StringName) -> f32
pub fn get_action_strength_ex( &self, action: StringName, ) -> ExGetActionStrength<'_>
pub fn is_canceled(&self) -> bool
pub fn is_pressed(&self) -> bool
pub fn is_released(&self) -> bool
pub fn is_echo(&self) -> bool
pub fn as_text(&self) -> GString
pub fn is_match(&self, event: Gd<InputEvent>) -> bool
pub fn is_match_ex(&self, event: Gd<InputEvent>) -> ExIsMatch<'_>
pub fn is_action_type(&self) -> bool
pub fn accumulate(&mut self, with_event: Gd<InputEvent>) -> bool
pub fn xformed_by(&self, xform: Transform2D) -> Option<Gd<InputEvent>>
pub fn xformed_by_ex(&self, xform: Transform2D) -> ExXformedBy<'_>
pub const DEVICE_ID_EMULATION: i32 = -1i32
Methods from Deref<Target = Resource>§
pub fn set_path(&mut self, path: GString)
pub fn take_over_path(&mut self, path: GString)
pub fn get_path(&self) -> GString
pub fn set_name(&mut self, name: GString)
pub fn get_name(&self) -> GString
pub fn get_rid(&self) -> Rid
pub fn set_local_to_scene(&mut self, enable: bool)
pub fn is_local_to_scene(&self) -> bool
pub fn get_local_scene(&self) -> Option<Gd<Node>>
pub fn setup_local_to_scene(&mut self)
pub fn set_scene_unique_id(&mut self, id: GString)
pub fn get_scene_unique_id(&self) -> GString
pub fn emit_changed(&mut self)
pub fn duplicate(&self) -> Option<Gd<Resource>>
pub fn duplicate_ex(&self) -> ExDuplicate<'_>
Methods from Deref<Target = RefCounted>§
pub fn get_reference_count(&self) -> i32
Methods from Deref<Target = Object>§
pub fn get_class(&self) -> GString
pub fn is_class(&self, class: GString) -> bool
pub fn set(&mut self, property: StringName, value: Variant)
pub fn get(&self, property: StringName) -> Variant
pub fn set_indexed(&mut self, property_path: NodePath, value: Variant)
pub fn get_indexed(&self, property_path: NodePath) -> Variant
pub fn get_property_list(&self) -> Array<Dictionary>
pub fn get_method_list(&self) -> Array<Dictionary>
pub fn property_can_revert(&self, property: StringName) -> bool
pub fn property_get_revert(&self, property: StringName) -> Variant
pub fn set_script(&mut self, script: Variant)
pub fn get_script(&self) -> Variant
pub fn set_meta(&mut self, name: StringName, value: Variant)
pub fn remove_meta(&mut self, name: StringName)
pub fn get_meta(&self, name: StringName) -> Variant
pub fn get_meta_ex(&self, name: StringName) -> ExGetMeta<'_>
pub fn has_meta(&self, name: StringName) -> bool
pub fn get_meta_list(&self) -> Array<StringName>
pub fn add_user_signal(&mut self, signal: GString)
pub fn add_user_signal_ex(&mut self, signal: GString) -> ExAddUserSignal<'_>
pub fn has_user_signal(&self, signal: StringName) -> bool
pub fn remove_user_signal(&mut self, signal: StringName)
pub fn emit_signal(&mut self, signal: StringName, varargs: &[Variant]) -> Error
pub fn emit_signal(&mut self, signal: StringName, varargs: &[Variant]) -> Error
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_emit_signal(
&mut self,
signal: StringName,
varargs: &[Variant],
) -> Result<Error, CallError>
pub fn try_emit_signal( &mut self, signal: StringName, varargs: &[Variant], ) -> Result<Error, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn call(&mut self, method: StringName, varargs: &[Variant]) -> Variant
pub fn call(&mut self, method: StringName, varargs: &[Variant]) -> Variant
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_call(
&mut self,
method: StringName,
varargs: &[Variant],
) -> Result<Variant, CallError>
pub fn try_call( &mut self, method: StringName, varargs: &[Variant], ) -> Result<Variant, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn call_deferred(
&mut self,
method: StringName,
varargs: &[Variant],
) -> Variant
pub fn call_deferred( &mut self, method: StringName, varargs: &[Variant], ) -> Variant
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_call_deferred(
&mut self,
method: StringName,
varargs: &[Variant],
) -> Result<Variant, CallError>
pub fn try_call_deferred( &mut self, method: StringName, varargs: &[Variant], ) -> Result<Variant, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn set_deferred(&mut self, property: StringName, value: Variant)
pub fn callv(&mut self, method: StringName, arg_array: OutArray) -> Variant
pub fn has_method(&self, method: StringName) -> bool
pub fn get_method_argument_count(&self, method: StringName) -> i32
pub fn has_signal(&self, signal: StringName) -> bool
pub fn get_signal_list(&self) -> Array<Dictionary>
pub fn get_signal_connection_list( &self, signal: StringName, ) -> Array<Dictionary>
pub fn get_incoming_connections(&self) -> Array<Dictionary>
pub fn connect(&mut self, signal: StringName, callable: Callable) -> Error
pub fn connect_ex( &mut self, signal: StringName, callable: Callable, ) -> ExConnect<'_>
pub fn disconnect(&mut self, signal: StringName, callable: Callable)
pub fn is_connected(&self, signal: StringName, callable: Callable) -> bool
pub fn set_block_signals(&mut self, enable: bool)
pub fn is_blocking_signals(&self) -> bool
pub fn notify_property_list_changed(&mut self)
pub fn set_message_translation(&mut self, enable: bool)
pub fn can_translate_messages(&self) -> bool
pub fn tr(&self, message: StringName) -> GString
pub fn tr_ex(&self, message: StringName) -> ExTr<'_>
pub fn tr_n( &self, message: StringName, plural_message: StringName, n: i32, ) -> GString
pub fn tr_n_ex( &self, message: StringName, plural_message: StringName, n: i32, ) -> ExTrN<'_>
pub fn is_queued_for_deletion(&self) -> bool
pub fn cancel_free(&mut self)
pub fn notify(&mut self, what: ObjectNotification)
pub fn notify(&mut self, what: ObjectNotification)
⚠️ Sends a Godot notification to all classes inherited by the object.
Triggers calls to on_notification()
, and depending on the notification, also to Godot’s lifecycle callbacks such as ready()
.
Starts from the highest ancestor (the Object
class) and goes down the hierarchy.
See also Godot docs for Object::notification()
.
§Panics
If you call this method on a user-defined object while holding a GdRef
or GdMut
guard on the instance, you will encounter
a panic. The reason is that the receiving virtual method on_notification()
acquires a GdMut
lock dynamically, which must
be exclusive.
pub fn notify_reversed(&mut self, what: ObjectNotification)
pub fn notify_reversed(&mut self, what: ObjectNotification)
⚠️ Like Self::notify()
, but starts at the most-derived class and goes up the hierarchy.
See docs of that method, including the panics.
Trait Implementations§
§impl Bounds for InputEventPanGesture
impl Bounds for InputEventPanGesture
§type Memory = MemRefCounted
type Memory = MemRefCounted
§type Declarer = DeclEngine
type Declarer = DeclEngine
§impl Debug for InputEventPanGesture
impl Debug for InputEventPanGesture
§impl Deref for InputEventPanGesture
impl Deref for InputEventPanGesture
§type Target = InputEventGesture
type Target = InputEventGesture
§fn deref(&self) -> &<InputEventPanGesture as Deref>::Target
fn deref(&self) -> &<InputEventPanGesture as Deref>::Target
§impl DerefMut for InputEventPanGesture
impl DerefMut for InputEventPanGesture
§fn deref_mut(&mut self) -> &mut <InputEventPanGesture as Deref>::Target
fn deref_mut(&mut self) -> &mut <InputEventPanGesture as Deref>::Target
§impl GodotClass for InputEventPanGesture
impl GodotClass for InputEventPanGesture
§type Base = InputEventGesture
type Base = InputEventGesture
T
. This is always a Godot engine class.