Struct godot::classes::VisualShaderNode

#[repr(C)]
pub struct VisualShaderNode { /* private fields */ }
Expand description

Godot class VisualShaderNode.

Inherits Resource.

Related symbols:

See also Godot docs for VisualShaderNode.

§Not instantiable

This class cannot be constructed. Obtain Gd<VisualShaderNode> instances via Godot APIs.

Implementations§

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impl VisualShaderNode

pub fn get_default_input_port(&self, type_: PortType) -> i32

pub fn set_output_port_for_preview(&mut self, port: i32)

pub fn get_output_port_for_preview(&self) -> i32

pub fn set_input_port_default_value(&mut self, port: i32, value: Variant)

pub fn set_input_port_default_value_ex( &mut self, port: i32, value: Variant, ) -> ExSetInputPortDefaultValue<'_>

pub fn get_input_port_default_value(&self, port: i32) -> Variant

pub fn remove_input_port_default_value(&mut self, port: i32)

pub fn clear_default_input_values(&mut self)

pub fn set_default_input_values(&mut self, values: OutArray)

pub fn get_default_input_values(&self) -> OutArray

pub fn set_frame(&mut self, frame: i32)

pub fn get_frame(&self) -> i32

Methods from Deref<Target = Resource>§

pub fn set_path(&mut self, path: GString)

pub fn take_over_path(&mut self, path: GString)

pub fn get_path(&self) -> GString

pub fn set_name(&mut self, name: GString)

pub fn get_name(&self) -> GString

pub fn get_rid(&self) -> Rid

pub fn set_local_to_scene(&mut self, enable: bool)

pub fn is_local_to_scene(&self) -> bool

pub fn get_local_scene(&self) -> Option<Gd<Node>>

pub fn setup_local_to_scene(&mut self)

pub fn set_scene_unique_id(&mut self, id: GString)

pub fn get_scene_unique_id(&self) -> GString

pub fn emit_changed(&mut self)

pub fn duplicate(&self) -> Option<Gd<Resource>>

pub fn duplicate_ex(&self) -> ExDuplicate<'_>

Methods from Deref<Target = RefCounted>§

pub fn get_reference_count(&self) -> i32

Methods from Deref<Target = Object>§

pub fn get_class(&self) -> GString

pub fn is_class(&self, class: GString) -> bool

pub fn set(&mut self, property: StringName, value: Variant)

pub fn get(&self, property: StringName) -> Variant

pub fn set_indexed(&mut self, property_path: NodePath, value: Variant)

pub fn get_indexed(&self, property_path: NodePath) -> Variant

pub fn get_property_list(&self) -> Array<Dictionary>

pub fn get_method_list(&self) -> Array<Dictionary>

pub fn property_can_revert(&self, property: StringName) -> bool

pub fn property_get_revert(&self, property: StringName) -> Variant

pub fn set_script(&mut self, script: Variant)

pub fn get_script(&self) -> Variant

pub fn set_meta(&mut self, name: StringName, value: Variant)

pub fn remove_meta(&mut self, name: StringName)

pub fn get_meta(&self, name: StringName) -> Variant

pub fn get_meta_ex(&self, name: StringName) -> ExGetMeta<'_>

pub fn has_meta(&self, name: StringName) -> bool

pub fn get_meta_list(&self) -> Array<StringName>

pub fn add_user_signal(&mut self, signal: GString)

pub fn add_user_signal_ex(&mut self, signal: GString) -> ExAddUserSignal<'_>

pub fn has_user_signal(&self, signal: StringName) -> bool

pub fn remove_user_signal(&mut self, signal: StringName)

pub fn emit_signal(&mut self, signal: StringName, varargs: &[Variant]) -> Error

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

pub fn try_emit_signal( &mut self, signal: StringName, varargs: &[Variant], ) -> Result<Error, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

pub fn call(&mut self, method: StringName, varargs: &[Variant]) -> Variant

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

pub fn try_call( &mut self, method: StringName, varargs: &[Variant], ) -> Result<Variant, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

pub fn call_deferred( &mut self, method: StringName, varargs: &[Variant], ) -> Variant

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

pub fn try_call_deferred( &mut self, method: StringName, varargs: &[Variant], ) -> Result<Variant, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

pub fn set_deferred(&mut self, property: StringName, value: Variant)

pub fn callv(&mut self, method: StringName, arg_array: OutArray) -> Variant

pub fn has_method(&self, method: StringName) -> bool

pub fn get_method_argument_count(&self, method: StringName) -> i32

pub fn has_signal(&self, signal: StringName) -> bool

pub fn get_signal_list(&self) -> Array<Dictionary>

pub fn get_signal_connection_list( &self, signal: StringName, ) -> Array<Dictionary>

pub fn get_incoming_connections(&self) -> Array<Dictionary>

pub fn connect(&mut self, signal: StringName, callable: Callable) -> Error

pub fn connect_ex( &mut self, signal: StringName, callable: Callable, ) -> ExConnect<'_>

pub fn disconnect(&mut self, signal: StringName, callable: Callable)

pub fn is_connected(&self, signal: StringName, callable: Callable) -> bool

pub fn set_block_signals(&mut self, enable: bool)

pub fn is_blocking_signals(&self) -> bool

pub fn notify_property_list_changed(&mut self)

pub fn set_message_translation(&mut self, enable: bool)

pub fn can_translate_messages(&self) -> bool

pub fn tr(&self, message: StringName) -> GString

pub fn tr_ex(&self, message: StringName) -> ExTr<'_>

pub fn tr_n( &self, message: StringName, plural_message: StringName, n: i32, ) -> GString

pub fn tr_n_ex( &self, message: StringName, plural_message: StringName, n: i32, ) -> ExTrN<'_>

pub fn is_queued_for_deletion(&self) -> bool

pub fn cancel_free(&mut self)

pub fn notify(&mut self, what: ObjectNotification)

⚠️ Sends a Godot notification to all classes inherited by the object.

Triggers calls to on_notification(), and depending on the notification, also to Godot’s lifecycle callbacks such as ready().

Starts from the highest ancestor (the Object class) and goes down the hierarchy. See also Godot docs for Object::notification().

§Panics

If you call this method on a user-defined object while holding a GdRef or GdMut guard on the instance, you will encounter a panic. The reason is that the receiving virtual method on_notification() acquires a GdMut lock dynamically, which must be exclusive.

pub fn notify_reversed(&mut self, what: ObjectNotification)

⚠️ Like Self::notify(), but starts at the most-derived class and goes up the hierarchy.

See docs of that method, including the panics.

Trait Implementations§

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impl Bounds for VisualShaderNode

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type Memory = MemRefCounted

Defines the memory strategy of the static type.
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type Declarer = DeclEngine

Whether this class is a core Godot class provided by the engine, or declared by the user as a Rust struct.
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impl Debug for VisualShaderNode

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Deref for VisualShaderNode

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type Target = Resource

The resulting type after dereferencing.
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fn deref(&self) -> &<VisualShaderNode as Deref>::Target

Dereferences the value.
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impl DerefMut for VisualShaderNode

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fn deref_mut(&mut self) -> &mut <VisualShaderNode as Deref>::Target

Mutably dereferences the value.
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impl GodotClass for VisualShaderNode

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type Base = Resource

The immediate superclass of T. This is always a Godot engine class.
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fn class_name() -> ClassName

The name of the class, under which it is registered in Godot. Read more
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const INIT_LEVEL: InitLevel = crate::init::InitLevel::Scene

Initialization level, during which this class should be initialized with Godot. Read more
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fn inherits<U>() -> bool
where U: GodotClass,

Returns whether Self inherits from U. Read more
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impl Inherits<Object> for VisualShaderNode

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impl Inherits<RefCounted> for VisualShaderNode

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impl Inherits<Resource> for VisualShaderNode

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impl Inherits<VisualShaderNode> for VisualShaderNodeBillboard

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impl Inherits<VisualShaderNode> for VisualShaderNodeBooleanConstant

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impl Inherits<VisualShaderNode> for VisualShaderNodeBooleanParameter

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impl Inherits<VisualShaderNode> for VisualShaderNodeClamp

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impl Inherits<VisualShaderNode> for VisualShaderNodeColorConstant

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impl Inherits<VisualShaderNode> for VisualShaderNodeColorFunc

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impl Inherits<VisualShaderNode> for VisualShaderNodeColorOp

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impl Inherits<VisualShaderNode> for VisualShaderNodeColorParameter

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impl Inherits<VisualShaderNode> for VisualShaderNodeComment

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impl Inherits<VisualShaderNode> for VisualShaderNodeCompare

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impl Inherits<VisualShaderNode> for VisualShaderNodeConstant

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impl Inherits<VisualShaderNode> for VisualShaderNodeCubemap

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impl Inherits<VisualShaderNode> for VisualShaderNodeCubemapParameter

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impl Inherits<VisualShaderNode> for VisualShaderNodeCurveTexture

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impl Inherits<VisualShaderNode> for VisualShaderNodeCurveXyzTexture

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impl Inherits<VisualShaderNode> for VisualShaderNodeCustom

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impl Inherits<VisualShaderNode> for VisualShaderNodeDerivativeFunc

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impl Inherits<VisualShaderNode> for VisualShaderNodeDeterminant

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impl Inherits<VisualShaderNode> for VisualShaderNodeDistanceFade

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impl Inherits<VisualShaderNode> for VisualShaderNodeDotProduct

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impl Inherits<VisualShaderNode> for VisualShaderNodeExpression

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impl Inherits<VisualShaderNode> for VisualShaderNodeFaceForward

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impl Inherits<VisualShaderNode> for VisualShaderNodeFloatConstant

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impl Inherits<VisualShaderNode> for VisualShaderNodeFloatFunc

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impl Inherits<VisualShaderNode> for VisualShaderNodeFloatOp

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impl Inherits<VisualShaderNode> for VisualShaderNodeFloatParameter

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impl Inherits<VisualShaderNode> for VisualShaderNodeFrame

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impl Inherits<VisualShaderNode> for VisualShaderNodeFresnel

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impl Inherits<VisualShaderNode> for VisualShaderNodeGlobalExpression

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impl Inherits<VisualShaderNode> for VisualShaderNodeGroupBase

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impl Inherits<VisualShaderNode> for VisualShaderNodeIf

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impl Inherits<VisualShaderNode> for VisualShaderNodeInput

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impl Inherits<VisualShaderNode> for VisualShaderNodeIntConstant

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impl Inherits<VisualShaderNode> for VisualShaderNodeIntFunc

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impl Inherits<VisualShaderNode> for VisualShaderNodeIntOp

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impl Inherits<VisualShaderNode> for VisualShaderNodeIntParameter

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impl Inherits<VisualShaderNode> for VisualShaderNodeIs

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impl Inherits<VisualShaderNode> for VisualShaderNodeLinearSceneDepth

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impl Inherits<VisualShaderNode> for VisualShaderNodeMix

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impl Inherits<VisualShaderNode> for VisualShaderNodeMultiplyAdd

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impl Inherits<VisualShaderNode> for VisualShaderNodeOuterProduct

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impl Inherits<VisualShaderNode> for VisualShaderNodeOutput

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impl Inherits<VisualShaderNode> for VisualShaderNodeParameter

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impl Inherits<VisualShaderNode> for VisualShaderNodeParameterRef

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impl Inherits<VisualShaderNode> for VisualShaderNodeParticleAccelerator

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impl Inherits<VisualShaderNode> for VisualShaderNodeParticleBoxEmitter

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impl Inherits<VisualShaderNode> for VisualShaderNodeParticleConeVelocity

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impl Inherits<VisualShaderNode> for VisualShaderNodeParticleEmit

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impl Inherits<VisualShaderNode> for VisualShaderNodeParticleEmitter

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impl Inherits<VisualShaderNode> for VisualShaderNodeParticleMeshEmitter

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impl Inherits<VisualShaderNode> for VisualShaderNodeParticleMultiplyByAxisAngle

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impl Inherits<VisualShaderNode> for VisualShaderNodeParticleOutput

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impl Inherits<VisualShaderNode> for VisualShaderNodeParticleRandomness

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impl Inherits<VisualShaderNode> for VisualShaderNodeParticleRingEmitter

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impl Inherits<VisualShaderNode> for VisualShaderNodeParticleSphereEmitter

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impl Inherits<VisualShaderNode> for VisualShaderNodeProximityFade

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impl Inherits<VisualShaderNode> for VisualShaderNodeRandomRange

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impl Inherits<VisualShaderNode> for VisualShaderNodeRemap

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impl Inherits<VisualShaderNode> for VisualShaderNodeReroute

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impl Inherits<VisualShaderNode> for VisualShaderNodeResizableBase

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impl Inherits<VisualShaderNode> for VisualShaderNodeRotationByAxis

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impl Inherits<VisualShaderNode> for VisualShaderNodeSample3D

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impl Inherits<VisualShaderNode> for VisualShaderNodeScreenNormalWorldSpace

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impl Inherits<VisualShaderNode> for VisualShaderNodeScreenUvToSdf

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impl Inherits<VisualShaderNode> for VisualShaderNodeSdfRaymarch

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impl Inherits<VisualShaderNode> for VisualShaderNodeSdfToScreenUv

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impl Inherits<VisualShaderNode> for VisualShaderNodeSmoothStep

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impl Inherits<VisualShaderNode> for VisualShaderNodeStep

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impl Inherits<VisualShaderNode> for VisualShaderNodeSwitch

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impl Inherits<VisualShaderNode> for VisualShaderNodeTexture

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impl Inherits<VisualShaderNode> for VisualShaderNodeTexture2DArray

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impl Inherits<VisualShaderNode> for VisualShaderNodeTexture2DArrayParameter

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impl Inherits<VisualShaderNode> for VisualShaderNodeTexture2DParameter

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impl Inherits<VisualShaderNode> for VisualShaderNodeTexture3D

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impl Inherits<VisualShaderNode> for VisualShaderNodeTexture3DParameter

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impl Inherits<VisualShaderNode> for VisualShaderNodeTextureParameter

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impl Inherits<VisualShaderNode> for VisualShaderNodeTextureParameterTriplanar

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impl Inherits<VisualShaderNode> for VisualShaderNodeTextureSdf

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impl Inherits<VisualShaderNode> for VisualShaderNodeTextureSdfNormal

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impl Inherits<VisualShaderNode> for VisualShaderNodeTransformCompose

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impl Inherits<VisualShaderNode> for VisualShaderNodeTransformConstant

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impl Inherits<VisualShaderNode> for VisualShaderNodeTransformDecompose

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impl Inherits<VisualShaderNode> for VisualShaderNodeTransformFunc

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impl Inherits<VisualShaderNode> for VisualShaderNodeTransformOp

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impl Inherits<VisualShaderNode> for VisualShaderNodeTransformParameter

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impl Inherits<VisualShaderNode> for VisualShaderNodeTransformVecMult

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impl Inherits<VisualShaderNode> for VisualShaderNodeUIntConstant

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impl Inherits<VisualShaderNode> for VisualShaderNodeUIntFunc

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impl Inherits<VisualShaderNode> for VisualShaderNodeUIntOp

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impl Inherits<VisualShaderNode> for VisualShaderNodeUIntParameter

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impl Inherits<VisualShaderNode> for VisualShaderNodeUvFunc

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impl Inherits<VisualShaderNode> for VisualShaderNodeUvPolarCoord

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impl Inherits<VisualShaderNode> for VisualShaderNodeVarying

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impl Inherits<VisualShaderNode> for VisualShaderNodeVaryingGetter

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impl Inherits<VisualShaderNode> for VisualShaderNodeVaryingSetter

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impl Inherits<VisualShaderNode> for VisualShaderNodeVec2Constant

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impl Inherits<VisualShaderNode> for VisualShaderNodeVec2Parameter

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impl Inherits<VisualShaderNode> for VisualShaderNodeVec3Constant

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impl Inherits<VisualShaderNode> for VisualShaderNodeVec3Parameter

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impl Inherits<VisualShaderNode> for VisualShaderNodeVec4Constant

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impl Inherits<VisualShaderNode> for VisualShaderNodeVec4Parameter

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impl Inherits<VisualShaderNode> for VisualShaderNodeVectorBase

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impl Inherits<VisualShaderNode> for VisualShaderNodeVectorCompose

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impl Inherits<VisualShaderNode> for VisualShaderNodeVectorDecompose

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impl Inherits<VisualShaderNode> for VisualShaderNodeVectorDistance

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impl Inherits<VisualShaderNode> for VisualShaderNodeVectorFunc

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impl Inherits<VisualShaderNode> for VisualShaderNodeVectorLen

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impl Inherits<VisualShaderNode> for VisualShaderNodeVectorOp

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impl Inherits<VisualShaderNode> for VisualShaderNodeVectorRefract

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impl Inherits<VisualShaderNode> for VisualShaderNodeWorldPositionFromDepth

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fn type_id(&self) -> TypeId

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fn borrow(&self) -> &T

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impl<T> From<T> for T

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fn from(t: T) -> T

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> Inherits<T> for T
where T: GodotClass,