#[repr(C)]pub struct TextLine { /* private fields */ }
Expand description
Godot class TextLine.
Inherits RefCounted
.
Related symbols:
See also Godot docs for TextLine
.
§Construction
This class is reference-counted. You can create a new instance using TextLine::new_gd()
.
Implementations§
§impl TextLine
impl TextLine
pub fn clear(&mut self)
pub fn set_direction(&mut self, direction: Direction)
pub fn get_direction(&self) -> Direction
pub fn set_orientation(&mut self, orientation: Orientation)
pub fn get_orientation(&self) -> Orientation
pub fn set_preserve_invalid(&mut self, enabled: bool)
pub fn get_preserve_invalid(&self) -> bool
pub fn set_preserve_control(&mut self, enabled: bool)
pub fn get_preserve_control(&self) -> bool
pub fn set_bidi_override(&mut self, override_: OutArray)
pub fn add_string( &mut self, text: GString, font: Gd<Font>, font_size: i32, ) -> bool
pub fn add_string_ex( &mut self, text: GString, font: Gd<Font>, font_size: i32, ) -> ExAddString<'_>
pub fn add_object(&mut self, key: Variant, size: Vector2) -> bool
pub fn add_object_ex(&mut self, key: Variant, size: Vector2) -> ExAddObject<'_>
pub fn resize_object(&mut self, key: Variant, size: Vector2) -> bool
pub fn resize_object_ex( &mut self, key: Variant, size: Vector2, ) -> ExResizeObject<'_>
pub fn set_width(&mut self, width: f32)
pub fn get_width(&self) -> f32
pub fn set_horizontal_alignment(&mut self, alignment: HorizontalAlignment)
pub fn get_horizontal_alignment(&self) -> HorizontalAlignment
pub fn tab_align(&mut self, tab_stops: PackedFloat32Array)
pub fn set_flags(&mut self, flags: JustificationFlag)
pub fn get_flags(&self) -> JustificationFlag
pub fn set_text_overrun_behavior(&mut self, overrun_behavior: OverrunBehavior)
pub fn get_text_overrun_behavior(&self) -> OverrunBehavior
pub fn set_ellipsis_char(&mut self, char: GString)
pub fn get_ellipsis_char(&self) -> GString
pub fn get_objects(&self) -> OutArray
pub fn get_object_rect(&self, key: Variant) -> Rect2
pub fn get_size(&self) -> Vector2
pub fn get_rid(&self) -> Rid
pub fn get_line_ascent(&self) -> f32
pub fn get_line_descent(&self) -> f32
pub fn get_line_width(&self) -> f32
pub fn get_line_underline_position(&self) -> f32
pub fn get_line_underline_thickness(&self) -> f32
pub fn draw(&self, canvas: Rid, pos: Vector2)
pub fn draw_ex(&self, canvas: Rid, pos: Vector2) -> ExDraw<'_>
pub fn draw_outline(&self, canvas: Rid, pos: Vector2)
pub fn draw_outline_ex(&self, canvas: Rid, pos: Vector2) -> ExDrawOutline<'_>
pub fn hit_test(&self, coords: f32) -> i32
Methods from Deref<Target = RefCounted>§
pub fn get_reference_count(&self) -> i32
Methods from Deref<Target = Object>§
pub fn get_class(&self) -> GString
pub fn is_class(&self, class: GString) -> bool
pub fn set(&mut self, property: StringName, value: Variant)
pub fn get(&self, property: StringName) -> Variant
pub fn set_indexed(&mut self, property_path: NodePath, value: Variant)
pub fn get_indexed(&self, property_path: NodePath) -> Variant
pub fn get_property_list(&self) -> Array<Dictionary>
pub fn get_method_list(&self) -> Array<Dictionary>
pub fn property_can_revert(&self, property: StringName) -> bool
pub fn property_get_revert(&self, property: StringName) -> Variant
pub fn set_script(&mut self, script: Variant)
pub fn get_script(&self) -> Variant
pub fn set_meta(&mut self, name: StringName, value: Variant)
pub fn remove_meta(&mut self, name: StringName)
pub fn get_meta(&self, name: StringName) -> Variant
pub fn get_meta_ex(&self, name: StringName) -> ExGetMeta<'_>
pub fn has_meta(&self, name: StringName) -> bool
pub fn get_meta_list(&self) -> Array<StringName>
pub fn add_user_signal(&mut self, signal: GString)
pub fn add_user_signal_ex(&mut self, signal: GString) -> ExAddUserSignal<'_>
pub fn has_user_signal(&self, signal: StringName) -> bool
pub fn remove_user_signal(&mut self, signal: StringName)
pub fn emit_signal(&mut self, signal: StringName, varargs: &[Variant]) -> Error
pub fn emit_signal(&mut self, signal: StringName, varargs: &[Variant]) -> Error
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_emit_signal(
&mut self,
signal: StringName,
varargs: &[Variant],
) -> Result<Error, CallError>
pub fn try_emit_signal( &mut self, signal: StringName, varargs: &[Variant], ) -> Result<Error, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn call(&mut self, method: StringName, varargs: &[Variant]) -> Variant
pub fn call(&mut self, method: StringName, varargs: &[Variant]) -> Variant
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_call(
&mut self,
method: StringName,
varargs: &[Variant],
) -> Result<Variant, CallError>
pub fn try_call( &mut self, method: StringName, varargs: &[Variant], ) -> Result<Variant, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn call_deferred(
&mut self,
method: StringName,
varargs: &[Variant],
) -> Variant
pub fn call_deferred( &mut self, method: StringName, varargs: &[Variant], ) -> Variant
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_call_deferred(
&mut self,
method: StringName,
varargs: &[Variant],
) -> Result<Variant, CallError>
pub fn try_call_deferred( &mut self, method: StringName, varargs: &[Variant], ) -> Result<Variant, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn set_deferred(&mut self, property: StringName, value: Variant)
pub fn callv(&mut self, method: StringName, arg_array: OutArray) -> Variant
pub fn has_method(&self, method: StringName) -> bool
pub fn get_method_argument_count(&self, method: StringName) -> i32
pub fn has_signal(&self, signal: StringName) -> bool
pub fn get_signal_list(&self) -> Array<Dictionary>
pub fn get_signal_connection_list( &self, signal: StringName, ) -> Array<Dictionary>
pub fn get_incoming_connections(&self) -> Array<Dictionary>
pub fn connect(&mut self, signal: StringName, callable: Callable) -> Error
pub fn connect_ex( &mut self, signal: StringName, callable: Callable, ) -> ExConnect<'_>
pub fn disconnect(&mut self, signal: StringName, callable: Callable)
pub fn is_connected(&self, signal: StringName, callable: Callable) -> bool
pub fn set_block_signals(&mut self, enable: bool)
pub fn is_blocking_signals(&self) -> bool
pub fn notify_property_list_changed(&mut self)
pub fn set_message_translation(&mut self, enable: bool)
pub fn can_translate_messages(&self) -> bool
pub fn tr(&self, message: StringName) -> GString
pub fn tr_ex(&self, message: StringName) -> ExTr<'_>
pub fn tr_n( &self, message: StringName, plural_message: StringName, n: i32, ) -> GString
pub fn tr_n_ex( &self, message: StringName, plural_message: StringName, n: i32, ) -> ExTrN<'_>
pub fn is_queued_for_deletion(&self) -> bool
pub fn cancel_free(&mut self)
pub fn notify(&mut self, what: ObjectNotification)
pub fn notify(&mut self, what: ObjectNotification)
⚠️ Sends a Godot notification to all classes inherited by the object.
Triggers calls to on_notification()
, and depending on the notification, also to Godot’s lifecycle callbacks such as ready()
.
Starts from the highest ancestor (the Object
class) and goes down the hierarchy.
See also Godot docs for Object::notification()
.
§Panics
If you call this method on a user-defined object while holding a GdRef
or GdMut
guard on the instance, you will encounter
a panic. The reason is that the receiving virtual method on_notification()
acquires a GdMut
lock dynamically, which must
be exclusive.
pub fn notify_reversed(&mut self, what: ObjectNotification)
pub fn notify_reversed(&mut self, what: ObjectNotification)
⚠️ Like Self::notify()
, but starts at the most-derived class and goes up the hierarchy.
See docs of that method, including the panics.
Trait Implementations§
§impl Bounds for TextLine
impl Bounds for TextLine
§type Memory = MemRefCounted
type Memory = MemRefCounted
§type Declarer = DeclEngine
type Declarer = DeclEngine
§impl GodotClass for TextLine
impl GodotClass for TextLine
§type Base = RefCounted
type Base = RefCounted
T
. This is always a Godot engine class.