Struct godot::classes::SystemFont
#[repr(C)]pub struct SystemFont { /* private fields */ }
Expand description
Godot class SystemFont.
Inherits Font
.
Related symbols:
ISystemFont
: virtual methods
See also Godot docs for SystemFont
.
§Construction
This class is reference-counted. You can create a new instance using SystemFont::new_gd()
.
Implementations§
§impl SystemFont
impl SystemFont
pub fn set_antialiasing(&mut self, antialiasing: FontAntialiasing)
pub fn get_antialiasing(&self) -> FontAntialiasing
pub fn set_disable_embedded_bitmaps(&mut self, disable_embedded_bitmaps: bool)
pub fn get_disable_embedded_bitmaps(&self) -> bool
pub fn set_generate_mipmaps(&mut self, generate_mipmaps: bool)
pub fn get_generate_mipmaps(&self) -> bool
pub fn set_allow_system_fallback(&mut self, allow_system_fallback: bool)
pub fn is_allow_system_fallback(&self) -> bool
pub fn set_force_autohinter(&mut self, force_autohinter: bool)
pub fn is_force_autohinter(&self) -> bool
pub fn set_hinting(&mut self, hinting: Hinting)
pub fn get_hinting(&self) -> Hinting
pub fn set_subpixel_positioning( &mut self, subpixel_positioning: SubpixelPositioning, )
pub fn get_subpixel_positioning(&self) -> SubpixelPositioning
pub fn set_multichannel_signed_distance_field(&mut self, msdf: bool)
pub fn is_multichannel_signed_distance_field(&self) -> bool
pub fn set_msdf_pixel_range(&mut self, msdf_pixel_range: i32)
pub fn get_msdf_pixel_range(&self) -> i32
pub fn set_msdf_size(&mut self, msdf_size: i32)
pub fn get_msdf_size(&self) -> i32
pub fn set_oversampling(&mut self, oversampling: f32)
pub fn get_oversampling(&self) -> f32
pub fn get_font_names(&self) -> PackedStringArray
pub fn set_font_names(&mut self, names: PackedStringArray)
pub fn get_font_italic(&self) -> bool
pub fn set_font_italic(&mut self, italic: bool)
pub fn set_font_weight(&mut self, weight: i32)
pub fn set_font_stretch(&mut self, stretch: i32)
Methods from Deref<Target = Font>§
pub fn set_fallbacks(&mut self, fallbacks: Array<Gd<Font>>)
pub fn get_fallbacks(&self) -> Array<Gd<Font>>
pub fn find_variation(&self, variation_coordinates: Dictionary) -> Rid
pub fn find_variation_ex( &self, variation_coordinates: Dictionary, ) -> ExFindVariation<'_>
pub fn get_rids(&self) -> Array<Rid>
pub fn get_height(&self) -> f32
pub fn get_height_ex(&self) -> ExGetHeight<'_>
pub fn get_ascent(&self) -> f32
pub fn get_ascent_ex(&self) -> ExGetAscent<'_>
pub fn get_descent(&self) -> f32
pub fn get_descent_ex(&self) -> ExGetDescent<'_>
pub fn get_underline_position(&self) -> f32
pub fn get_underline_position_ex(&self) -> ExGetUnderlinePosition<'_>
pub fn get_underline_thickness(&self) -> f32
pub fn get_underline_thickness_ex(&self) -> ExGetUnderlineThickness<'_>
pub fn get_font_name(&self) -> GString
pub fn get_font_style_name(&self) -> GString
pub fn get_ot_name_strings(&self) -> Dictionary
pub fn get_font_style(&self) -> FontStyle
pub fn get_font_weight(&self) -> i32
pub fn get_font_stretch(&self) -> i32
pub fn get_spacing(&self, spacing: SpacingType) -> i32
pub fn get_opentype_features(&self) -> Dictionary
pub fn set_cache_capacity(&mut self, single_line: i32, multi_line: i32)
pub fn get_string_size(&self, text: GString) -> Vector2
pub fn get_string_size_ex(&self, text: GString) -> ExGetStringSize<'_>
pub fn get_multiline_string_size(&self, text: GString) -> Vector2
pub fn get_multiline_string_size_ex( &self, text: GString, ) -> ExGetMultilineStringSize<'_>
pub fn draw_string(&self, canvas_item: Rid, pos: Vector2, text: GString)
pub fn draw_string_ex( &self, canvas_item: Rid, pos: Vector2, text: GString, ) -> ExDrawString<'_>
pub fn draw_multiline_string( &self, canvas_item: Rid, pos: Vector2, text: GString, )
pub fn draw_multiline_string_ex( &self, canvas_item: Rid, pos: Vector2, text: GString, ) -> ExDrawMultilineString<'_>
pub fn draw_string_outline(&self, canvas_item: Rid, pos: Vector2, text: GString)
pub fn draw_string_outline_ex( &self, canvas_item: Rid, pos: Vector2, text: GString, ) -> ExDrawStringOutline<'_>
pub fn draw_multiline_string_outline( &self, canvas_item: Rid, pos: Vector2, text: GString, )
pub fn draw_multiline_string_outline_ex( &self, canvas_item: Rid, pos: Vector2, text: GString, ) -> ExDrawMultilineStringOutline<'_>
pub fn get_char_size(&self, char: i64, font_size: i32) -> Vector2
pub fn draw_char( &self, canvas_item: Rid, pos: Vector2, char: i64, font_size: i32, ) -> f32
pub fn draw_char_ex( &self, canvas_item: Rid, pos: Vector2, char: i64, font_size: i32, ) -> ExDrawChar<'_>
pub fn draw_char_outline( &self, canvas_item: Rid, pos: Vector2, char: i64, font_size: i32, ) -> f32
pub fn draw_char_outline_ex( &self, canvas_item: Rid, pos: Vector2, char: i64, font_size: i32, ) -> ExDrawCharOutline<'_>
pub fn has_char(&self, char: i64) -> bool
pub fn get_supported_chars(&self) -> GString
pub fn is_language_supported(&self, language: GString) -> bool
pub fn is_script_supported(&self, script: GString) -> bool
pub fn get_supported_feature_list(&self) -> Dictionary
pub fn get_supported_variation_list(&self) -> Dictionary
pub fn get_face_count(&self) -> i64
Methods from Deref<Target = Resource>§
pub fn set_path(&mut self, path: GString)
pub fn take_over_path(&mut self, path: GString)
pub fn get_path(&self) -> GString
pub fn set_name(&mut self, name: GString)
pub fn get_name(&self) -> GString
pub fn get_rid(&self) -> Rid
pub fn set_local_to_scene(&mut self, enable: bool)
pub fn is_local_to_scene(&self) -> bool
pub fn get_local_scene(&self) -> Option<Gd<Node>>
pub fn setup_local_to_scene(&mut self)
pub fn set_scene_unique_id(&mut self, id: GString)
pub fn get_scene_unique_id(&self) -> GString
pub fn emit_changed(&mut self)
pub fn duplicate(&self) -> Option<Gd<Resource>>
pub fn duplicate_ex(&self) -> ExDuplicate<'_>
Methods from Deref<Target = RefCounted>§
pub fn get_reference_count(&self) -> i32
Methods from Deref<Target = Object>§
pub fn get_class(&self) -> GString
pub fn is_class(&self, class: GString) -> bool
pub fn set(&mut self, property: StringName, value: Variant)
pub fn get(&self, property: StringName) -> Variant
pub fn set_indexed(&mut self, property_path: NodePath, value: Variant)
pub fn get_indexed(&self, property_path: NodePath) -> Variant
pub fn get_property_list(&self) -> Array<Dictionary>
pub fn get_method_list(&self) -> Array<Dictionary>
pub fn property_can_revert(&self, property: StringName) -> bool
pub fn property_get_revert(&self, property: StringName) -> Variant
pub fn set_script(&mut self, script: Variant)
pub fn get_script(&self) -> Variant
pub fn set_meta(&mut self, name: StringName, value: Variant)
pub fn remove_meta(&mut self, name: StringName)
pub fn get_meta(&self, name: StringName) -> Variant
pub fn get_meta_ex(&self, name: StringName) -> ExGetMeta<'_>
pub fn has_meta(&self, name: StringName) -> bool
pub fn get_meta_list(&self) -> Array<StringName>
pub fn add_user_signal(&mut self, signal: GString)
pub fn add_user_signal_ex(&mut self, signal: GString) -> ExAddUserSignal<'_>
pub fn has_user_signal(&self, signal: StringName) -> bool
pub fn remove_user_signal(&mut self, signal: StringName)
pub fn emit_signal(&mut self, signal: StringName, varargs: &[Variant]) -> Error
pub fn emit_signal(&mut self, signal: StringName, varargs: &[Variant]) -> Error
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_emit_signal(
&mut self,
signal: StringName,
varargs: &[Variant],
) -> Result<Error, CallError>
pub fn try_emit_signal( &mut self, signal: StringName, varargs: &[Variant], ) -> Result<Error, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn call(&mut self, method: StringName, varargs: &[Variant]) -> Variant
pub fn call(&mut self, method: StringName, varargs: &[Variant]) -> Variant
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_call(
&mut self,
method: StringName,
varargs: &[Variant],
) -> Result<Variant, CallError>
pub fn try_call( &mut self, method: StringName, varargs: &[Variant], ) -> Result<Variant, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn call_deferred(
&mut self,
method: StringName,
varargs: &[Variant],
) -> Variant
pub fn call_deferred( &mut self, method: StringName, varargs: &[Variant], ) -> Variant
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_call_deferred(
&mut self,
method: StringName,
varargs: &[Variant],
) -> Result<Variant, CallError>
pub fn try_call_deferred( &mut self, method: StringName, varargs: &[Variant], ) -> Result<Variant, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn set_deferred(&mut self, property: StringName, value: Variant)
pub fn callv(&mut self, method: StringName, arg_array: OutArray) -> Variant
pub fn has_method(&self, method: StringName) -> bool
pub fn get_method_argument_count(&self, method: StringName) -> i32
pub fn has_signal(&self, signal: StringName) -> bool
pub fn get_signal_list(&self) -> Array<Dictionary>
pub fn get_signal_connection_list( &self, signal: StringName, ) -> Array<Dictionary>
pub fn get_incoming_connections(&self) -> Array<Dictionary>
pub fn connect(&mut self, signal: StringName, callable: Callable) -> Error
pub fn connect_ex( &mut self, signal: StringName, callable: Callable, ) -> ExConnect<'_>
pub fn disconnect(&mut self, signal: StringName, callable: Callable)
pub fn is_connected(&self, signal: StringName, callable: Callable) -> bool
pub fn set_block_signals(&mut self, enable: bool)
pub fn is_blocking_signals(&self) -> bool
pub fn notify_property_list_changed(&mut self)
pub fn set_message_translation(&mut self, enable: bool)
pub fn can_translate_messages(&self) -> bool
pub fn tr(&self, message: StringName) -> GString
pub fn tr_ex(&self, message: StringName) -> ExTr<'_>
pub fn tr_n( &self, message: StringName, plural_message: StringName, n: i32, ) -> GString
pub fn tr_n_ex( &self, message: StringName, plural_message: StringName, n: i32, ) -> ExTrN<'_>
pub fn is_queued_for_deletion(&self) -> bool
pub fn cancel_free(&mut self)
pub fn notify(&mut self, what: ObjectNotification)
pub fn notify(&mut self, what: ObjectNotification)
⚠️ Sends a Godot notification to all classes inherited by the object.
Triggers calls to on_notification()
, and depending on the notification, also to Godot’s lifecycle callbacks such as ready()
.
Starts from the highest ancestor (the Object
class) and goes down the hierarchy.
See also Godot docs for Object::notification()
.
§Panics
If you call this method on a user-defined object while holding a GdRef
or GdMut
guard on the instance, you will encounter
a panic. The reason is that the receiving virtual method on_notification()
acquires a GdMut
lock dynamically, which must
be exclusive.
pub fn notify_reversed(&mut self, what: ObjectNotification)
pub fn notify_reversed(&mut self, what: ObjectNotification)
⚠️ Like Self::notify()
, but starts at the most-derived class and goes up the hierarchy.
See docs of that method, including the panics.